Like title states how would one add damage to tree's to make a range weapon with ammo act like a tool axe? iv tried to add. using AtomicTorch.CBND.CoreMod.Items.Tools.Axes; to top and then add.
public override double DamageToNonTree => 20;
public override double DamageToTree => 70;
but in the end it cant find it to call to it. for some reason.
public override double DamageToNonTree => 20;
public override double DamageToTree => 70;
but in the end it cant find it to call to it. for some reason.