• Welcome to AtomicTorch Studio Forums.
 
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ramsis

#1
Quote from: Lurler on December 05, 2014, 12:15:54 AM
I will try to reply to all major points raised in this topic, just to let you guys know our position on everything.

1. Stuff to do, and more content, like was mentioned: drones, advanced mining, etc. We have a lot of plans for that. Mining in particular will be completely overhauled once we implemend other planned things related to industry. You will have to refine your ore if you want to use it in crafting or modification of the items, and there will be skills related for refining, upgrading, crafting, etc.

2. Autopilot. It was a known issue, there were are few bugs in there as well as the algorythm used wasn't ideal. It has now been completely rewritten almost entirely from scratch and it is incomparably  better now. It is already in the new version which we plan to release to the internal testing team shortly.

3. Bigger cargo ships? Definitely. There will be more. And not just cargo ships, but engineering ships as well.

4. Balance of combat. There are a few improvements that has been made already, and there are a few more we would like to implement before release. Especially balancing defensive equipment.

Well heck Lurler you won me over. You show me mining that's a lot more fun than spamming 4 every 3 or so seconds and I'll show you a whole plethora of players who will flock to your game. Sidenote: If you make drones that help with mining you're going to draw in WAY more players than you might think. May I request more skills in the Mining branch as well? It just seems to fizzle out so quickly; I hope to make it my ingame career.... so for the sake of multiplayer I'd love to see me having the ability to spend spend spend!

Will the player ever gain the ability to build? Say... entire stations for clans or groups, maybe outposts for rest stops? I'd love to be the miner/engineer that helps make different sectors safe with refueling/recovery spots.

#2
Also from all the digging I'm doing is 800 (without skills) really the highest cargo a ship can get? That's actually deeply upsetting :(

I'd like to point out a game that the game reminds me of quite a bit, Space Pirates and Zombies, or SPAZ. SPAZ is an amazing game for a few reasons:

1: It has a crap ton of ships that can all be managed, fixed, etc just like Void has, but instead of you having to give an arm and a leg for a new ship, you can actually collect the blueprints off of your enemy's wreckage. Collect enough, and BAM you can build the ship. Mind you, it still costs resources to build said ship everytime you blow it up, but money in SPAZ is a lot easier to get a hold of.

2: You aren't alone. You get two  or so other ships that will follow you around, do what you tell them, etc. You want to start a mining operation? You tell your other ships to go ahead and they will literally fly around the map, taking out enemies, and trying their hardest to strip mine the system you're in.

3: You actually stand a chance in combat. So far my biggest problem with Void is that most battles seem to be hit or miss. You either snuck up on a pirate or two and are taking them out while still having half your ship torn apart or a pirate from halfway across the map suddenly flew right into your area and wants to kill you. SPAZ has these events but between your allied helpers, the respawn system that literally builds you a new ship on the fly, and a few other fillers you seamlessly join the carnage on the field. Yeah your little puddleskipper of a cargo hauler may be stupidly weak and horrible in combat, but you have one ally who is flying a hunter-killer style ship, and the other is a drone platform that's spitting repair and combat drones left and right to cover you. Oh, and if you want to be in charge just hit a button and you swap control to one of your allies! Now you're not the one mining and hauling, you're the defender.

Some people will proclaim "oh but if they do it like that then it's just another clone." It's not a clone if it's fun.
#3
So the game itself is pretty alright. Starts off at a good pace, more or less moves at a good pace; but I feel like the game really could add some more "fun" things such as early game drones or defense systems. I'm playing as a prospector and yet for the better part of the early-ish game no ship is worth buying for it's storage save the small ones. I know this could be fixed with skills but I'm level 30 now and I'm far more interested in working with the mining tech-tree (which is way too small).

I also hate to be the bad guy here but the auto-pilot system is ridiculous.... It's ran me into about 8 stars, a mass horde of at least 10 pirates, and over a dozen asteroids. Not saying this is fixable, but to say the least it makes me request a fast travel system; I don't even care if I have to pay for it everytime I use it, but anything is better than hoping my ship is capable of getting from point a to b. Some might say this takes away the fun but for someone like me the fun is gone when I can't make it back to a quest giver because suddenly I have to try and find a way past gate-camping pirates, silly allies running headfirst into me, and an auto-pilot that doesn't know whats going on... all while trying to go between 6 systems just to get back.

Please give it some thought.