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Messages - ai_enabled

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Game discussion / Re: Gathering Prag from a PVE server in the Desert
« on: June 26, 2020, 05:58:10 pm »
Here is the WIP I want to share with you
The tooltip part will appear only when hovering the mouse cursor over the lock icon.
The lock icon and tooltip will be displayed only over objects in PvE that you don't have access to (so objects marked for you will appear the same way they currently appear to you, without any locks).

Please let us know what you think. This feature is coming up in A27 with the experimental version available by end of June.


Game discussion / Re: Some Questions
« on: June 25, 2020, 06:57:18 am »
@MGS, it's called "Safe storage" and it's very limited by what types of items could be placed there.
In PvP, it's a very useful game mechanic as it allows players to store some items that will help them recover after getting raided (and it's also often used to store bombs, so the raiders cannot raid with bombs and collect more bombs to perform further raids, snowballing the server).
It doesn't make sense to have it in PvE—it will cause a lot of confusion for players there ("Why is it safe? Are other storages somehow unsafe? And why it's accepting only specific items?").


Help section / Re: White list, Black list
« on: June 23, 2020, 08:28:32 pm »

It's a common feature for videogame servers and any moderated services in general:


Game discussion / Re: Some Questions
« on: June 21, 2020, 06:44:41 am »
In PvE, you will be removed from the world after 4 hours unless you're inside your land claim area (it's displayed as a green area for you).


Mods / Re: How to make the queen spawn in editor?
« on: June 20, 2020, 07:07:41 pm »

Open console (~ key by default). Then:
Code: [Select]
/spawn PragmiumQueenyou can use autocomplete (arrows and Tab key).

Code: [Select]
/godIf you don't want to get obliterated by the Queen instantly. :-)

Alternatively, you can trigger the event but it will require a mapped zone for the Pragmium Queen event:
Code: [Select]
/startEvent BossPragmiumQueen

Game discussion / Re: Some Questions
« on: June 20, 2020, 11:34:08 am »

1. The grass/trees/etc objects could spawn inside the land claim area, but they will not spawn too close to any structures. The only reason these objects do not respawn inside the base rooms is that bases are usually built pretty tightly without leaving enough free space inside them.

2. The lights and doors don't react to offline players. The lights will never turn on the offline player, and if player is close to a door that was opened, it will close immediately the moment players go offline (or even to AFK mode, if I recall correctly).

3. There are preconfigured chances and it's always a bit randomized so you don't get the same amount of a particular item. It could be defined like "3 pieces, plus 0-2 random extra pieces".
Also, if you have Searching skill, it unlocks a chance to collect some extra loot.

4. Solar panels degrading only when they're actually providing power. They don't degrade during the night time in the game, and don't degrade if the solar power station is not generating power (e. g. your base is fully charged).

The solar panels last at least about 6 real-time days (assuming they're constantly used for generation except for the night time in the game when the solar station cannot provide any energy).


Game discussion / Re: Gathering Prag from a PVE server in the Desert
« on: June 20, 2020, 11:26:04 am »

Could someone "tag" stuff while letting the other players finish the job and then take some of the loot?
Each member of the party will have access to the tagged object.

Does the tagging method prioritize amount of damage done by each player or something like that?
The loot lock will apply immediately as soon as possible. E.g. you attacked a boar—it will be tagged for you and your party, so when you kill it you can gather the loot.
In the case of the boss loot, I've described in my previous message how exactly it will work.

Then I had another though of how some games works in regards of shared loot when it is a cooperative game and the solution usually is to let every player get the loot independently of the others. Like in Borderlandsm Dying Light and such games where everyone gets something from a crate as it is available for each player disregarding if someone else took the loot from it.
If we're talking about something like a radtown loot, then the more players in a group, the more resources this group could obtain—without actually putting a harder challenge. This way larger teams get a much easier game.

The tagging system should work fine and it's pretty common in some MMO games where there are big groups as well as solo players.


Mods / Can I use client mods in PvP? Is it legal?
« on: June 16, 2020, 10:39:25 am »

Bug reports / Re: Steam achievements
« on: June 15, 2020, 06:12:41 am »
@Caster, alas, we're planning to fix it for A27 Update only, which is coming in mid-July.

When we locate the issue we will share our findings here.


Bug reports / Re: Colliders
« on: June 14, 2020, 09:02:57 pm »

Thanks for reporting!
Added to our tasks list to fix.


The compensation was already provided directly to other participants.

As you were offline we cannot provide it directly to you so we have dropped you a crate with the items.


Mods / Re: Mod request : translator
« on: June 12, 2020, 07:53:01 pm »

Some time ago I was researching this idea and checked how people implement such mods for Minecraft and some other games.

It might be possible but creating and supporting such mod is a nightmare. I mean, the free translation services (such as Google Translate) usually have a lot of limitations in order to prevent unintended use and they require a captcha (which should we displayed in a browser, not in the game) or simply banning API users that abuse their free API.

Plus it requires HTTP client support that is currently not implemented in the game scripting API. We're planning to add support for it in the near future as it will allow creating some complex mods that interact with the world beyond the game server.


The compensation is provided to all the participants.

We've spawned a crate near your current location (inside your land claim area near one of the trading stations) with the components to repair and refuel your mech.


there was a sudden maintenance

I will contact you soon on the Europe PvE server to restore the resources you've lost.


General Discussions / Re: No HTTPS on Forum or Website
« on: June 10, 2020, 03:19:31 pm »
Finally we got an opportunity to work on that as we're moving to new hardware and have a fresh web server.
Now wiki and forums have HTTPS support with LetsEncrypt. The main site was already using the HTTPS for the user account (will enforce HTTPS everywhere soon).


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