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Messages - ai_enabled

#1591
Fixed in v1.0.3. Thought need more testing...
#1592
Bug reports / Re: 1.0.2 Kidnapped storekeeper
February 09, 2015, 04:06:12 AM
Not in the today release... it's already built, uploading it now.
#1593
Thanks for reporting! We will fix it in the next build.
Regards!
#1594
Bug reports / Re: Issues with "Pause on minimize"
February 08, 2015, 07:33:54 PM
Thanks for reporting. Working of fix.
Regards!
#1595
Mods / Re: Co-Pilot Voices v1
February 06, 2015, 10:34:51 PM
Quote from: FlessenGreendart on February 06, 2015, 03:29:44 AM
@DLirry
Thanks :)
I wonder if it is possible to set voice playback in the quest script? such as co-pilot comments when an objective is completed..
You can play any sound from script with ship.PlaySound() API method http://wiki.atomictorch.com/VoidExpanse/scope-game
BTW, I think you're joking when saying it's your first attempt :-). For me it sounds very professional: the recording is clear, voices are nice and text is much more funny also! Thanks for this mod!
#1596
News and Updates / Re: VoidExpanse - Patch notes v1.0.x
February 06, 2015, 09:43:14 PM
Quote from: InVasMani on February 05, 2015, 08:23:41 PM
Happen to know what default file locations are for these? That would be helpful to know.
The location of all dynamic game data is "<your documents>\AtomicTorchStudio\VoidExpanse". But the "Saves_Multiplayer" placed inside the server folder (near executable).
Maybe I didn't understand you correctly... but you can't get world save file from the remove multiplayer server. So if you wish to get it, you need to ask the server administrator to send you a world save (if he/she allow it).
#1597
News and Updates / Re: VoidExpanse - Patch notes v1.0.x
February 05, 2015, 07:51:43 PM
Quote from: InVasMani on February 05, 2015, 09:27:36 AM
Ahhh ok guess I may as well just play single player with experimental in mean while then so hard to say when a reliable public server will crop up at this point in time. It would be nice if you could use your single player saves some how for host or client in the future even if you could only partially use portions of them due to the random seeding aspect of creating a single player or hosted game.
If I understand you right, it's already implemented - you can use savegame from the multiplayer server in singleplayer game and vice versa. You just need to copy it from multiplayer server saves folder to the singleplayer saves folder.
Regards!
#1598
Game discussion / Re: Is VoidExpanse ready for gold?
February 04, 2015, 08:52:41 PM
Creat,
Quote from: Creat on February 02, 2015, 07:21:33 PMIt's still not possible to bind a key that is currently bound, for example when I want to swap two keys.
Thanks for reporting! We improved it in the v1.0.2 released yesterday.

Quote from: Creat on February 02, 2015, 07:21:33 PMIt seems the support for launch arguments in file called ".launch_args_custom" seems to have been broken.
The game data is separated on static part (which is including executable file, unmodifiable and supposed to be stored in Program files) and dynamic part which is located in user documents. So ".launch_args_custom" file should be located at "<user documents>\AtomicTorchStudio\VoidExpanse\.launch_args_custom".

Quote from: Creat on February 02, 2015, 07:21:33 PMIt would be really nice if the "full screen windowed" option could simply be available in the video options (since unity already supports it anyway).
Hm, I can't find the Unity API method for doing that. The game is built to using fullscreen DX9 mode already. But there are no option to change the window style to "popup" window with the current Unity API. So we can't add the option for that...

Quote from: Creat on February 02, 2015, 07:21:33 PMThe second issue is also of a rather mechanical nature: The launcher still downloads and installs the game into %localappdata% (of the current user). Please please please change this before release. This is not where executables and programs (or even games) go. They go in "Program Files" (as per MS guidelines). While it is now possible to change this manually, the launcher still doesn't request UAC elevation to perform updates (or the first install), making it impractical. This system is also a bit broken, I'm gonna make a bug-report post about that though (possibly tomorrow?). Another issue with this is, that when launcher is run with admin privileges, the game is also (unnecessarily) launched with admin rights.
Yes, you're absolutely right and that's why we divided the game data on static and dynamic parts. Sure, we will update GameLauncher soon to use the "Program Files" folder by default.

Regards!
#1599
Bug reports / Re: 1.0.2 Kidnapped storekeeper
February 04, 2015, 08:34:26 PM
Hello! Thanks for reporting! Fixed now.
If you find any more mistypes, please report in this topic.
Regards!
#1600
Game discussion / Re: official public server
February 04, 2015, 08:13:33 PM
Hello!
I've responded on Steam http://steamcommunity.com/app/324260/discussions/0/606068060816684051/
Regards!
#1601
News and Updates / Re: VoidExpanse - Patch notes v1.0.x
February 04, 2015, 08:07:09 PM
Quote from: InVasMani on February 04, 2015, 01:31:13 PM
Anyway to revert back while keeping my old previous save file to a stable version didn't realize I could no longer connect to the US server at patching to latest experimental build. Is my character saved server side so just reinstall perhaps?
Sure, you can downgrade with our game launcher or just by downloading previous version from our website - it's still there.
About the game server - we are updating it only when releasing a new stable version... anyway, soon we plan to stop hosting official public server, as we get more public servers hosted by the community, and we can't host enough capacity for thousands of Steam users who will purchase our game. The official public server with only 64 player slots was there only for testing during the alpha phase...
#1602
Servers / Re: kunix.org -PVE- / community server
February 04, 2015, 03:25:37 AM
Ok, we will improve it soon.
VoidExpanse v1.0.2 is just released, but it doesn't have any changes regarding the performance... though but it should run a little bit faster as we fixed some script issues.
#1603
VoidExpanse 1.0.2 is available now!
#1604
Bug reports / Re: 1.0.1b AI Freighter pathfinding bug
February 04, 2015, 03:23:03 AM
Fixed in 1.0.2!
#1605
Fixed in 1.0.2!