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Messages - B.M/F

#1
Quote from: Lurler on November 20, 2014, 03:12:41 AM
Okay, keys are out!

Please let us know what you think about this version :)

Now, we still have two keys left, but there are a lot of people running windows... We would prefer to give away these keys to people who can test the game on Mac or Linux, so if you are running any of these systems and would like to join to do some proper testing on these systems - please let us know.

i'm not running mac or linux, but very willing join the campaign. running win7 32bit and also still got my old computer running win xp and win vista.

regards
#2
Quote from: catmorbid on April 07, 2014, 02:31:28 AM
It's very simple to implement it. But just remember to also implement a hold-toggle button that will switch the control mode, because bigger and slower ships can actually utilize the mobile turrets vs static movement better.

The major problem with the current layout is that it's very difficult to do strafing and turning, because we're not used to doing it with the same hand. 20 years of first-person-shooters has wired gamer reflexes to use one hand for forward-backward + starfe movement, while the other does the turning, so trying to get familiar with completely different type method of movement does not come easily. It probably also has something to do with how many things you're doing at the same time. So now your left hand is doing 2-3 things (strafe, turn, reverse/accelerate), while right hand is doing basically just one thing (shoot). Or I don't really know, just throwing thoughts here without any basis ^.^

I vote fore the hold modifier key (ex. shift to turn heading towards mouse cursor).
each mode has it own use, if youre flying with a fast frigate/fighter with forward firing gun, you'll do alot of strafing and that's when you'll need the mouse  flight.
but when you're flying a slow freighter/carrier with lots of turrets or a destroyer with broadside cannon  you'll appriciate the normal control.