And here comes my view:
Trading
a) Newbies and undeveloped players should be available to trade too. Not only high tier players, who ΓÇ£researchedΓÇ¥ commerce. For new player map may look too big, dangerous and unrevealed. So it can be a problem for him to run and find trading station of another developed player. A newcomer should be also available to set his trading table and sell some raw materials (stone, fiber, wood, farm production and other). So developed players can come and check if they need something (they always need raw materials) and buy it.
b) I strongly sure that copper coins should be removed out of trading system. It cost nothing and can be found in rad-towns. Therefore, as a seller ΓÇô I donΓÇÖt want to trade my goods for those copper coins. Because I can go and loot it myself in radtown. Or craft it at low cost out of cheap copper.
On another side ΓÇô gold coins have its value. Gold is hard to find, it is needed in high level craft so it is interesting to sell goods for gold.
So just remove copper coins and add 1-2 types of coins, made of gold + steel in different %.
Like :
- 1 gold coin (clean gold)
- 1 mixed 30% gold + 70% steel coin
- 1 mixed 10% gold + 45% iron + 45% copper coin
All types of coins should contain valuable gold. No any of those should be available easy to loot in radtowns. It should be possible to smelt coins back into gold, steel, iron, copper ingots with 10-20% material loss.
Any player, even newcomer, should be able to craft at least cheapest coins.
c) Players need to barter. For example: I want to sell 20 canisters of mineral oil, so I set price not just in coins, but also/instead I can set price in one of the raw materials and, may be, even simple resources - 2000 fibers, 3000 iron ore, 130 iron ingots, 30 berry jam bars, 5000 planks…
d) As one of the players noticed ΓÇô it will be nice to have some kind of list, where players can find united information: who sell what and where.
c) May be it will be interesting idea to think about safe zones for trading, so seller and buyer can come and be sure ΓÇô they will not be robbed. Guarded underground market, island or orbital trading ΓÇô can be a kind of solution.
Because on PVP servers raiders can wait near trading station for buyers and sellers.
d) PlayerΓÇÖs trading stations should be VERY hard to destroy even with explosives because seller lose everything inside. No one will set trading station in the middle of the PVP map and put good stuff inside, because first griffer will destroy it ΓÇ£just for lulzΓÇ¥
Trading
a) Newbies and undeveloped players should be available to trade too. Not only high tier players, who ΓÇ£researchedΓÇ¥ commerce. For new player map may look too big, dangerous and unrevealed. So it can be a problem for him to run and find trading station of another developed player. A newcomer should be also available to set his trading table and sell some raw materials (stone, fiber, wood, farm production and other). So developed players can come and check if they need something (they always need raw materials) and buy it.
b) I strongly sure that copper coins should be removed out of trading system. It cost nothing and can be found in rad-towns. Therefore, as a seller ΓÇô I donΓÇÖt want to trade my goods for those copper coins. Because I can go and loot it myself in radtown. Or craft it at low cost out of cheap copper.
On another side ΓÇô gold coins have its value. Gold is hard to find, it is needed in high level craft so it is interesting to sell goods for gold.
So just remove copper coins and add 1-2 types of coins, made of gold + steel in different %.
Like :
- 1 gold coin (clean gold)
- 1 mixed 30% gold + 70% steel coin
- 1 mixed 10% gold + 45% iron + 45% copper coin
All types of coins should contain valuable gold. No any of those should be available easy to loot in radtowns. It should be possible to smelt coins back into gold, steel, iron, copper ingots with 10-20% material loss.
Any player, even newcomer, should be able to craft at least cheapest coins.
c) Players need to barter. For example: I want to sell 20 canisters of mineral oil, so I set price not just in coins, but also/instead I can set price in one of the raw materials and, may be, even simple resources - 2000 fibers, 3000 iron ore, 130 iron ingots, 30 berry jam bars, 5000 planks…
d) As one of the players noticed ΓÇô it will be nice to have some kind of list, where players can find united information: who sell what and where.
c) May be it will be interesting idea to think about safe zones for trading, so seller and buyer can come and be sure ΓÇô they will not be robbed. Guarded underground market, island or orbital trading ΓÇô can be a kind of solution.
Because on PVP servers raiders can wait near trading station for buyers and sellers.
d) PlayerΓÇÖs trading stations should be VERY hard to destroy even with explosives because seller lose everything inside. No one will set trading station in the middle of the PVP map and put good stuff inside, because first griffer will destroy it ΓÇ£just for lulzΓÇ¥