=== CryoFall v0.26.x (A26 Experimental) ===New major features & changes: - Boss battles.
- World events (see the list below).
- The all-new Completionist menu to keep track of all things you have discovered in the world and the things you tried so far (while earning your extra LP).
- Steam achievements (about two dozens for now, but we will keep adding more in future updates).
- Clan tags (as we are still working on a proper clan system, in the meantime you can add clan tags to your parties to differentiate players this way).
- Reworked chat with emojis support (similar to those in Discord), new Trade channel, new Report/Block feature.
- "Well rested" status effect which gives a bonus to those players who can't play the game 24/7 and helps them to stay competitive with more active players. Basically, it's a daily bonus which provides a small buff to the gained LP and skill XP.
- Storage chests tags (you can set icons on your chests to indicate what's inside).
- Minimap.
- New character faces, hairstyles and bodies (all of them have been redrawn to be of higher quality and with more details).
- Mechs made available in PvE (will prove handy in boss battles).
PvP-only major features and changes:(for the details please read
the announcement in Steam)
- Time-gating for T3 and T4 technologies temporarily restricting research of advanced tech for a specified time after the wipe. Configured in ServerRates.config
- Oil and Li extractors can now be built inside bases on PvP servers providing a reliable alternative source of these resources (similar to how it works in PvE but with a distance restriction between the extractors, and lower efficiency/slow extraction).
- Player loot system change: the vanilla version of the game will no longer drop players' equipment on death (armor and devices such as power banks are saved but take a slight durability penalty instead). This is an experimental change and we will analyze its effect on gameplay and player retention. Configured in ServerRates.config
World events: - Boss battle (Pragmium Queen).
- Meteorites crash.
- Falling space debris (aka "spacedrop").
- Native creature migration.
New creatures: - Pragmium Queen (boss).
- Floater (new monster used in events).
New weapons and ammo: - Bolt action rifle (T2).
- Light rifle (T3).
- Crossbow (can be crafted without using workbenches, T1).
- Stone tipped arrow.
- Iron tipped arrow.
- Grenade launcher (single shot, T3).
- Multiple grenade launcher (5-shot, T4).
- HE grenade ("HE" stands for "high explosives").
- Incendiary grenade.
- Freeze grenade.
Other changes to weapons & combat in general: - Plasma rifles are made significantly cheaper, also their damage is slightly increased since not all plasma particles hit the target due to spread, thus making the damage lower. With these changes now plasma is super powerful at close range but quickly loses its efficiency as distance increases.
- Damage for (shotgun) pellets/buckshot is slightly increased to counteract spread. Still, this type of ammo is designed purely for close range.
- Certain creatures now have ranged attacks. For now only a few but we will see how it plays and possibly add more enemies with ranged attacks in the future versions.
New non-combat items: - Pragmium hatchet.
- Pragmium heart (can be obtained from Pragmium Queen).
- Blue herbs (can be gathered in the swamp biome).
Medicine: - Substantial balance improvements to crafting of medical items.
- Hemostatic medicine is more effective now.
- Painkiller is now crafted from just red herbs making it more accessible.
- Stimpack is now crafted with blue herbs which only grows in the swamps adding more value to this area of the map.
Vehicles: - Battle mechs rebalanced slightly to better distinguish their roles. Skipper—light, fast, maneuverable. Manul—heavy and slow, but well armored.
Food & Farming: - Planted flowers now won't wither in just 1.5 days like other plants, since flowers are supposed to be a decoration they will last for 5 days (real-world time) before withering.
- Fridges rebalanced—small fridge (T2) doesn't require electronic components now (only using regular wire instead). Large fridge is now made more efficient (10x -> 12x food lifetime).
- Meat jerky is now much faster to craft (in the drying cabinet) as previously part of the meat was rotten by the end of the process, not anymore.
Technology: - New technology groups: Decorations (T2) and Decorations 2 (T3).
- T3 and T4 research LP costs reduced.
- Significant changes to existing groups—many of the tech nodes are moved around for better progression and balance.
- Oil refinery moved from Xenogeology to Industry 3, the Xenogeology group is now purely for resource acquisition.
- All technological trees related to weapons have been changed significantly.
- All components are now crafted in batches of 10. Also, the price has been adjusted to make them cheaper overall (this is especially important for T3 and T4 reducing grind by a lot).
Industry: - Mineral processing plant is now 3 times faster (30s -> 10s for ore processing), which means you won't have to build so many of them. At the same time, electricity consumption has increased slightly from 2 to 4. Overall the efficiency has increased by about 33%.
- Flux powder is now crafted in batches of 5 with adjusted crafting time. Overall it is now more than 2 times faster to craft.
- Mining explosives are now cheaper to craft (gunpowder 100 -> 50).
- Many recipes related to chemistry have been made significantly cheaper to make later technologies in T3 and T4 easier to access.
- Copper is more useful now—some recipes have been changed to replace iron/steel with copper to give it a bit more use.
- Rebalanced extraction speed of petroleum oil, extraction speed of lithium salts, processing speed of oil refinery, and engine generator power output.
Skills: - "Conventional weapons" and "Melee weapons" skills are now easier to advance (you will gain levels faster and get more LP).
- Planting a resonance bomb will now correctly provide x2 XP for "Heavy weapons" skill (same as planting a modern bomb).
- Planting mining explosives will provide some "Heavy weapons" skill experience.
- "Heavy weapons" skill was reworked to provide different bonuses and made available in PvE. You can advance it by using new grenade launchers, mech weapons, and explosives (including mining explosives).
- Reduced damage bonus for all ranged weapons skills from +10% to +5% maximum, to level the playing field between new players and and those with a lot of playtime.
- Removed +5% bonus of the last level for survival skill, now the effects are directly proportional to its level.
New player built decorations: - Piano.
- Incense shrine.
- Bear skin rug.
- Toilet.
- Sofa.
- Table.
- Bookshelf.
- More banners (3 variants).
- Large vase (3 variants).
- Folding screen.
- Coin pile (2 variants).
- Throne.
- Bathtub.
[see part 2 below]