You can still have astroid-like physics while also having the ship automatically rotate towards the cursor. Have the ship increase rotational accel towards the cursor- Just make sure the ship decelerates as it gets closer to aiming at the cursor so that it doesnt overshoot it. I did this in my small multiplayer game, starsky lysle.net/ss Which is a sort of asteroid multiplayer shooter, no RPG elements like your amazing game.
I found this game while looking for a spiritual successor to Armada for Dreamcast. I am really impressed by it
I did find the spacebar to be helpful, but I think the controls could be even easier to use if you rotate towards the mouse. I also am not sure if there is any game controller support- I would love to use my X1 controller in the game so it would play more like Armada did.
I noticed that ships don't maintain their momentum very well- so for instance, if you begin rotating or flying one direction and you let go of the keys, your ship doesnt continue flying in that direction. I think you did this so we can control our ships with more ease. I think you will find though that if you have the ship rotate towards the mouse cursor AND have the spacebar slow the ship, players will be able to control their ships with ease without making the momentum any less realistic.
I haven't played a lot of the game yet but the only other thing I can really say is, it would be fun to have more enemies or to fight multiple weaker enemies at a time. I might just not be at that part of the game yet though, so I will hold off on commenting Amazing job.
I found this game while looking for a spiritual successor to Armada for Dreamcast. I am really impressed by it
I did find the spacebar to be helpful, but I think the controls could be even easier to use if you rotate towards the mouse. I also am not sure if there is any game controller support- I would love to use my X1 controller in the game so it would play more like Armada did.
I noticed that ships don't maintain their momentum very well- so for instance, if you begin rotating or flying one direction and you let go of the keys, your ship doesnt continue flying in that direction. I think you did this so we can control our ships with more ease. I think you will find though that if you have the ship rotate towards the mouse cursor AND have the spacebar slow the ship, players will be able to control their ships with ease without making the momentum any less realistic.
I haven't played a lot of the game yet but the only other thing I can really say is, it would be fun to have more enemies or to fight multiple weaker enemies at a time. I might just not be at that part of the game yet though, so I will hold off on commenting Amazing job.