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CryoFall - Patch notes v0.23.x (Electricity Update)

Started by Lurler, July 16, 2019, 03:20:37 AM

ai_enabled

#15
=== CryoFall v0.23.8.2 (post-release hotfix #6) ===

Improvements:
    - Unstuck feature reworked. "Unstuck in: <timer>" will be displayed over the character who has requested unstuck, making it obvious for other players. The unstuck delay is increased to 10 minutes when invoked on other players' base (unless it's under raid block as in that case the unstucking is forbidden). Notification for the unstucking player has a ticking timer now.
    - Shot/hit sound events will be heard on much larger distance thanks to reworked netcode which is responsible for delivering these events.
    - As client now can hear sounds from far distances, we've added visual cues for shot sounds outside the screen bounds. A small animated "sound wave" will be displayed on the screen edge from the direction where the shot is done (it's not necessary means the shot was directed in your side, it's just visualizing a direction to the sound source).
    - Client visual scope system reworked to limit client visibility by the standard bounds (30*17 tiles on max zoom out with 16:9 screen aspect ratio; modifying the client to zoom out the camera is no longer helpful).
    - Better GPU selection in case the game is launched in a system with multiple GPUs.
    - Localization fixes and improvements.
   
Changes:
    - Opened doors will not close if there is any player/creature standing in the door to prevent anyone from getting stuck in a closed door.   
    - Nicknames and healthbars of players are no longer hidden during the night (as it was possible to remove this limitation via mods). We're planning to provide a hiding ability in the future which will be 100% server-side (hidden players will be not sent to other players so it will be not possible to reveal hidden players with a client-side mod).   

Fixes:
    - Oil refinery was keeping consuming electricity even if it's 100% filled with petroleum.       
    - Door was not opening if there was any character/creature on the way (sometimes two players stuck in the door because of this issue). Interactions with other world objects and structures (such as crates) is also possible now through other characters.
    - Fixed laser rapier activation sound when a player with laser rapier entering view or draws/removes this weapon.

Server and client updates are required.
   

ai_enabled

#16
=== CryoFall v0.23.8.6 (post-release hotfix #7) ===
(this is a Client-only hotfix)
   
Changes:
    - Explosion sounds now also include sound cue to determine the explosion direction.
    - A little bit adjusted opacity of HUD elements.

Fixes:
    - Animations for smoothly hiding notifications, crafting queue entries, and completed quest entries.