It's very simple to implement it. But just remember to also implement a hold-toggle button that will switch the control mode, because bigger and slower ships can actually utilize the mobile turrets vs static movement better.
The major problem with the current layout is that it's very difficult to do strafing and turning, because we're not used to doing it with the same hand. 20 years of first-person-shooters has wired gamer reflexes to use one hand for forward-backward + starfe movement, while the other does the turning, so trying to get familiar with completely different type method of movement does not come easily. It probably also has something to do with how many things you're doing at the same time. So now your left hand is doing 2-3 things (strafe, turn, reverse/accelerate), while right hand is doing basically just one thing (shoot). Or I don't really know, just throwing thoughts here without any basis ^.^
The major problem with the current layout is that it's very difficult to do strafing and turning, because we're not used to doing it with the same hand. 20 years of first-person-shooters has wired gamer reflexes to use one hand for forward-backward + starfe movement, while the other does the turning, so trying to get familiar with completely different type method of movement does not come easily. It probably also has something to do with how many things you're doing at the same time. So now your left hand is doing 2-3 things (strafe, turn, reverse/accelerate), while right hand is doing basically just one thing (shoot). Or I don't really know, just throwing thoughts here without any basis ^.^