Hi,
I was crafting ammo and while waiting thought if could be a npc or a non player vendor station, selling ammo for learning points, would allow different play style with focus on support, gathering, hunting and so on for faction or group, without crafting themselves, even if I understand could change game significantly so big risk, this for player versus environment only by the way, could be a use for all the hundreds of thousands of learning points that we get after finishing all techs and faction level, alternative that, think might have suggests before, would be unlimited faction levels with some sort of decoration and esthetics, like faction banner symbols and colors, unlocked at every few hundred levels or so,
Thanks.
I was crafting ammo and while waiting thought if could be a npc or a non player vendor station, selling ammo for learning points, would allow different play style with focus on support, gathering, hunting and so on for faction or group, without crafting themselves, even if I understand could change game significantly so big risk, this for player versus environment only by the way, could be a use for all the hundreds of thousands of learning points that we get after finishing all techs and faction level, alternative that, think might have suggests before, would be unlimited faction levels with some sort of decoration and esthetics, like faction banner symbols and colors, unlocked at every few hundred levels or so,
Thanks.
. I would like to pickup on someone else suggestions, making event spawn simultaneous on multiple areas, depending on number of players online or just all three spawns same time, alternative divided into shorter timers, in place of a "boss" event coming up every six to twelve hours, maybe have shorter timer like event once every one or two for example. I know then balance for loot and score would be needed so my idea would be, if it is possible, a character "debuff" to block getting loot and score, after killing each "boss", from events for the full six to twelve hours it now takes for event to come up, so players could, if wanted, help others but not stock on loot or points, this would likely divide players joining each event and hopefully this would allow event to happen more often and be more challenging, with factions helping each other and such if needed, less urgency on getting to event, that causes long wait times at the moment, anyone coming online late or just being lazy and not getting to event before pre event timer runs out,