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Messages - Kallvin

#1
Quote from: Khaos on September 19, 2020, 05:30:38 PM
Sorry to be a pain But where so I find the version number? is it V0.0.2? the 0 is a zero correct?
I just entered it and it seems to have accepted it on my server and also on my user computer....THANK-You.
As always the people on this forum are a great help!!

No problem, I don't know why but it needs that version number it's weird but it works fine, I think any future versions are not picky after, but the game wants the version the first time it seems.

You are welcome :)

Also, the version number is 0.0.2 and not 0.1.1 because the author actually never did update to 0.1.0 here like it's listed on the OP.
#2
Quote from: Khaos on September 19, 2020, 05:00:58 PM
It just reads that the mod can not be found and does not load it, and deletes the entry form my mod config folder. i am entering it as <mod>Farming_Plus</mod> .

Try placing the version number in the config.
#3
Quote from: Khaos on September 19, 2020, 08:26:36 AM
I have tried to install this mod and have been getting errors.I think I have followed everything properly. Any tips?

I run into an issue every now and then when trying to install a new mod where the client does not like the ModConfig not having a version number. What I end up doing in the ModConfig.XML is manually entering the version number next to the mod name.

Ensure your server is properly using the mod too and their config has stuck.

example:

<mod>Farming_Plus_0.0.2</mod>

Do you know what kind of errors?

My custom live server has been using this mod since the update.
#4
In the spirit of J0hnbane, the community has seen fit to maintain this mod, presenting:

Farming Plus V0.0.2

Changelog:

+ Fixed refactoring changes that caused incompatibility with the the current version of the game. (v0.27.7.30)

Download link: https://drive.google.com/file/d/1cGsM1IyG8H4TNsApfqWMWspd5Ks_QVmX/view?usp=sharing (https://drive.google.com/file/d/1cGsM1IyG8H4TNsApfqWMWspd5Ks_QVmX/view?usp=sharing)

Requirements:

This mod is used on both the client/server. Thus it does not work on official servers.

+ Clients and server must place the Farming_Plus.mpk file in their local directories.

    1. Locate Steam's local mod folder (or your custom directory and ignore this):
%userprofile%\documents\AtomicTorchStudio\CryoFall\CryoFall\Mods

    Alternatively for antivirus issues look for:
%LocalAppData%\AtomicTorchStudio\CryoFall\Mods

    2. Paste Farming_Plus.mpk into \Mods folder.

+ Additionally you need to manually update the ModsConfig.xml (AtomicTorchStudio\CryoFall\CryoFall\ModConfig.xml, open with notepad or whatever.)

+ Note: This is a warning that this mod is still under active development, expect further balancing and changes in the future or the possibility of the mod becoming incompatible with the game due to a game update.

<mod>Farming_Plus_0.0.2</mod>

Within the ModConfig.xml file.

Example:


<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>Farming_Plus_0.0.2</mod>
</mods>
#5
Mods / [Client+Server] BasicNPC
September 18, 2020, 01:52:09 AM
Mod:  BasicNPC v0.1.4

Download:
https://drive.google.com/file/d/14s0v4apxRYFDWUfEtMgrw5vMmfkOEvht/view?usp=sharing

Description:

A collaborative effort with other fellow modders to generate a community based human mob that has a small chance to populate the world in all Zones/biomes.

This mod adds a single mob/NPC named Ned who will show up in your completion menu for hunting and LP.

Ned is armed with a ranged rifle and drops a range of goods with some steep percentage chances to drop anything of significant value.

Requirements:

This mod is used on both the client/server. Thus it does not work on official servers.

+ Clients and server must place the BasicNPC.mpk file in their local directories.

    1. Locate Steam's local mod folder (or your custom directory and ignore this): %userprofile%\documents\AtomicTorchStudio\CryoFall\CryoFall\Mods
    Alternatively for antivirus issues look for:  %LocalAppData%\AtomicTorchStudio\CryoFall\Mods

    2. Paste BasicNPC.mpk into \Mods folder.

+ Additionally you need to manually update the ModsConfig.xml (AtomicTorchStudio\CryoFall\CryoFall\ModConfig.xml, open with notepad or whatever.)

+ Note: This is a warning that this mod is still under active development, expect further balancing and changes in the future or the possibility of the mod becoming incompatible with the game due to a game update.

    <mod>BasicNPC</mod>
within the file ModConfig.XML file.

Example:

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>BasicNPC</mod>
</mods>






#6
Mods / Re: [Client+Server] Tool and Weapon Repair Station
September 15, 2020, 03:58:36 PM
Mod:  RepairWorkbench V0.1.1

Download:

https://drive.google.com/file/d/1Rp-Z4iG2FKD-3u7xQDO6-Zxs9pgmEriW/view?usp=sharing (https://drive.google.com/file/d/1Rp-Z4iG2FKD-3u7xQDO6-Zxs9pgmEriW/view?usp=sharing)

Description:

A reboot of Mike's mod for the current live version of the game. (v0.27.7.30)

Changes:

+ Texture for the workbench changed to a kit-bashed alternate.
+ More recipes (particularly armor) added to the bench with very annoying calculations of dividing the cost of glue in half (rounds down), enjoy the chaos, hate me for it. :)

Requirements:

This mod is a fresh reboot with refactoring please do not use this if you used the prior version of the mod on your desired client/server and contact me here.

+ Clients must place the RepairWorkbench.mpk file in their local directories as well as the server you are playing on.

    1. Locate Steam's local mod folder: %userprofile%\documents\AtomicTorchStudio\CryoFall\CryoFall\Mods
    (for antivirus issues:  %LocalAppData%\AtomicTorchStudio\CryoFall\Mods )

    2. Paste RepairWorkbench.mpk into Mods folder.

+ Additionally you need to manually update the ModsConfig.xml (AtomicTorchStudio\CryoFall\CryoFall\ModConfig.xml, open with notepad or whatever.)

    <mod>RepairWorkbench</mod> within the file.

Example:

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>RepairWorkbench</mod>
</mods>



#7
Mods / Re: [Client+Server] Tool and Weapon Repair Station
September 15, 2020, 03:42:33 PM
Sounds good Mike, thanks for helping the community out and being a pro! Stay tuned for an update here if you are interested in Mike's mod.

I've refactored some stuff as I was not aware this was going to be public, as such I do not use the same naming conventions so if you were trying to restore from a previous save of some sort you can forget about that. I can release another pure vanilla version but the update brings a couple minor changes.
#8
Mods / Re: [Client+Server] Tool and Weapon Repair Station
September 15, 2020, 03:35:16 PM
Hello Mike! Amazing mod, though it seems to need a push in update. I was wondering if you were interested in having someone provide a baseline update to bring you back up to speed.

There are also further modifications such as a custom texture change and the addition of many armor recipes, as well as the changes done in lieu of any refactoring that has caused mod incompatibilities with your last update.

If you are interested let me know and I will post the content here.
#9
Thanks for the information! I actually had a lot of success working with a human skeleton implementing into a ProtoCharacterSkeletonAnimal derivative class. It took a bit of fussing around but I basically have a hard coded human in terms of appearance, so it is much like an animal skeleton, but a human. I was considering the possibility of using a player character like you guys did for the cut scene but it didn't seem to pan out very well with what I was doing at the time. But it would be really nice to be able to use the player character class in order to make an NPC you can outfit with custom equipment. Much like Thralls on Conan Exiles.
#10
Hello, like the title states, I've created a very basic mod that spawns a new Mob into the world. It works fine but now my player UI seems to be bugged and I can no longer see my health, stamina, food, water levels. I am sure it is because of the mod because on public servers the health bar shows up fine. But as far as I am aware, I was not touching the UI or the player character... Any thoughts?

The status indicator bars show 1/1 when hovering over them and appear black/empty.

Update:

So it seems there is an error with casting to the Animal Skeleton when using a derivative of the ProtoCharacterMob. I am trying to use a human skeleton with the child class of ProtoCharacterMob, but I need to know:

How do I configure a MobCharacter  to use the human skeleton properly, or shall I write my own custom ProtoCharacterMob and or possibly override whatever is casting to the Animal Skeleton without the need to create a custom ProtoCharacterMob?

If I have to rewrite the ProtoCharacterMob how do I revert the current server I have now that errors out due to the missing BasicNPC.mpk references? (Seems the Zone definitions being modified has done something?) I've removed the .MPK and the version listing in the server config file, but I believe there were some other references leftover.