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Messages - midnightxrush

#1
Like title states how would one add damage to tree's to make a range weapon with ammo act like a tool axe? iv tried to add. using AtomicTorch.CBND.CoreMod.Items.Tools.Axes; to top and then add.
public override double DamageToNonTree => 20;
public override double DamageToTree => 70;

but in the end it cant find it to call to it. for some reason.
#2
I think the devs should take some mod idea's and incorporate them into the main game, and making sure they are balanced and thinking end game.
#3
iv been already thinking about this and was gonna be in my mod i am making.