Quote from: ai_enabled on June 29, 2019, 09:44:48 AM
2. We're adding airdrops in PvP version of the game (probably with July update). It will be a randomly spawned object with good loot and players will be notified about the approximate location (search area) of airdrop. So players will have to search and compete with each other to get the loot.
We're considering to introduce airdrops to PvE, by making the airdrop search area a PvP area so every player inside could kill and be killed though there is no death penalty from PvP death. It's similar to "Duel mode" but it will be toggled automatically for every player in the search area. Please let us know if you like this idea :-) .
We will also consider adding some dangerous creatures there.
to be honest, i would hate that. Forcing pvp should never be an option. Instead airdrops can attract(spawn?) wild life around them since you are planning to add new creatures and also with this can come with a new skill, "tracking", when you enter an airdrop zone(or ruins?) the game can give information about the creatures(and also players for the pvp purpose) around the drop zone relative to your skill level and maybe higher the level narrower the notified area?
I know it is players' choice to make groups, but i would love to see some content just for 1+ players.