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Messages - Hardenberg

#1
Bug reports / Re: 0.9.4 bugs - so far
August 05, 2014, 10:33:45 AM
Quote1. This is a very strange bug. We were trying to find any indications on it, but we can't seem to even reproduce it. But it is on our todo list and we will try to resolve it for sure.

For what it's worth, it only happened to me after switching to plasma cannons. When I had only pulse lasers on the Deathbringer, I never observed that kind of behavior - it might be intrinsic to the weapon type.

Quote4. About quests. What quest exactly is given twice? It shouldn't happen... As for failing a quest - don't worry, you can actually fail only certain quests, but if you complete all others you can still join the faction. So, it is not possible to completely fail everything and not be able to join.

I had "Kidnappers" offered twice to me, with the second one not ending properly - the dialogue is stuck at the point where I am supposed to fly to meet the pirates, though I do recall getting reimbursed.

"Mercenary Crimes" also did not terminate properly, I have multiple instances of the last quest dialogue in the log:
http://s2.postimg.org/lj2f1gh4o/Clipboard01.jpg

QuoteIt's important to note: 5 minutes since last visit of any players ship. And it's never happens while somebody (you or other player) docked to the station.
Is it necessary to leave the system, or is leaving the station sufficient? Anyways, the recovered alien artefacts still sit in the station inventories where I sold them.
#2
Bug reports / Re: 0.9.4 bugs - so far
August 04, 2014, 08:48:52 PM
I'm afraid that the shield/invulnerability bug is still present in 0.9.5; I just encountered a pirate hideout that simply refused to lose health, no matter how hard I pounded it. The same issue occurs with alarming frequency on regular enemies, no matter what the system level is. Once the shield restore animation plays, they become vulnerable for a while. Pirate hideouts, obviously having no shields, simply remain unkillable.

There's also a couple of typos (the most glaring obvious was the "Scaterpack" types of mines, which probably should be "Scatterpacks").

Also, items in station don't seem to shuffle/respawn; I've been trying forever to get a second particle beam cannon (/w capacitor) after buying the first one. A similar issue is the "special" boxes with the alien artifacts in them and a cruiser guarding them. The cruisers respawn without fail, but the boxes remain despite being empty. The alien artifacts also sit in the station inventory without ever being removed.

Also, some of the faction missions are reoffered, but do not terminate properly as far as the dialogue goes. And the "hacking the fanatics device" quest could use a few pointers on what to do - I assume that thing is essential for joining the fanatics, but is easy to fail and seems to be a one time only offer.
#3
Game discussion / Re: Have you joined any faction?
July 05, 2014, 06:57:28 PM
Are there Any plans for making the pirate faction joinable? Or are they only there to provide a steady supply of cannon fodder?

The faction quests and the writing so far were pretty good; it would probably be nice to have some "special" non-faction missions as well, in addition to the randomized ones you can get from the station commanders.
#4
Bug reports / Avalanche Model issues
July 05, 2014, 06:52:44 PM
Oh well, it's not a bug in the sense of a something that's inherently broken, but it still bugs me...

The models for the Avalanche Mk1 and Mk2 seem to be swapped - the Mk1 shows a third hardpoint (already fitted with a non-existent gun), while the Mk2 (which actually has the third hardpoint) only has what looks like a black scorchmark in its place.

Version 0.8.4c