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Messages - Karsthans

#61
Ideas and suggestions / Re: "Boss" event timer
February 04, 2021, 11:01:48 AM
Hi,

I like to first thank you for replies :) ,  it is amazing to have replies from developers to show that they are there and care about their project 8) .
I agree timer is annoying, but just like to note that, being fair can dismiss it, still, we do get a timers, for all online players during events, so yes it is irritating :P . I still think a way around having one hour every few hours to get event done, in my opinion, having "boss" stay until killed and then have timer start would allow for more players to coordinate attacking it and some way to know next spawn would be small price to pay for that. I also saw in other games system that could also be alternative, some pre event where progress bar shared by all online prompts event to happen, like kill x "small" enemies at "boss" event area and then boss spawns or craft x items, anyway just another thought.
I did see in trello the building access plan feature, it would be very good ;D I agree and only reason made this suggestion is, don┬┤t know actual engine, but am guessing that is a major change and while amazing in theory, could use a "quick fix" and that is why thought would post a few suggestion :D .

Thanks.
#62
Ideas and suggestions / "Boss" event timer
February 02, 2021, 10:06:28 PM
Hi,

I saw someone else mention this in game, credit goes to them ;) , though could be valid change to current queen and tyrant events, what if there was no de spawn timer :-X , if those two and future "boss" fight events, would spawn on a three hour timer but stay active until boss is killed, then start timer and so on, this could fix issues of spawns when number of players online is very low and not "force" players to rush to beat time limit, even if timer is long, if players come online late can happen. I can see it being harder to guess next spawn, but a system to hint, like kingdom game, where once destroyed enemy spawn gate slowly rebuild to have visual hint of progress until next spawn or maybe as simple as a timer visible to all online or could be some sort of astronomy hint, like moon phases or daylight light variation with possibility of a "hard" mode once in a long while or when boss stays alive for too long or during something like red moon, it would enraged ;D for added challenge, loot or achievement, anyway just some thoughts ::) .

Thanks.
#63
Ideas and suggestions / Queen event
February 01, 2021, 06:36:50 PM
Hi ;D ,

I noticed something or think confirmed it this last try at queen event, damage done to beetles apparently, does not count towards reward calculation :-\ . I know this might be intentional, to avoid abuse, however, if so couldn't it reset every time players moved out of event area, so that players didn't build up damage by running in and out or maybe have some block mechanic to once started players either killed or were killed to open up area again. I did make note :-X of this since players "tanking" and those helping "tank" with beetles, "lose" to those that just focus on "boss", this rewards those that help less and should, in my opinion, be reviewed, since the "tank" and those playing in cooperative way allow for a more fun and easy experience for others, that in my opinion :P .

Thanks.
#64
Ideas and suggestions / Map layers
February 01, 2021, 08:53:04 AM
Hi,

I noticed a few players mention this in chat and always found it inconvenient myself :o , having trading station spam on map, even early on after server reset, starts to condition using map. If possible to add a layer option to map to turn showing trading stations on and off 8) , maybe later add more layers like for claims for example, this way would be easier to actually see map, find open areas to settle in or plan movement to avoid areas completely blocked by claims :'( .

Thanks.
#65
Ideas and suggestions / Re: tyrant boss loot
February 01, 2021, 07:50:36 AM
Hi,

I have no idea about pvp but, in my opinion, issue with pve is the risk versus reward balance :-X , not only loot, but also time the fight takes, with half a dozen players can be done in seconds and challenge it provides, only players that don┬┤t move at all or if no one helps tank with adds does anyone die or lose a mech, those could use some improvement.
I like to add, like original poster said, it is fun fight and clear improvement over other boss event, while still fun queen event is just damage race, tyrant has some tactic to it. This are just some comments meant to point out what, in my opinion could use improvement 8) and not to say it is bad or ignore progress that this game always showed over development.

Thanks.
#66
Ideas and suggestions / Chat channels
January 31, 2021, 10:59:47 PM
Hi,

If its not complicated, due to some system limitation or just not being urgent, could it be considered to add more default chat channels for multiple languages. I ask since I end up blocking half or more of server players for using non English in global chat :( , not that I don't understand some of it, just think it is rude and annoying since some players probably don't, some of the "spam" goes on for hours and in European servers can have a few different languages being used same time in one channel. I understand it would probably not "force" players to use other channels, however, could be a way to mitigate issue. If multiple channels is complicated, due to number of potential languages and the "ego" issue with picking some over others, even if order is kind of set in store in my opinion ;D , maybe a English only and a non English to start and see, from usage, if it justify the effort to add more.

Thanks.
#67
Ideas and suggestions / Skills discovered
June 29, 2020, 04:32:39 AM
Hi, was looking at current system of skill discovery and was thinking it would be less troublesome :P, since it shows total number of skills "skills discovered 17/17" for example, if it would show skill progress of all 17 from start 8), just without name so we knew how far from unlocking each skill by showing all skills undiscovered progress at level 0 to 1 ???, that way we would find out what action is raising each new skill and not have to guess or more likely look it up on wiki page :'(.
#68
Ideas and suggestions / In game block chat option
May 02, 2020, 02:25:02 PM
Hi, wanted to suggest or ask ::), if old block system, where when we blocked player and then unblock, chat messages from that player would come back, now we block and when unblock chat doesn't come back or show messages we might have missed. I could see how with new report option this could make for a lot of spam reports :o, if that's reason it is probably for the best, however, if it was not intentional, could it be considered reverting it so could be like it was before last patch, thanks 8).
#69
Ideas and suggestions / Pragmium Queen event
April 21, 2020, 10:48:41 AM
Hi. wanted to suggest that pragmium queen event 8) be changed to make queen have more health, for a longer fight and do less damage, so less impossible to avoid deaths or more chance to have tactic in play and coordinate team work. I think event is fun but from what I saw in experimental server, true its more or less same ten players, should be lot more after launch, I hope ;D, players are getting bored and skipping it after only a couple of days, could be server wipe is main factor, but rewards are low and reason to do a 1m fight with up to 30m :o travel and gathering time is probably hard to sell for most, so if possible to rethinking its balance to make it a long fight with coordination needed to have success could be a way to boost interest of players in event, anyway just a suggestion :), thanks.
#70
Ideas and suggestions / Event trigger
April 18, 2020, 07:06:49 PM
Hi, was only one online other day and "boss" event came up so wanted to ask if would be possible to add some triggers to events to avoid having issues like this happen. If "boss" event having a x number of players online to trigger and even other events triggers being influenced by number of players online would avoid either having impossible event come up, when to few players online or too many mining or hunting events that would be to "easy" when only a couple of players online, alternative could also be number of players could define total number of creatures or meteorites so that would still have events at any time just with different difficulty and or loot amount, anyway, just a suggestion, thanks.
#71
Bug reports / Switched event text
April 17, 2020, 09:14:11 AM
Hi, since earlier today, events for mining and hunting have their text mixed :o, as in when event to mine comes up it shows message for creatures and creature event shows meteorite text, if this was reported or if you were aware of this issue just ignore post :-X.
#72
Bug reports / Re: Steam achievements
April 16, 2020, 11:32:07 PM
Hi, not completely sure how or why but it finally awarded the hunter achievement ;D killed many creatures at random and there was a 12/12 event, announced as mining event but ended having 12 of those new floater creatures, so could by why or could been missing any that killed at random, either way it is apparently fixed :P
#73
Bug reports / Re: Steam achievements
April 16, 2020, 04:37:21 PM
Hi, first thanks for replies 8) I have now killed both new creature and boss on the two new events, even if cant be sure if had kill shot on boss, still didn't trigger achievement, is there another or more creatures coming or maybe have to make list, since was easy to track down first time around from in game menu that is now completed, then kill them all again ??? to try trigger achievement?
#74
Bug reports / Steam achievements
April 10, 2020, 08:25:07 PM
Hi, first not sure if bug forum applies to experimental servers if not just ignore :-X or delete post, anyway, I unlocked a few achievements on steam, then noticed that hunter achievement did no unlock even after had completed all objectives in game, there was a extra animal while ago that showed a second wolf that could been a bug? Also will the achievements reset once experimental servers are taken down, this happen in games like unturned and was very annoying  >:( even if understandable  ::) , think I saw other games had two sets of achievements to go with main and test branch of game or even games that keep achievements after test is done.
#75
Bug reports / Re: Free for all building
April 05, 2020, 07:15:19 AM
Hi, tested, on experimental A26 PVE and it worked, now blueprints show same message as everything else inside claim if player without access tries to build it, no more issue, thanks.