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Messages - BobTheFish

#1
Ideas and suggestions / Re: more zoom out
April 30, 2020, 07:12:25 AM
Would it be possible with a modded server?
#2
Ideas and suggestions / Re: researched area
April 30, 2020, 07:07:32 AM
You could even associate this with a particular skill, technology or building, for example Cartography technology needs to be unlocked.
#3
The quest asking you to build a workbench comes before the one to build a land claim. However, in the current version you can only build a workbench inside your land claim area. I expect this could be confusing for new players.
#4
Ideas and suggestions / Re: Trading
September 09, 2019, 03:11:10 AM
Thank you for your reply! I had assumed trading was part of your original vision for a normal play-through.

Great to hear you have plans to expand on trading. There are plenty of new things each patch without it, so there's no rush of course, especially if trading is not something everybody is into.
#5
Ideas and suggestions / Re: Trading
September 07, 2019, 05:28:07 PM
Suggestion: Add a trading quest. This could be general like "Buy something from a trading station" or specific like "Set up a market stocked with coffee beans."

This is just a gut feeling but I think people seem to see only two ways to get resources and technologies: grinding or raiding. In reality there is a third option: trading. Players are trying to grind to unlock high tier technologies when they could be instead specialising and trading. Adding trading as a quest should make sure new players are aware of it. Similarly players are walking across the large map to grind for resources; it would make more sense for players local to that region to do the grinding and put the excess resources up for sale. I also think it would be good to have a number of indestructible market hubs around the map (in middle-ish areas) which players can use to do their trading. Even better could be if these hubs worked like the land claim (all have the same items in them). That way boreal players could visit the northern hub and tropical players could visit the southern hub, but they would still be able to trade with each other (saves walking). You could extend this even further by making all player-built trading stations work from a central trading system so everyone can trade from within the safety of their own base, but this is possibly not in keeping with the dangerous tone of the game.

Three things in the trading system that could be improved are:
1) Accessibility: It's only available at high-tier. It would be great to have a low-tier market structure. I suggest that it would be set up to trade item-for-item rather than coins, so that coin-based commerce is still a high-tier objective.
2) Usability: Currently the only way to know what a market stall is trading is to walk all the way to it. If there was a way to view market information, for example from the map interface, then you could plan your trading journeys in advance so it would be easier.
3) Motivation: There could be more need for trading, right now a clan can get everything they need easily by themselves. If regions had more unique resources and players were encouraged to do trading, then they might be more likely to sell their excess resources and have trading stations requesting resources that are far from their base. For example coffee beans should only be available in the tropics, and oil berries are only available in the boreal region, so it would make sense to trade.
#6
Mods / Secateurs mod
February 01, 2019, 05:10:57 PM
Secateurs
Authors: BobTheFish

These comfortable and durable hand pruning shears will add convenience and satisfaction to your daily farming and foraging activities by increasing gathering speed.
Simply select the secateurs in your hotbar and then gather as you normally would.

Note: This is a server-client mod. It will only work if you and the server both have the mod.

Screenshots:
(https://imgur.com/AOYOpjY.png)

Mod type: Client-server mod.

Latest version: 0.1.0

Supported game version: 0.18.3.2

Download latest version: here (http://educ.sifnt.net.au/cryofall/secateurs_0.1.0.mpk)
#7
Mods / Canning Mod
January 26, 2019, 05:38:20 AM
Canning
Authors: BobTheFish (code), Sarai (art)

Have you always wished there was a way to keep your vegetables and meat fresh for longer? Now there's a way! This mod comes with a canning machine and eight different canned food/drink recipes, as well as some related additions to the game such as carbonated water and bean plants.

Note: This is a server-client mod. It will only work if you and the server both have the mod.

Screenshots:
(https://imgur.com/NFEdNlg.png) (https://imgur.com/terQ5MZ.png) (https://imgur.com/W9H36J4.png) (https://imgur.com/Yzscl39.png)

Mod type: Client-server mod.

Latest version: 0.1.0

Supported game version: 0.18.1.1

Download latest version: here (http://educ.sifnt.net.au/cryofall/canning_0.1.0.mpk)
#8
Mods / Infection Mod
January 02, 2019, 04:51:33 AM
Infection
Author: BobTheFish

Many mobs and weapons can sometimes cause dirty or contaminated wounds. You can prevent or fight infection using soap, antiseptic, or antibiotics.

Note: This is a server-client mod. It will only work if you and the server both have the mod.

Screenshots:
(https://imgur.com/EDsPNyH.png) (https://imgur.com/DvV42Ax.png) (https://imgur.com/hgVjsEQ.png) (https://imgur.com/1cf3W01.png)

Mod type: Client-server mod.

Latest version: 0.1.1

Supported game version: 0.18.1.1

Download latest version: here (http://educ.sifnt.net.au/cryofall/infection_0.1.1.mpk)

Changelog:
0.1.1 (25.01.2019)
  Fix A18 compatibility issue.
#9
Mods / HEV Suit
October 21, 2018, 01:03:47 AM
H.E.V. Suit
Author: BobTheFish
Special credit: I used Dean T Fraser's parody (http://springfieldpunx.blogspot.com/2010/12/itsgordon-freeman-yeah-couldnt-think-of.html) as a starting point for my front torso.

This mod makes Cryofall's APART suit look like a HEV suit.

This is a client mod. It is not necessary for the server to have this mod.

Screenshots:
(https://imgur.com/bqCNtZr.png) (https://imgur.com/1YbTmyx.png) (https://imgur.com/h2RoaUx.png)

Mod type: Client mod.

Latest version: 0.1.1

Supported game version: 0.21.0.12

Download latest version: here (http://educ.sifnt.net.au/cryofall/hevsuit_0.1.1.mpk)
#10
Mods / Camel
October 12, 2018, 08:42:36 AM
Camels!
Authors: BobTheFish (code), Sarai (art)

Camels can be found in the desert. They faithfully follow you around and provide a portable additional inventory.

Note: This is a server-client mod. It will only work if you and the server both have the camel mod.

Screenshots:
(https://i.imgur.com/zhXq23a.png) (https://i.imgur.com/tuKLdks.png) (https://i.imgur.com/VEYp6BW.png) (https://i.imgur.com/15H0mza.png)

Video:
Camel mod for Cryofall (https://www.youtube.com/watch?v=qRjF1LFmFFc)

Mod type: Client-server mod.

Latest version: 0.1.0

Supported game version: 0.17.3.4

Download latest version: here (http://educ.sifnt.net.au/cryofall/camel.mpk)


How to install mod:

  • If you are using a launcher:
    Pressing cogwheel near "Play" button and select "Open Mods folder"

    Place mod file "camel.mpk" there. Go one folder up and you find "ModsConfig.xml". Open it.
  • If you run game client directly:
    Place mod file "camel.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>

Add following line to enable this mod.
<mod>camel_0.1.0</mod>
Result file looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>camel_0.1.0</mod>
</mods>


You also need to include the mpk and camel_0.1.0 line in your server, if you are hosting.
#11
When someone uses the local chat feature (!), everyone on the map hears the 'blunk' noise even though they don't see the text of the chat.
#12
Game discussion / Re: Working on new quests and topics
October 11, 2014, 04:12:43 AM
What about a simple mystery/detective quest where you need to visit a few people first to get the clues?

For example you could say "<Random object> has been stolen/destroyed, the suspect is someone in <Random system>." Then you have to talk to three random people in that system who have the three clues: (1) "The perpetrator is <gender>", (2) "The perp is a <occupation>", (3) "The perp has <facial characteristic>". Once you've unlocked all three clues you can confront the perpetrator.

Or what about needing to find an object or mine a particular asteroid but first you need to talk to three people because one has the system name, one has the x coordinate, and one has the y coordinate. Until you have all three you could be mining asteroids all day before you find the object.

I guess I'm just hoping that the random generation and logic required for a 'complete all three' mission is not too hard?
#13
Game discussion / Re: Have you joined any faction?
June 06, 2014, 05:41:20 AM
Thanks for the info, I'll do that. The new quest system is great, I hadn't played much before the update but I did notice the difference and I think it's better.
#14
Game discussion / Re: Have you joined any faction?
June 06, 2014, 02:37:15 AM
Enjoying Void Expanse a lot so far! Mostly have just been flying around and fighting and doing the occasional basic quest. I haven't joined a faction yet because I was hoping to join Fanatics. I flew to their territory but couldn't enter their station because the default faction (No Faction) has -100 relationship with them. Is there a way I can get favour with Fanatics so I can join them?