• Welcome to AtomicTorch Studio Forums.
 
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ai_enabled

#1666
FlessenGreendart, thanks for reporting.
The issue happens for all "quest" items - as the game prohibited moving them from the Inventory to any other container. The Barrich Device was marked as the "quest" item recently, so the issue did not appear before.
The implemented fix allows equipping/unequipping the "quest" items. The update will be available soon.
#1667
kyokei, thanks for reporting! I'm glad the issue with UI is gone.
The performance will be improved - the last build contains much of the debug code, which is reducing performance drastically. Your Iris GPU is powerful enough to play with comfort in our game!
I see that on the screenshots the game seems to have wrong aspect ratio. Is it looks stretched during gameplay, or only on the screenshots?
Regards!
#1668
The updated version (v0.12.1) was just uploaded to the Steam - with a few bugfixes and, finally, fixed Mac version!
#1669
Quote from: kyokei on December 06, 2014, 04:25:14 AM
Mac version still broken, same thing as before. I see the 2 intro logos and then it crashes. Crashes even to the point of freezing up the Macbook :S I've come as far as the language selection.

Logs: https://cloud.kunix.org/public.php?service=files&t=8d4fa6aecf62954e2930b9f3301a802b
Thanks for reporting! I got some heavy tools against these issues, hope soon we can finally resolve them all :-).
#1670
Update ready - v0.1.12!
Not sure about the Mac version (need more testing), but other versions should run flawlessly.
#1671
FlessenGreendart, thanks for reporting! Fixed now, preparing the update for Steam.
#1672
Quote from: FlessenGreendart on December 05, 2014, 07:14:27 AM
I'm glad to hear that, It'll make a lot of jobs easier for everyone.

I've been updating my mods to match this version of steam, and I'm happy to say that I haven't encountered any issues running them so far.
Great!
To clarify - we're planning to add support for installing and loading MPK-mods to Documents folder with the next build. The CPK (core mod) will be always located in the game folder.
Currently all mods should be located inside the game folder (Mods subfolder).
The ModsConfig.xml is located in Documents already.
#1673
Quote from: FlessenGreendart on December 05, 2014, 04:04:47 AM
That's good news!
Would you be doing the same for the Mods folder? would make installing mods easier.
Yes, it's done for all dynamic data - including savegames, mods, settings, logs and some other hidden files. So nothing should be created inside the game folder after installation.
That's was already done for Mac & Linux versions before. We decided to do this for the Windows version to make game fully UAC compatible (so you could install it even in the "Program Files" folder (it will require UAC elevated rights) and then launch without any problems with UAC (as it normally protects the "Program Files" folder against writing).

Quote from: kyokei on December 05, 2014, 05:31:29 AM
Any major changes?
Also side question, will you use the steam cloud sync for the savegames once you publish the game on Steam?
Just bunch of fixes and improvements, mostly about autopilot and topics.
The Steam cloud saves sync may be added in the future, together with the other Steam features. We still not decided what the Steam features we want to have into the game.

Sorry, the new version doesn't work on Mac and (possibly) Linux, fix will be available tomorrow.
#1674
Modding info / Re: New with Steam Version
December 05, 2014, 12:37:56 AM
That's all right - this issue and the previous one took me less than a 5 minutes to fix :-). And it was a very useful 5 minutes, as other modders will never meet these exceptions. Thanks for reporting!
#1675
Modding info / Re: New with Steam Version
December 04, 2014, 08:06:31 PM
Hammish, thanks for reporting and sorry for this issue!
Parsing errors:
*1) "btc.mpk\data\itemlists\droplist_prefab_weapons_01.xml":
    1) file not found: ItemID="data/items/weapon_plas_i.xml",
    2) file not found: ItemID="data/items/weapon_tachr_s.xml"
#1676
Quote from: Hammish on December 02, 2014, 12:45:40 AM
Awesome!  It's actually helped me with debugging a bit as well, but I was just curious. :)
You can always run the game server in the non-hidden window mode - just set "enable_local_game_server_interactive_mode" to 1 in ClientSettings.xml.
#1677
Modding info / Re: Hulls and textures
December 01, 2014, 09:21:57 PM
Hello!
We're using Blender and export to OBJ with this preset:


Also your model need to be properly oriented, to do so you can import any game hull OBJ, and then rotate and align your hull according to it.

Regards!
#1678
Bug reports / Re: Steam-version UI
December 01, 2014, 09:14:02 PM
Hammish, is there anything we can do with it?
Please note that the icons should have power-of-two side size (so best size is 128x128) otherwise they will be rendered a little bit blurry.
#1679
Quote from: Hammish on December 01, 2014, 10:59:14 AM
No idea if it's something I changed on my end or if it was this morning's patch, but as of today when I fire up the game it alt-tabs me when it attempts to fire up the local server instead of running the server as a hidden process. :)
Yes, it was a little patch yesterday, focused on fixing issues with Mac & Linux versions and to test a different launch way for the local game server (to fix issue reported by Tchey). Of course we will not use this way to launch server in the next version.

Quote from: kyokei on December 01, 2014, 12:44:27 PM
So Mac version... I can start it now from Steam!...
Problems: Menu's and UI look odd, looks like missing textures and some menu options do not work.
- Single player doesn't do anything
- Multiplayer opens the MP menu
- Options opens the menu and you see the top tabs for Audio and Video but no options in them.
Yeah that's about it.
I thought the last build will fix these issues (as some UI assets was not build for some reason in previous build). We will contact with NoesisGUI team and try to investigate it further.

Quote from: kyokei on December 01, 2014, 12:44:27 PM
Link to my player.log
Sorry, I forgot to mention that now we have a proper logging (finally!), and now all logs located (for Linux & Mac) at "Documents/AtomicTorchStudio/VoidExpanse/Logs". Sent me a PM please with link to last files from this folder.
BTW, under Windows the logs located in the game folder (we plan to change this behavior to Documents as it done for Linux & Mac, as now it may conflict with UAC).

Quote from: kyokei on December 01, 2014, 12:44:27 PM
Some VE dev: can you tell me where in the Mac version the file is which has the video options? I want to play around with those to test.
The ClientSettings.xml also located at "Documents/AtomicTorchStudio/VoidExpanse/" folder. But I'm sure this is not because the settings, looks like a drivers issue. My Macbook Pro has nearly same GPU and I didn't notice any UI issues (and with last build no any other issues also).
#1680
Modding info / Re: New with Steam Version
December 01, 2014, 01:40:35 AM
I do small fix for this issue and get this log:
Parsing errors:
*1) "btc.mpk\data\items\hulls\hull_avalanche.xml":
    1) Already parsed xml object with ID=hull_aurora
*2) "btc.mpk\data\items\hulls\hull_avalanche_mk2.xml":
    1) Already parsed xml object with ID=hull_avalanche
*3) "btc.mpk\data\items\hulls\hull_banshee.xml":
    1) Already parsed xml object with ID=hull_avalanche_mk2
*4) "btc.mpk\data\items\hulls\hull_banshee_mk2.xml":
    1) Already parsed xml object with ID=hull_banshee
*5) "btc.mpk\data\items\hulls\hull_boomerang.xml":
    1) Already parsed xml object with ID=hull_banshee_mk2
*6) "btc.mpk\data\items\hulls\hull_crab.xml":
    1) Already parsed xml object with ID=hull_boomerang
*7) "btc.mpk\data\items\hulls\hull_death_bringer.xml":
    1) Already parsed xml object with ID=hull_crab
*8) "btc.mpk\data\items\hulls\hull_dio_i.xml":
    1) Already parsed xml object with ID=hull_death_bringer
*9) "btc.mpk\data\items\hulls\hull_falcon.xml":
    1) Already parsed xml object with ID=hull_endeavor
*10) "btc.mpk\data\items\hulls\hull_freighter.xml":
    1) Already parsed xml object with ID=hull_fang
*11) "btc.mpk\data\items\hulls\hull_freighter_npc.xml":
    1) Already parsed xml object with ID=hull_freighter
*12) "btc.mpk\data\items\hulls\hull_hammer.xml":
    1) Already parsed xml object with ID=hull_freighter_npc
*13) "btc.mpk\data\items\hulls\hull_hds_i.xml":
    1) Already parsed xml object with ID=hull_hammer
*14) "btc.mpk\data\items\hulls\hull_hive.xml":
    1) Already parsed xml object with ID=hull_heretic
*15) "btc.mpk\data\items\hulls\hull_hph_c.xml":
    1) Already parsed xml object with ID=hull_hive
*16) "btc.mpk\data\items\hulls\hull_pers_i.xml":
    1) Already parsed xml object with ID=hull_orca
*17) "btc.mpk\data\items\hulls\hull_pest_red.xml":
    1) Already parsed xml object with ID=hull_pest_brown
*18) "btc.mpk\data\items\hulls\hull_pirate_platform.xml":
    1) Already parsed xml object with ID=hull_pest_red
*19) "btc.mpk\data\items\hulls\hull_sea_i.xml":
    1) Already parsed xml object with ID=hull_pirate_platform
*20) "btc.mpk\data\items\hulls\hull_turret_platform.xml":
    1) Already parsed xml object with ID=hull_shuttle
*21) "btc.mpk\data\items\hulls\hull_turret_xengatarn.xml":
    1) Already parsed xml object with ID=hull_turret_platform
*22) "btc.mpk\data\items\hulls\hull_violator.xml":
    1) Already parsed xml object with ID=hull_turret_xengatarn
*23) "btc.mpk\data\items\hulls\hull_zeus_i.xml":
    1) Already parsed xml object with ID=hull_violator


This is because we changed "hulls" folder structure, and now your hulls definitions do not override same hulls from core mod as they're have different paths now. And game failed to load same hull from two different folders. Please relocate your hulls definitions to the same sub-folders as we do in core.mod.

The fixed server will be available with the next build for Steam.