I think nothing can be saved, if you kill you lose everything, if you disconnect and kill you, you also lose everything, here is the grace of the game.
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Show posts MenuQuote from: Neoxion on October 16, 2018, 09:48:31 AM
1. Lithium and Oil deposits mechanic needs a rework. These are the main resources in this game and 1 person shouldn't be able to block them completely. These resources need to deplete after certain amount/time (structures in nearby region should tale increased damage as well) and change their location or building should be prevented near them in a specific region. Something like "Geoactivity in the area prevents from building". Or move them to cliffs But if it stays wide open you will need to monitore it during extraction which is definately annoying. And if 5-10 people decide to build bases around it and block it anyway - whatever, its not as easy as it is now and actually requires cooperation.
Third option - these rosources can be mined anywhere (with a much reduced rate compared to the spot), but extractor/rig buildings are limited to 1 each.
You can say - trade, but not everyone is willing to trade in pvp, because these mandatory resources will make other person stronger, or people who are sitting on this resources are simply not playing anymore and just enter the game to refresh timers.
You can say - take over from other players, which leads us to the next topic. And it's also worth mentioning that destroying t3 walls/doors without t3 bombs is a torture (and t3 bombs of course need lithium and oil to produce).
Also how are you gonna solve this problem for PVE?
2. Taking over someones base is impossible. Claim hp goes to zero - it goes invincible and person can repair it any time. This is literally the worst implementation I've ever seen - put your claim and you are the boss forever. Either remove this stupid reinforce mode completely - if you destroyed it - then you destroyed it. Or make a proper reinforce mechanic - once it in a reinforce, person can repair it up to 10-20% but cannot build anything, repair anything in this claim area (even if they place another one nearby) or upgrade the claim. Once the timer is over there is 1-3 hour window when claim can be destroyed completely, during this time nothing can be build and repaired like in the previous phase. It gives time to react and makes it possible to capture territory.
3. Trading with money only works with huge amount of players (thousands of people, live economy) and ingame economy based on that money (ingame vendors, services) - it will never work in this game (just not a proper game for that). Change everything to bartering - in stations we should be able to place deals. Stations should take a lot of effort to destroy, but don't go crazy with their hp or people will build them instead of walls, other way is to limit their number to technology level. And they need to be lower in a tree as well - t2 for example.
4. Close russian server for now (you will have this opportunity next wipe). Don't spread small community over a lot of servers. I want to see huge wars between groups of people and 150+ online. You need some stress test for your servers. There will be a lot of spam in chat but you can make several chats so people can switch off some of them and talk in ones they are interested in. In some games people can create chats themselves and invite others in them. You can limit max created chats per person if its an issue for a server performance, but people will not create 1 each anyway.
Quote from: ai_enabled on October 15, 2018, 07:26:11 AM
Hello!
We've tried hard to ensure that the armor doesn't dramatically improve the actual resistance to damage - so everyone has a chance against the heavy armored players.
Some weapons (especially machineguns) have a pretty high DPS due to the fire rate and we might want to nerf them a bit more (we've already worked on their rebalancing).
Unfortunately, this is not a 3D game where you can have an advantage over your opponent by applying a better reaction to aim your weapon precisely. In 2D it's easier to aim and also the hitboxes are a bit confusing to make the clear shot. Also, the game doesn't have the client lag compensation (aka "state rewind") algorithm yet so your shots might miss due to the noticeable latency.
We would like to improve this aspect of the game but as you can see we can't do much. We're open to any suggestions you might have!
Regards!
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