Quote from: Lurler on December 05, 2014, 12:15:54 AM
I will try to reply to all major points raised in this topic, just to let you guys know our position on everything.
1. Stuff to do, and more content, like was mentioned: drones, advanced mining, etc. We have a lot of plans for that. Mining in particular will be completely overhauled once we implemend other planned things related to industry. You will have to refine your ore if you want to use it in crafting or modification of the items, and there will be skills related for refining, upgrading, crafting, etc.
2. Autopilot. It was a known issue, there were are few bugs in there as well as the algorythm used wasn't ideal. It has now been completely rewritten almost entirely from scratch and it is incomparably better now. It is already in the new version which we plan to release to the internal testing team shortly.
3. Bigger cargo ships? Definitely. There will be more. And not just cargo ships, but engineering ships as well.
4. Balance of combat. There are a few improvements that has been made already, and there are a few more we would like to implement before release. Especially balancing defensive equipment.
Well heck Lurler you won me over. You show me mining that's a lot more fun than spamming 4 every 3 or so seconds and I'll show you a whole plethora of players who will flock to your game. Sidenote: If you make drones that help with mining you're going to draw in WAY more players than you might think. May I request more skills in the Mining branch as well? It just seems to fizzle out so quickly; I hope to make it my ingame career.... so for the sake of multiplayer I'd love to see me having the ability to spend spend spend!
Will the player ever gain the ability to build? Say... entire stations for clans or groups, maybe outposts for rest stops? I'd love to be the miner/engineer that helps make different sectors safe with refueling/recovery spots.