Ok, I tried to replicate the bugs.
I managed to make two videos for bug 1 in which the game behaves differently.
Video 1: https://youtu.be/mUhBCuC5FF4 (https://youtu.be/mUhBCuC5FF4)( please ignore my partner's voice, I forgot to mute her mic on recording)
Video 2: https://youtu.be/l8yxj7rbTz4 (https://youtu.be/l8yxj7rbTz4)
I also added right and left click sounds for better detection of the issue.
As you can see this first bug is happening not only with a player entity but also with a crate entity ( as can be seen in the second video) the bug is more severe when it happens with the crate entity because the effect is partial even if you reconnect or you are disconnected and in the game menu, which doesn't happen if the bug is triggered with a player.
As for the second suspected bug, I couldn't replicate it, it happened to me a lot but just in single place with a specific combination of large steel crates + simple steel creates, and since I don't have those conditions anymore you can consider this issue a false positive, and even if it's not it doesn't matter as it's extremely hard to achieve and has little to no impact.
Also, I noticed that if you spam a crate with the open command when you're running towards it will open and close instantly most, games don't allow such effect by checking the menu stays open for at least 50ms or 100ms before accepting a close command.
Also I noticed that without any modification the client even in low lag conditions goes UP and Down on the LP points, which is probably a problem of consensus with the server, but it's a bit frustrating to see that you have first let's say 478 points and then see the screen again with 475 for example, I think the client should first consult with the server before displaying a "false" number, then again these inconsistencies of consensus appear if you hit a wall with a melee weapon as the bar moves a bit left and right instead of only going in one direction, this happens only on buildings that take like an hour to destroy with a melee/ranged weapon.
Out of curiosity, I have seen that you guys posted on the developer blog that the game is currently opened source but, I didn't manage to find a link to a repo, I was wondering if I missed it somehow.
I managed to make two videos for bug 1 in which the game behaves differently.
Video 1: https://youtu.be/mUhBCuC5FF4 (https://youtu.be/mUhBCuC5FF4)( please ignore my partner's voice, I forgot to mute her mic on recording)
Video 2: https://youtu.be/l8yxj7rbTz4 (https://youtu.be/l8yxj7rbTz4)
I also added right and left click sounds for better detection of the issue.
As you can see this first bug is happening not only with a player entity but also with a crate entity ( as can be seen in the second video) the bug is more severe when it happens with the crate entity because the effect is partial even if you reconnect or you are disconnected and in the game menu, which doesn't happen if the bug is triggered with a player.
As for the second suspected bug, I couldn't replicate it, it happened to me a lot but just in single place with a specific combination of large steel crates + simple steel creates, and since I don't have those conditions anymore you can consider this issue a false positive, and even if it's not it doesn't matter as it's extremely hard to achieve and has little to no impact.
Also, I noticed that if you spam a crate with the open command when you're running towards it will open and close instantly most, games don't allow such effect by checking the menu stays open for at least 50ms or 100ms before accepting a close command.
Also I noticed that without any modification the client even in low lag conditions goes UP and Down on the LP points, which is probably a problem of consensus with the server, but it's a bit frustrating to see that you have first let's say 478 points and then see the screen again with 475 for example, I think the client should first consult with the server before displaying a "false" number, then again these inconsistencies of consensus appear if you hit a wall with a melee weapon as the bar moves a bit left and right instead of only going in one direction, this happens only on buildings that take like an hour to destroy with a melee/ranged weapon.
Out of curiosity, I have seen that you guys posted on the developer blog that the game is currently opened source but, I didn't manage to find a link to a repo, I was wondering if I missed it somehow.