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Messages - ai_enabled

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16
Game discussion / Re: A27 energy weopons
« on: July 07, 2020, 07:37:17 am »
We've considered and it's a good idea to add some stun effect for laser rifle to make it more useful.
Let's see how it plays when we release a patch for the experimental version today.

Regards!

17
Bug reports / Re: PVE Droids
« on: July 07, 2020, 07:09:50 am »
Hello!

Thanks for reporting. Sure, we've added a 15 minutes claim for such dropped drone and its items for the upcoming patch for the A27 experimental version.

Regards!

18
Bug reports / Re: A27 experimental 2 minor bugs
« on: July 06, 2020, 02:14:19 am »
Hello!

Thank you for reporting!
The drones' operation with forbidden objects will be fixed in the upcoming A27 patch.

Regards!

19
Game discussion / Re: Gathering Prag from a PVE server in the Desert
« on: July 06, 2020, 02:12:41 am »
@JohannDoeler, thank you for your feedback!

Quote
I would like that my experience points be preserved on PVE. It was a lot of time playing and gathering resources
Currently, this is not possible as we're completely changing the data format.
However, please rest assured that A27 is completely reworked regarding the progression speed and grind. By the time you will gather resources to build something, it's likely that you will also have enough learning points.

Quote
the fuel made of Pragmium cannot be refueled with energy, only with pragmium
A27 introduced new gasoline fuel cells so you have a choice—a more long-lasting pragmium fuel cells or cheap gasoline fuel cells.

Regarding the meteorites—the gold is essential for some recipes and the meteorite event is currently the easiest way (when you're around) to obtain some.

Regards!

20
Mods / Re: [Client] MapMarkers
« on: July 06, 2020, 02:02:06 am »
@Mars, there is currently no way to do so, I will think about it.

21
Modding info / Re: Automatcially remove armour for an autohealer mod
« on: July 03, 2020, 01:31:10 pm »
Sure! By the way, please consider sharing your mod. :-)

Regards!

22
Game discussion / Re: A27 Experimental is now live!
« on: July 03, 2020, 07:11:07 am »
@grimes, could you provide a screenshot of the game properties (BETAS tab), please? (maybe send it to support@atomictorch.com or just post a link on Dropbox/Google Drive) I'm not sure what's going on, we never heard from anyone else about such an issue with Steam Client.

23
Modding info / Re: Automatcially remove armour for an autohealer mod
« on: July 03, 2020, 07:08:04 am »
Hello!

You need to get the player character equipment items container and move the armor from there to any other container such as inventory/hotbar/hand. Then apply the peredozin, then move the armor back to the same slot it was taken from the equipment container.
To get an items container from the player character, you can use an extension method SharedGetPlayerContainerEquip ment, also SharedGetPlayerContainerHotba r, SharedGetPlayerContainerInven tory, SharedGetPlayerContainerHand (you can find plenty of examples in Core.cpk code).
To move an item from one container to another you need to use Api.Client.Items service, method MoveOrSwapItem (also plenty of examples in Core.cpk code).

As a side note, please note that in A27 Update (since the experimental launch on 31 June) we've already changed the peredozin application mechanic so it's best to save your time and stop working on the peredozin auto-application idea. In A27 this drug cannot be applied quickly. The player has to remove the armor, apply the peredozin, wait 5 seconds, and only then the armor could be put back. So while applying the peredozin players have to take cover and the moment of application should be chosen carefully otherwise the player will risk dying in combat quickly without an armor (in A27 there is no longer a pants slot as the chest+pants now combined in a single slot). This way any advantage from the potential auto-healing mod is minimized.

Regards!

24
Mods / Re: [Client] MapMarkers
« on: July 03, 2020, 04:14:03 am »
The event is added in the latest experimental patch released yesterday. See NotificationSystem, ClientNotificationDisplayed event.

Regards!

25
Game discussion / Re: A27 Experimental is now live!
« on: July 02, 2020, 09:39:03 am »
Please restart Steam Client. Sometimes it cannot detect an update.

26
Game discussion / Re: A27 Experimental is now live!
« on: July 02, 2020, 03:29:52 am »
That's odd. The droplist should include "experimental-a27", please check again.

27
Game discussion / Re: A27 Experimental is now live!
« on: July 01, 2020, 11:42:53 am »
@grimes did you open the Steam properties or the game properties (right more button click over the game on Steam library)?
The BETAS tab is the latest one in the tabs list.

28
Game discussion / Re: Fishing
« on: July 01, 2020, 07:37:38 am »
Please don't be embarrassed, your feedback is valuable!
We just need to measure how severe this issue and whether it's because people are rushing to fishing or because the drop amount of insect meat is too low or the bait recipe is too expensive.
The more opinions we get the more data we have to analyze and make the right decisions.

Regards!

29
Mods / Re: [Client] MapMarkers
« on: June 30, 2020, 10:59:39 pm »
The event is not added yet. Still in my tasks list so it will be done during the experimental stage.

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