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#61
Bug reports / some warnings or errors during...
Last post by ninekorn - July 16, 2023, 10:17:58 AM


#62
Mods / Re: mpks only - rev 1.0008 - s...
Last post by ninekorn - July 16, 2023, 07:23:24 AM
discontinued 2023 july 29th . by ninekorn
#63
Mods / Re: mpks only - rev 1.0007 - s...
Last post by ninekorn - July 15, 2023, 09:54:44 PM
discontinued 2023 july 29th . by ninekorn
#64
Mods / Re: rev 1.0006 - skeletons/zom...
Last post by ninekorn - July 14, 2023, 11:03:15 AM
discontinued 2023 july 29th . by ninekorn
#65
Mods / Re: rev 1.0005 - skeletons/zom...
Last post by ninekorn - July 13, 2023, 08:18:19 PM
discontinued 2023 july 29th . by ninekorn
#66
Bug reports / Re: some errors during testing...
Last post by ninekorn - July 12, 2023, 10:24:39 AM
oh ok. i will try and see if i can also replace that achievement in the process of building the mobs variants. Thank you ai_enabled!
#67
Mods / [client+server] Slingshot Mod ...
Last post by ninekorn - July 12, 2023, 07:16:41 AM
discontinued 2023 july 29th . by ninekorn
#68
Bug reports / Re: some errors during testing...
Last post by ai_enabled - July 12, 2023, 04:23:21 AM
Hello!
Sounds like you have added too many new NPC characters for one of the achievements to properly work. It's causing a fatal error during initialization and a following cascade of other errors.

Please try deleting this achievement (or override it with an empty file!):

Core.cpk/Scripts/Achievements/Other/AchievementCreaturesKillAll.cs


Regards!
#69
Bug reports / some errors during testing. re...
Last post by ninekorn - July 11, 2023, 07:20:44 PM


#70
Mods / Re: c# mob variant creator rev...
Last post by ninekorn - July 11, 2023, 04:13:43 AM
discontinued 2023 july 29th . by ninekorn