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Messages - awfulcitizen

#1
Mods / Re: [Client] Automaton Mod
March 03, 2021, 04:32:08 PM
Mod doesnt work with A29... RIP.  I press F6 and nothing happens...
#2
Mods / Re: Big Bad Wolves Mod
March 03, 2021, 02:46:07 PM
do you plan to update this mod or is it abandonware?
#3
Hi,

I am running a server off a digital ocean droplet off Ubuntu 14.04 64bit.  I have a script that is launching the game as:


#!/bin/bash
/usr/bin/mono /home/server/voidexpanse/VoidExpanse.ServerMono.exe --dedicated load 0


the server launches and I get an error:


4.7.16 14:30:11.2420 [ERR] SocketServerUDP: Automatic UPnP port-forwarding failed. Port-forwarding status is unknown. Please manually forward the port on the router if the players cannot connect to the server.


A couple of seconds later it exits, this is the whole block:


4.7.16 14:30:00.6831 [IMP] Initializing ScriptManager
4.7.16 14:30:01.8208 [IMP] Stopwatch ScriptManager [parallel] Init AI scripts: 1144ms
4.7.16 14:30:02.5421 [IMP] Stopwatch ScriptManager [parallel] init Internal scripts: 720ms
4.7.16 14:30:02.5722 [IMP] data/scripts/global/CalculateShip.js: -- IMCache lib initialized
4.7.16 14:30:03.4771 [IMP] Stopwatch ScriptManager [parallel] load scripts global: 934ms
4.7.16 14:30:08.4959 [IMP] Stopwatch ScriptManager [parallel] load scripts topics: 5018ms
4.7.16 14:30:08.5259 [IMP] Stopwatch ScriptManager init (total): 7886ms
4.7.16 14:30:08.8237 [IMP] Stopwatch Devices & special objects scripts init (total): 222ms
4.7.16 14:30:08.8343 [IMP] Scripts and data initialized
4.7.16 14:30:08.8494 [IMP] Loading save game from slot slot_0 (from "/home/server/voidexpanse/Saves_Multiplayer/slot_0")
4.7.16 14:30:08.8498 [IMP] Stopwatch Server re-init scripts (total): 0ms
4.7.16 14:30:10.9685 [IMP] Scope distance set to 33.00
4.7.16 14:30:11.1500 [IMP] World successfully loaded from slot_0 (path "/home/server/voidexpanse/Saves_Multiplayer/slot_0")
4.7.16 14:30:11.1508 [IMP] Stopwatch Server re-init scripts (total): 0ms
4.7.16 14:30:11.1514 [IMP] World initialized with 0 players, 75 star systems, 7803 asteroids, 1140 ships, 31 bases, 191 jumpgates, 8277 spaceObjects, 213 specialObjects, 277 containers, 75 stars, 181 planets.
Difficulty: Normal
4.7.16 14:30:11.1875 [IMP] MasterServerClient: Received Command SetupEncryption (ID=43030)
4.7.16 14:30:11.1881 [IMP] MasterServerClient: Sending Command SetupEncryptionResult (ID=1)
4.7.16 14:30:11.2420 [ERR] SocketServerUDP: Automatic UPnP port-forwarding failed. Port-forwarding status is unknown. Please manually forward the port on the router if the players cannot connect to the server.
4.7.16 14:30:11.2944 [IMP] MasterServerClient: Received Command Ready (ID=43031)
4.7.16 14:30:11.2950 [IMP] MasterServerClient: MasterServer client ready to work
4.7.16 14:30:11.3058 [IMP] Registering as a Public Server on the Master Server
4.7.16 14:30:11.3062 [IMP] MasterServerClient: Sending Command RegisterPublicServer (ID=2)


Please advise as I have run out of ideas to get it runing.
#4
Servers / Re: New Server [US] Aurora 32
October 19, 2015, 09:26:28 PM
I saw that you have multiple mods on your server.

I have looked everywhere on how to add Mods to a dedicated server, but all I find are the poor instructions on the wiki.  Could you please explain to me how is this done?  Everytime I load the mods on ModConfig.xml the file resets and the mods don't run.  Could you share your ModConfig.xml to see how you did it?

Thanks!
#5
Servers / How to add Mods to a server
October 19, 2015, 07:37:35 PM
I have several mods lined up for my server but I don't know how to add them and how to make them active.

Can someone please help me?