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Messages - ai_enabled

#1666
Yes, that's really motivating! Now the code is written two times faster :-).
I spent my childhood playing on PC, and my favorite games includes Star Control 3, X-Tension, Terminal Velocity, Raptor, Parkan, Star Wars Rebel Assault - and many more other sci-fi games. But, unfortunately, I can't remember Solar Winds... hope after Steam release I will have some time to try it with DosBox!
Regards!
#1667
Bug reports / Re: Nav points will not delete
December 10, 2014, 09:34:48 PM
Hello! Thanks for reporting!
The issue is fixed and we're preparing a major update for the game.
Regards!
#1668
FlessenGreendart, thanks for reporting.
The issue happens for all "quest" items - as the game prohibited moving them from the Inventory to any other container. The Barrich Device was marked as the "quest" item recently, so the issue did not appear before.
The implemented fix allows equipping/unequipping the "quest" items. The update will be available soon.
#1669
kyokei, thanks for reporting! I'm glad the issue with UI is gone.
The performance will be improved - the last build contains much of the debug code, which is reducing performance drastically. Your Iris GPU is powerful enough to play with comfort in our game!
I see that on the screenshots the game seems to have wrong aspect ratio. Is it looks stretched during gameplay, or only on the screenshots?
Regards!
#1670
The updated version (v0.12.1) was just uploaded to the Steam - with a few bugfixes and, finally, fixed Mac version!
#1671
Quote from: kyokei on December 06, 2014, 04:25:14 AM
Mac version still broken, same thing as before. I see the 2 intro logos and then it crashes. Crashes even to the point of freezing up the Macbook :S I've come as far as the language selection.

Logs: https://cloud.kunix.org/public.php?service=files&t=8d4fa6aecf62954e2930b9f3301a802b
Thanks for reporting! I got some heavy tools against these issues, hope soon we can finally resolve them all :-).
#1672
Update ready - v0.1.12!
Not sure about the Mac version (need more testing), but other versions should run flawlessly.
#1673
FlessenGreendart, thanks for reporting! Fixed now, preparing the update for Steam.
#1674
Quote from: FlessenGreendart on December 05, 2014, 07:14:27 AM
I'm glad to hear that, It'll make a lot of jobs easier for everyone.

I've been updating my mods to match this version of steam, and I'm happy to say that I haven't encountered any issues running them so far.
Great!
To clarify - we're planning to add support for installing and loading MPK-mods to Documents folder with the next build. The CPK (core mod) will be always located in the game folder.
Currently all mods should be located inside the game folder (Mods subfolder).
The ModsConfig.xml is located in Documents already.
#1675
Quote from: FlessenGreendart on December 05, 2014, 04:04:47 AM
That's good news!
Would you be doing the same for the Mods folder? would make installing mods easier.
Yes, it's done for all dynamic data - including savegames, mods, settings, logs and some other hidden files. So nothing should be created inside the game folder after installation.
That's was already done for Mac & Linux versions before. We decided to do this for the Windows version to make game fully UAC compatible (so you could install it even in the "Program Files" folder (it will require UAC elevated rights) and then launch without any problems with UAC (as it normally protects the "Program Files" folder against writing).

Quote from: kyokei on December 05, 2014, 05:31:29 AM
Any major changes?
Also side question, will you use the steam cloud sync for the savegames once you publish the game on Steam?
Just bunch of fixes and improvements, mostly about autopilot and topics.
The Steam cloud saves sync may be added in the future, together with the other Steam features. We still not decided what the Steam features we want to have into the game.

Sorry, the new version doesn't work on Mac and (possibly) Linux, fix will be available tomorrow.
#1676
Modding info / Re: New with Steam Version
December 05, 2014, 12:37:56 AM
That's all right - this issue and the previous one took me less than a 5 minutes to fix :-). And it was a very useful 5 minutes, as other modders will never meet these exceptions. Thanks for reporting!
#1677
Modding info / Re: New with Steam Version
December 04, 2014, 08:06:31 PM
Hammish, thanks for reporting and sorry for this issue!
Parsing errors:
*1) "btc.mpk\data\itemlists\droplist_prefab_weapons_01.xml":
    1) file not found: ItemID="data/items/weapon_plas_i.xml",
    2) file not found: ItemID="data/items/weapon_tachr_s.xml"
#1678
Quote from: Hammish on December 02, 2014, 12:45:40 AM
Awesome!  It's actually helped me with debugging a bit as well, but I was just curious. :)
You can always run the game server in the non-hidden window mode - just set "enable_local_game_server_interactive_mode" to 1 in ClientSettings.xml.
#1679
Modding info / Re: Hulls and textures
December 01, 2014, 09:21:57 PM
Hello!
We're using Blender and export to OBJ with this preset:


Also your model need to be properly oriented, to do so you can import any game hull OBJ, and then rotate and align your hull according to it.

Regards!
#1680
Bug reports / Re: Steam-version UI
December 01, 2014, 09:14:02 PM
Hammish, is there anything we can do with it?
Please note that the icons should have power-of-two side size (so best size is 128x128) otherwise they will be rendered a little bit blurry.