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Messages - Thundercraft

#1
Mods / [Client] Bright Meteorites and Space Debris
January 07, 2023, 02:11:40 AM
Bright Meteorites and Space Debris

This is just a retexture of the sprites for the meteorite, space debris and/or the crater underneath them in order to make them bright orange and much easier to spot.

There are three versions:
  • CircleMeteors = Only changes Craters (underneath Meteorites and Space debris) to add a bright orange circle around them
  • OrangeMeteors = Only changes the sprites for Meteorites and Space debris to make them bright orange
  • BrightMeteors = Changes both the Craters underneath as well as the Meteorites and Space debris on top

Screenshots
(https://ibb.co/QmSQxZ9)
(https://ibb.co/V9fHW9H)

Mod type: Client mod

Latest version: 1.0.0

Supported game version: CryoFall v1.33.1.15 (R33)
(NOTE: In theory, it should work in all game versions - as long as they don't change the name or location of the textures for meteorite, space debris and/or crater.)

Download lastest version:
CircleMeteors (https://www.mediafire.com/file/rrhwztl1eaoas3s/CircleMeteors.mpk/file) (Orange sprite for craters only)
OrangeMeteors (https://www.mediafire.com/file/v1v9ym5a3pmyyil/OrangeMeteors.mpk/file) (Orange sprites for meteorites and space debris)
BrightMeteors (https://www.mediafire.com/file/o4gvwucm4tlnbyf/BrightMeteors.mpk/file) (All three sprites are orange - craters, meteorites & space debris)

How to install mod:
(Note: I only recommend installing one of the three.)
  • If you are using a Steam version:
    Here is guide for you. (https://steamcommunity.com/sharedfiles/filedetails/?id=1704026333)
  • If you run game client directly:
    Place mod file (either "CircleMeteors.mpk", "OrangeMeteors.mpk", or "BrightMeteors.mpk") in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>


To use "CircleMeteors.mpk":
Add the following line to enable this mod.
<mod>CircleMeteors</mod>
Result file looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>CircleMeteors</mod>
</mods>


To use "OrangeMeteors.mpk":
Add the following line to enable this mod.
<mod>OrangeMeteors</mod>
Result file looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>OrangeMeteors</mod>
</mods>


To use "BrightMeteors.mpk":
Add the following line to enable this mod.
<mod>BrightMeteors</mod>
Result file looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>BrightMeteors</mod>
</mods>


Finally, save your changes, close the file and run your game client.
#2
Modding info / Looking for mod - NPC ally?
January 04, 2023, 08:57:14 PM
I just wanted to ask if there exists a mod that can add at least one "human" NPC ally (even with very limited AI / functionality) in order to serve as a sort of substitute for another player and help out Single-player players. Most of the time, I don't feel that playing multiplayer is worth the hassle or headaches. I'm more comfortable playing single-player, anyway. But this game feels to me like it was designed, primarily, to be played multi-player.

So far, the only mod I've found that may be remotely like this is "BasicNPC". However, it sounds like that NPC is an enemy, described as a quote, "single mob/NPC named Ned". (Also, it looks like it hasn't been updated since 2020 and I'd imagine that it would not work with the current version of the game.)

The only other NPC type mod I've found is "Mutant Crawlers Infestation". But, obviously, that just spawns enemies to fight.