Update; So I've been working on the Pulsar Gunship.
the model is in game and has all its little lights and engine trails assigned. now a slight problem. take a look at the following image:
Working a little photoshop magic, that's the earlier released Battlecruiser besides the Gunship and a Station turret for scale.
from the Homeworld 2 Universe the size difference between the Gunship and the Battlecruiser is correct. however, the gunship is so small now that you can barely see it.
only time you'd see it really is when you are changing your ships equipment.
so I need suggestions, scale it up to where its more visible but still smaller then the planned Ion Cannon Frigate or leave it as is.
in the meantime while I wait for people to voice their opinions, I'll get started on the Ion Cannon Frigate.
I know what you mean, the ships from homeworld 2 don't have thrusters anywhere but at the rear, yet they can reverse and turn without any indication of RCS being present. But then Physics between Canons aren't supposed to match. unless the canon subscribers to legit 'Newtonian physics.'. VE at least gives the appearance that it does with the engine trails, but it isn't full Newtonian Physics as the game acts like there is drag in space. True Newtonian physics would dictate that once I am at the speed I desire, and cut my engines, I will maintain that speed unless I fire my engines again or something large enough hits my ship to disrupt my direction of travel.
In actuality, I am just adapting the ships of homeworld 2 to fit in with VE, there for the Reverse and sidewards thrusters engine trains being added by me.
If it was actually possible to have 6 weapons on your ship without causing UI issues, I would have included to two bottom turrets that are supposed to be on the center-line of the ship.
the model is in game and has all its little lights and engine trails assigned. now a slight problem. take a look at the following image:
Working a little photoshop magic, that's the earlier released Battlecruiser besides the Gunship and a Station turret for scale.
from the Homeworld 2 Universe the size difference between the Gunship and the Battlecruiser is correct. however, the gunship is so small now that you can barely see it.
only time you'd see it really is when you are changing your ships equipment.
so I need suggestions, scale it up to where its more visible but still smaller then the planned Ion Cannon Frigate or leave it as is.
in the meantime while I wait for people to voice their opinions, I'll get started on the Ion Cannon Frigate.
Quote from: Hammish on April 11, 2015, 01:28:30 AMI haven't really played around with all that. and to be honest there isn't enough documentation on the XML formatting for me to easily use it right now without skimming all the XML's that are on the stock game. (Which is something I really don't like doing)
Yeah, there are actually a ton of options you have when it comes to working out the maneuver characteristics: mass, maneuver, top speed, strafe speed, ect. Strafe speed is a fun one as well, and might be useful for you when you get around to the gunship; that's how I actually did mine, making them behave much like helicopters do in real life with limited speed (at least compared to fixed-wing craft) but exceptional turn and strafe abilities and fairly fixed forward gun arcs. It makes for a fairly fun alternate playstyle, or at least it has for me, and synchs nicely with the mouse-turn mode instead of mouse-aim mode.
Quote from: Hammish on April 11, 2015, 01:28:30 AM
That reminds me, too, I've always kinda wanted to do the reverse and make a ship that was effectively unable to strafe as a balance mechanism. Some ships from various canons don't look like they ought to be able to.
I know what you mean, the ships from homeworld 2 don't have thrusters anywhere but at the rear, yet they can reverse and turn without any indication of RCS being present. But then Physics between Canons aren't supposed to match. unless the canon subscribers to legit 'Newtonian physics.'. VE at least gives the appearance that it does with the engine trails, but it isn't full Newtonian Physics as the game acts like there is drag in space. True Newtonian physics would dictate that once I am at the speed I desire, and cut my engines, I will maintain that speed unless I fire my engines again or something large enough hits my ship to disrupt my direction of travel.
In actuality, I am just adapting the ships of homeworld 2 to fit in with VE, there for the Reverse and sidewards thrusters engine trains being added by me.
If it was actually possible to have 6 weapons on your ship without causing UI issues, I would have included to two bottom turrets that are supposed to be on the center-line of the ship.