• Welcome to AtomicTorch Studio Forums.
 

Choppers

Started by boogis, June 03, 2019, 04:06:15 PM

boogis

We have fuel but why we don't have transport. Like any other MMO have horses or similar, why we can't have transport in this game.
i suggest choppers cos chopper is like a horse (cars maybe not very appropriate cos usually they r 5 sits) or maybe make cars as well it's up to you
there are two types choppers - fast ones for travel and slow ones for transport goods. travel can have two people on board, transport only one. so if you wanna raid some base get one transport and 4/5 (8/10 people) travel ones.

cars. yes, there could be cars with 5 sits but must be more difficult to get and more fuel to use and not as fast.

one more thing. if you hit someone with car or chopper this person or animal don't die. it only hit with little HP or maybe even make like auto jumping away so that players won't use it as a weapon too much. (abuse) tho you can use guns while driving. so the basic idea doesn't let players just roll over others and save ammo.

if you shoot at the player on chopper the damage can be less of usual and chopper absorb some damage but if you killed him them you get damaged chopper as a loot.

cars tho can have full armor and you cant hit players but u hit car armor instead, so yes, we gotta have a bazooka))))
if car or chopper is about to explode you can escape by jumping off it at very last moment if u can otherwise you die.

 
so basically it gives u a tiny little advantage in battle? fast travel and transport goods.

people can use them if they need travel far for raids of remote bases of other players and transport their loot after success.

choppers must automatically don't stuck on trees or other items in the world so if you keep pressing forwards then chopper must find its way around unless its something big like a rock wall or building. but not trees or sand piles. (that's why choppers are better then cars cos choppers driving around trees make more sense than the same action performed by car)





ai_enabled

Hello!

Small transport is actually what we're considering to implement first. Choppers is a good idea but proper networked physics (with inertia, acceleration, etc) to make it work and look great is a bit complicated and we're considering simpler ideas for now. Probably animal mounts or something similar :-). Anyway, the transport system is not coming with the next update as we're working on the electricity system (power grid).

Regards!

boogis

Quote from: ai_enabled on June 07, 2019, 07:46:50 AM
Hello!

Small transport is actually what we're considering to implement first. Choppers is a good idea but proper networked physics (with inertia, acceleration, etc) to make it work and look great is a bit complicated and we're considering simpler ideas for now. Probably animal mounts or something similar :-). Anyway, the transport system is not coming with the next update as we're working on the electricity system (power grid).

Regards!

I glad to hear that you guys relate to sort of DEVs who care for such small but important details. In my experience many games have their transport without inertia and acceleration, you can be on horse and twirls like propeller in many games and nobody cares cos the direction if your transport directly depends on your mouse position. Of course its good to think of those things you ve mentioned but maybe just make it simple way and it will work? advantage of this is that you can apply the new purpose of fuel.
regards.

ai_enabled

Indeed. We'll experiment and see how it works first.

Regards!

boogis

#4
https://cdn1.savepice.ru/uploads/2019/7/6/8bc1d678961685d62b32b4194cb57538-full.jpg


boogis

#5
TECHKNOLOGY WHICH I SUGGEST TO USE ARE FROM REAL LIFE

Wheel = tube + tyre + rims (transport making station) =>

Rims= Steel + iron + mechanical components. (transport making station)

Tyre = Rubber + wire + Synthetic lamp oil + Ash + sulfur (transport making station) =>

Wire= Steel + Copper + sulfuric acid (In furnace) =>

Tube = rubber + Ash + Potassium nitrate (transport making station)

Body = steel + copper + iron (many) + electronic components + Lithium for welding.(transport making station)

Engine = Steel (many) + cast iron + charcoal or ash - it is used for melting (special station for making engines like furnace type- engine need a lot of time to produce and need lots of fuel) =>

Cast iron = Steel + Flux powder+ sulfur (furnace) - (Note* Some engine parts are made by aluminium or from cast iron)

Tank ΓÇô same like canister made from iron and copper but a bit more (transport making station)

Carburetor ΓÇô same like engine plus rubber  (transport making station)

However for more hardcore, we can do differently, carburetors are made alpax that alloys from aluminum and silicon. Aplax can be produced in the furnace but other new components can be used in other elements of the game. Like silicon can be used to produce electronics and solar panels and aluminum can be used to make rockets (fuel and body) and for the body of transport helicopters.


Headlight = glass+ iron + lamp (transport making station) =>

Lamp = glass + iron + electronic components (workbench)

Accumulator = same as a heavy-duty battery but with more numbers of components  (laboratory)


Machine oil can be made in a laboratory out of mineral oil and industrial chemicals of tier 2 we can call the additives plus sulfuric acid.

Next, transport elements are put together in the same transport producing station. It takes a lot of time and takes electricity. Wheels are produced only by using the best fuel (you cant use logs and branches)

With Buggy, it can be all the same thing as with a chopper. Goods transport choppers need more wheels more iron and boards to make a trailer.

Transport repair can be done with special mechanics instruments either in the same producing station or anywhere else. Materials for repairing depends on % of the damage.

Buggy will be slower then chopper. But how will we make players catch up with each other?? Do we really need to implement a faster type of transport? I think no.  Instead, we need to make more speeds of current transport. That means that you free to choose your speed and if its straight road then you can speed up, but if there is a turn then slow down. And if you won't then you crash at the tree and get injuries or will die.
Buggy produce at the same station and simply the same but with a bit more materials needed.


Piromantico

Nice, but on this stage a simple horse should be great, the player's slow movement on this game is a big problem...

ai_enabled

I have great news :-)
Some vehicles are implemented for the upcoming update. The world was reworked to have roads connecting many points of interest.

We're looking forward to adding more vehicles with the following updates. Unfortunately, choppers would require much more work than we've expected. Though, the physics system got a lot of improvements in order to make it easier in the future.

Regards!