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Messages - Piwkin

#1
Ideas and suggestions / Map making skill
April 29, 2019, 11:41:36 PM
Game map an being able to look at it at any time is a big adventage. Now all players have this advantage and all are even.

On low level of technology there's not so many choices what you can learn an player move to tier 3 tech very fast.

Way not make an ability to look into the map a tier 1 or 2 technology ? For example:
1st skill will allow you to access you map and the map drows automatically while you explore.
2nd skill will show the location of the player on the map.
3rd skill will show the location of player assets like claims etc ..
4th skill will show party members current position.
And 5th skill will allow player to put his own makrs on the map. Personally I think this is extrimly usefull.

This will add a bit to a gameplay especially at the start...

#2
Game discussion / Re: Trading
April 29, 2019, 09:28:46 PM
Quote from: Lurler on April 29, 2019, 01:17:33 AM
I agree with the general idea that you expressed, but I still think coins are quite useful by themselves.
Even cheaper coins could be melted to get copper+iron+steel. Isn't that quite useful in itself? As metals are one of the most commonly used resources in the game.

Yeah of course you can do that but in the situation you described is a small problem. To smelt them back to resources you have to learn commerce... without this skill you cannot make coins to trade or to you cannot smelt them.

And on the other side there's a question what will motivate a player to do so ? All that we just described takes a lot of time and effort, when at the end after player build his trade station, after he learned trading skills , after he setup all the thing he might no one might not come to trade with him... will the effort be worth of it to just get some coins that you can smelt back to iron or copper or gold, when you can just go and mine that resource very easy ?

#3
Game discussion / Trading
April 27, 2019, 02:00:09 AM
Hello, first of all i didn't yet get to the high end part of the game. But unlocking tier 3 and some of tier 4 tech gave me the understanding how it all works.

There's a commerce tech that allows you properly trade with other players and make coins. But atm I don't see a reason to actualy sell something as coins them self are useless. And what I see ingame that players that have rear resources also dont see a reason to sell them even if the have a lot of them...

This won't change unless coins them self wont have actual value and will be needed by all players. For example if a claim will consume some coins each day then all players will have to find the way to feed their claims by researching coin crafting or by actually trading selling etc... And the more and larger claims you yave the more coins your need. At this point coins will have real value and it will leade to proper trading between players...

Eventually this will lead to ingame economic system that will ingame players develop them self depending on the current situation on the server.