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Messages - omicron

#1
thought always that armor is more or less useless...hm

have to try it ^^
#2
Quote from: ai_enabled on March 19, 2015, 11:29:17 PM
VoidExpanse v1.1.1 is released now with fixes of the reported issues and some improvements (release notes will be updated soon).

yay!!! :D

thx for that!

got that mining sound also a few times.
playing then to test it.

when this problem is fixed, it seems to be the final version.
there are not much game with that less bugs out there, you can be proud of that ;)
#3
Quote from: Lurler on March 18, 2015, 07:32:36 PM
You mean how do we create 3d models for ships?
We use a number of different software tools, but the main two are blender and photoshop.

thanks ;)
#4
a better engine? wow!

thank`s for all the stuff :D

;D ;D ;D  8)
#5
Quote from: WelshPixie on March 18, 2015, 08:34:21 AM
There are other mining tools, like the boosters, but I haven't seen any other mining 'devices' yet other than the ones that cost about 6k ('Industrial Mining Device'). The boosters are great though :)

There is a skill to make your energy consumption better - Engineering > Fuel Compression > Generator Efficiency and then the two skills in the right-hand-side tree beneath it. ^.^

ha! thanks.
see that booster multible times...didn`t recognise it :P
i had nearby all skills, didn`t read all...
yes i should!
#6
hehe ok ^^

tryed to make my own noises ingame...not the same :(
#7
Game discussion / Re: Ready for Steam?
March 18, 2015, 11:55:20 AM
most of the flamer kids don`t understand that it needs time to create a game.
they want every feature within the next ten minutes. hehe

keep going the way you did.
you guys did a great work!

and yes, it is ready for steam.
you guys need money to continue ;)
#8
btw.. how you can create ships?
wich software do you use?
#9
Game discussion / Re: A gem of a game
March 18, 2015, 11:49:40 AM
hi and welcome ;)

base building...maybe later? ^^
sector claiming for your faction would also be nice
#10
uhm....

i have no audio, anyone else?

maybe it`s just me, copied the 1.08 files in the 1.04 files manually.

try it tomorrow again ;)
#11
hi ^^

multiple waypoints workl for me, i can also name them.

tryed prospector also, multiple mining tools.
the downside is that your energy capacitor is very fast empty.

is there maybe a skill i didn`t see to reduce that?
#12
Game discussion / Re: Is VoidExpanse ready for gold?
March 18, 2015, 07:13:01 AM
skin colours sounds great ;)
will enjoy that!

to 5.
yes it happens often, small easy ships = less loot is normal and absolutely ok.
but the bigger ones too...i mostly ovoid them and fly away, in the same time
i destroy 5 small ones with more xp ;)

to 7.
ok...i shut up now :P

to 8.
ah ok! didn`t know that. thought there is a game designer limitation on that.
have to live with it!

great to hear that boosters will stack.
just see the 1.0.8 is out. is it possible there?
will be great :D

i will come again ;)
hope i didn`t use too much of your time!
if so: just tell me.

if your german is worse than my english...it must be horrible hehe :P

have a nice day!
cya
#13
yeeeha!

thanks! ;)
#14
Game discussion / Re: Is VoidExpanse ready for gold?
March 17, 2015, 08:17:45 AM
Quote from: Silberspeer on March 16, 2015, 09:59:55 PM
It's a chest of coins, actually! :)
Ok, let's do it.

1. It's good to know it!
2. Well, you can bind tracking guns to different mouse button and shoot fixed and trackers separately. That is the only reasonable way.
3. What do you suggest? What are you missing most?
4. No. There should be the chance of empty chest, for spicing up your life.
5. Ok. Imagine a game with no effort needed. How long will you stay there?
6. You can backup your saves. But no duplication or other tricks are possible.  I could also say, that we have implemented a saves protection system, so don't worry about it.
7. Yep, upgrades are cool. But in current game architecture we find universal slots inconsistent. And in a close future in won't change.
8. See the part about spicing up your life and efforts:) It is not an incredibly tough task and it changes your gameplay for some time. So - just go for it.
9. Let's start from the end. Mining mission means mining ship, I presume. We would fix it if there were no other way to solve the problem and if it was a blocker. But it is not. So, just be flexible and creative. Repeating quests - well, we'll think about it, sounds quite interesting. Especially when there is a possibility to play after finishing the game.
10. Yeah, I just had an idea to discuss adding some little fuel to the loot crates. Will see, what colleagues say.


Danke, und viele Gruesse zu Osterreich! ;)

thanks for the fast response ;)

let`s do it again!

2. that`s a good thing, do it the hole time, but try to aim a stationary enemy (base defenders, small ones) and try to hit him as fast as possible with the stationary weapon.
you will see that you have to do corrections. (not in manually mode, maybe i am too old to handle that one :P)
the ship did`t do the full turn to the cursor, it stops about 15 - 20 degrees before it.
omg...i hope you understand that what i mean.  ;D

3. maybe secrets? anomalies to scan, rare enemies to find with good loot.
i have no idea how difficult it is to give a ship a specific colour, but would be great if rare enemies have another one.

4. hehe ok. maybe i just should remember then wich chest i looted :P

5. don`t missunderstand that please. i like difficult games!
but when i kill a heavy enemy and just get 20 2d ore...mmmh
when i know the reward is great, the risk is worth it.
maybe just 1 time, that it`s not farmable, becouse that ship comes always back.

6. ok great! the fear is from another game...you guys know how to do it ;)

7. hm ok, but is you make a upgrade, tool, or booster that costs maybe 300.000 credits, it`s nothing i can buy at the beginning and i have to
make money by farming for it. so i stay longer in game with a target.
maybe speak about it, just a hint.

8. where does spicing up begins and frustration ends? :P
open the map about 50 times, bumping in nearby every thing hehe
zooming further away would be less depressive ;)

9. ah! ok, nuff said! ;)

10. good idea!

and a last question: do boosters stack,
when i buy 4 times the fuel reduction in the sience station?

vielen dank ;)
( it takes maybe an hour now to repost with brainstorming and remembering all the english words i learned YEARS ago and a dictionary, but i better answer in english ;) )
#15
Game discussion / Re: Is VoidExpanse ready for gold?
March 16, 2015, 02:54:02 PM
so...here my few cents...

1. i love the game. playing about 23 hours now ;)

2. what bothers me is the fixed gun mount.
when i aim at a target with automatic flight (ship turns with mouse i mean)
the guns, who can turn, aim at the target, but the stationary guns doesn`t.
the problem is: when i aim with the  tracking guns i hit with them...no problem
but when i try to correct the vecktor for the stationary ones, i miss with the tracking guns.
would be nice if the ship allign to the stationary wapons ;)

3. good big universe!
but nothing to explore :(
the only thing to explore other sectors is quests and the yellow boxes.

4. yellow boxes are a good idea!
but once empty, always emty and the guard comes always back.
maybe the emty ones disapear? would be great ;)

5. guard of the yellow boxes.
havy! maybe it`s me, but this thing always hits. (emp 4tw :P)
is there a chance for a easy game mode, where the npc`s
have more fail shots like a normal player?

6. savegames
the game uses just 1 savegame spot right?
i don`t trust it ;)
i had never problems with it, but what happens when a savegame is damaged?

7. ships
i love the design of the ships. never saw a game, where nearly every ship is that cool!
but...when i am specialized on lasers i just can use a few of them.
you ever think about just - I  II  III -  slots without specialisation?
maybe with an upgrade, an very expensive ones.
i love upgrades!

8. sectors without minimap
wich one had that idea?
thats evil!!!!  :P
another upgrade to avoid that maybe?
i love upgrades!

9. quests
just a plenty of them. it`s ok, but i can`t repeat them.
in the main systems they just need my help 1 time.
maybe repeatable after a while?
and maybe i can select wich one i want to do?
there is no sense of mining mission when i am in a fighter with just 100 cargo and he needs 150 of something.
it`s not possible to deliver it step by step, you have to deliver it all in once.

10. fuel
good idea with that, makes is more interresting. should i engage more fights, or go and get fuel?
when i am in the red sectors, the way to refuel gets longer and longer.
fuel consumables would be nice ;)

thats it...just a few points and maybe you think about one or another point
point 2 is my favorite so far  ::)

keep going in that fantastic way you did!

yours faithfully
omicron, the friendy austrian who speaks a crappy english  :-\