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Messages - Nico

#1
Mods / Re: Nebula-1C0 hull - Top tier trade ship
December 03, 2014, 12:08:11 PM
All valid points and I thank you for the input.

I made this ship with people like me in mind. I'm not into fighting. I'm happy running around doing quests and trade routes, and for that style of gameplay, this ship fits the bill. It can defend itself if attacked. It just obviously cant go off and fight high level things. But it can throw off a couple of EMPs and run away or knock the attackers off with the 360 turret.

I've been busy with work but once I get some free time again I'll lower the cargo to 1600 and maybe increase the mass as you suggested and see how that plays out.
#2
Mods / Re: Nebula-1C0 hull - Top tier trade ship
December 03, 2014, 06:13:20 AM
Quote from: Lurler on December 02, 2014, 07:59:23 PM
I mean the cargo holds are a bit too much. But since it is a mod, I have no power here! The decision is yours :)

Every input is valuable. Even more so coming from the minds behind the game.
My reasoning was that the attack ships get a huge boost in weapons, like the Aurora and Deathbringer, so a trade ship would get a boost in the cargo hold. Would 1600 total cargo hold be more reasonable? Since the Endeavor has 400, the Freighter doubles to 800. So we would double it again for the next tier?
#3
Mods / Re: Nebula-1C0 hull - Top tier trade ship
December 02, 2014, 05:06:07 AM
Quote from: Lurler on December 01, 2014, 10:38:18 PM
Though, why did you paint the front deck view ports, how can pilots see now? :)

Also, seems a bit OP, even with the maneuvering drawback :)

That way I have an excuse for my terrible piloting skills.
The initial shuttle gets no love, so I just revamped it for a new purpose.

OP in what way? I've been testing it and I do not want to get into medium-high level fights with it.
I can limit the laser turret to a size 2 and maybe slower its turning ability like Hammish suggested.

Thanks for the feedback. New version is up.
#4
Modding info / Hulls and textures
December 01, 2014, 07:07:07 PM
Hello everyone!

Ive been having a ton of fun "dissecting" this thing and starting to come up with new content. My first trial implementing a new trader ship was a success and I've now moved into new designs.

And this is where I'm getting stuck. I've created several new hulls. I have the objects ready to go, but I'm having a hard time applying textures in-game. Usually I get an all-black ship.

Can anyone be so kind as to give me a hand here on how to bypass this difficulty?

Cheers!
#5
Mods / Nebula-1C0 hull - Top tier trade ship
December 01, 2014, 03:13:35 PM
Hello, everyone!

I've finished my new hull.
I've been dying to have a heavy cruiser with great cargo space. Obviously it has some downsides.

Title: Nebula-1C0 hull
Author(s): Nico
Description: Heavy cruiser built for trading.
Mod version: 1.1
Game version: 0.10.4
Game mode: Single/MP
Download: http://www.nexusmods.com/voidexpanse/mods/5/?





Change log:
Version 1.1
-Fixed textures. Front view ports are now as they should and the pilots can see again. The original painter was fired.
-Reduced laser turret size to level 2.
-Reduced laser turning speed to 120┬║/sec.
#6
Servers / Re: kunix.org -PVE- / community server
November 29, 2014, 05:07:04 PM
I've been playing on this server with my buddy Baal for the last couple of days.
It's pretty stable so far, but we have not seen any other soul playing on it. If there is anything I can do to help spread the word, let me know.