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Messages - Syrophir

#1
Mods / Re: Breaching the Core Full Mod Discussion
January 04, 2015, 01:22:31 PM
Thanks for the update! :)

Something that has been bothering me though is that certain ship hulls open their tip upwards instead of downwards making it impossible to see the actual stats I'm interested in. I'm not sure if that is mod related or something the game engine just does when some stars align but just wanted to point this out.

Also repair modules currently require engineering 2, have vanilla icons and are sold in pretty much everywhere. Can't be used at all, not sure if this was intentional.
#2
Mods / Re: Breaching the Core Full Mod Discussion
January 03, 2015, 11:20:55 AM
Hi,

downloaded the 1.8 from the dropbox link.

Trying to activate the mod with the latest version of the game 1.5.3. No other mods.

When the main menu loads up after a couple seconds I got this error:
"Local server fatal error"
"Something bad happened with the local server. Try load your last savegame or start new game."
"Main Menu"-button to click, and then the same error happens again.

Any ideas?

Edit: found the cause, and fixed it.

Parsing errors:
*1) "btc.mpk\data/items/hulls/hull_falcon.xml":
    1) file not found: Icon="content/textures/items/hulls/hull_falcon.png"

The file was in: "/hulls\hull_falcon\hull_falcon.png" and was named untitled-1.png changed the path for it from hull_falcon.xml, and this error perished.

Edit2: Is the topic folder needed at all it just messes up every quest dialogue with numbers, for me at least? Deleted the topics folder of the mod and dialogues worked as in vanilla.