Here's a link to the files you'll need for your client.
I updated the mod install process to be a little easier, now just download the one zip file below, open it, if you installed cryofall through steam, copy the Mods folder, and ModsConfig.xml to your C:\Users\*****\Documents\AtomicTorchStudio\CryoFall folder. This has tech expansion, and the required stack mod.
If you didn't install Cryofall through steam, it's the same process but the Modsconfig.xml, and Mods folder should go in your Cryofall directory then.
Download link for mod
https://drive.google.com/file/d/1SGzVeSu7vrvGnYLoyYn-LHmfSU48zg_6/view?usp=sharingDiscord for our mod and server running the modpack
https://discord.gg/EzrvvC85nKI have to note, the files supplied are for client only, if you want to host a server with tech_expanded, join our discord and PM me for the server side files.
Contents of mod
New tiers of raiders, lighter tier raiders with metal/leather armor equipped with 10mm SMG, bolt action rifle, and double barrel shotguns
heavier tier raiders with assault/military armor equipped with heavy MG, light rifle, and military shotguns
Added tribesmen , leather tier armor armed with crossbows, replaces raiders in the wild.




Ammo
Many new ammo types to accommodate the new weapon and weapon types
Explosive ammo, as well as explosive crossbow bolts ( used only for mining )
Please note there is only one type of explosive ammo that does greater than 1 damage to structures
this is intended to keep explosive ammo from being used as a method of raiding
explosive rounds are more intended for combat against heavy armor, or large groups
All ammo types now have their own trace effects
Taser rounds for rifle, smg, and pistols. cause dazed effect and stun target, deals minor damage
Hydroshock rounds are hollowpoints with a little bit of armor pen.
Hollow points are great against unarmored targets
Depleted Uranium (DU) rounds deal minor rad damage, and heavy armor pen damage.
HEAT rounds are incendiary rounds, minor armor pen, major heat damage
API rounds are high pen shotgun slugs
EX - Explosive
Rifle rounds
7X39 rounds are balanced to be less effective then 7x62 rounds, similar to comparing SMG to rifle rounds
7X62 rounds are balanced to be much more effective and costly to produce than 7x39 rounds
.30 FMJ (30-06) powerful rifle round, comparable to 5x45 with less range
4.7 rounds ammo for HK weapons, has higher stopping power than 5x45
5X56 more stopping power than 5X45
5X45 rounds less stopping power than 5x56 but more range and armor pen
.300 rounds ( standard cryofall rifle rounds, very powerful )
.577 T-rex rounds, designed to stop the charge of large animals, devastating fire power and recoil
Honred pragmium shards, fired by a specialty weapon, the shards explode on impact causing minor explosive damage
20MM Depleted uranium rounds, autocannon round boasting impressive range, good for taking down armored targets.
30MM Semi-Armor piercing High explosive Incendiary (SAPHEI) Rounds, the name says it all. Even the pragmium queen fears this.
Pistol / SMG
8mm
9mm balanced to fall between 8mm and 10mm ammo, has slightly higher armor pen than 10mm
10mm
.45 cal, less range than a 9mm but more stopping power
.38 SP revolver/ high power pistol ammo
5X7 - ammo for the FN Five Seven
.357 revolver cartridge, ammo was designed specifically to take down armor targets, painfully.
.44 Mag Relative to the .40 AE round but with slightly more range, less armor piercing capability but still more powerfull than any pistol cartridge below it
.50 AE rounds, ultimate pistol cartridge
.50EM Electro-mag rounds, using a specialized weapon system that instead of gunpowder, uses a high energy discharge system within the cartridge to electro-magnetically accelerate the slug
Shotgun
20GA - tigher pattern but less damage than 12g
8A - massive round, deals allot of damage
Needler
Low damage but armor pen comparable to a railgun

Weapons
Added two tiers of spears
stone spear - craftable by hand
iron spear - craftable from workbench, unlocked from Tier I Industry
Ak series weapons re-balance
AK47
Entry level weapon into the AK series
Ak74
newer, more accurate and reliable than the Ak47
Ak103
Newer, more accurate and reliable than the AK74, made of composite components
Ak107
Same design as the AK103 but higher accuracy
Ak12
Modern assault rifle
Ak15
Much higher rate of fire than Previous model AK12
Ak203
Modernized 103, higher rate of fire, overall better gun
Added laser shotgun and laser scattergun
laser shotgun has higher damage with a tighter pattern, faster rate of fire, high energy usage
laser scatter gun is more primitive, very slow rate of fire, huge scatter, huge energy consumption but available early in tier 3
Added Auto plasma rifle
Doesn't have spread shot but instead offers high rate of fire
Added new beam rifle
Deals heavy radiation damage. Fires a constant beam, can also daze and cause the target to become sick
Added Toxic, Broad-head, and explosive arrows
Toxic arrows deal toxic damage similar to an 10mm toxic round. Broad-head arrows are great for unarmored targets
Added flak cannon for behemoth mech
fires small artillery shells, medium rate of fire, low damage.







Alien weapons can only be found in space debris drops





Thermo-Pragmium Bomb
It might seem OP, but it doesn't penetrate armor, and each nuke requires a prag heart.
yields the same blast radius as a prag node.
This bomb would be ideal for weakening the outer layer(s), then punching through with res bombs
Most of the new weapons can only be acquired by crafting them at the machining table. The parts for these guns can be found in multiple ways
Sometimes from boss drops ( raiders), weapons crates ( which spawn in the raider bases) supply crates will sometimes give parts
Rare but sometimes found in garbage piles





The new energy weapons are somewhat different, in that their parts can only be found in space debris drops,
and very rare but on bosses (raiders)


Added new mineral, uranium and uranium ore

Structures
New lockable steel crates, large and small, unlockable in tier II and III construction
New large safe, unlockable in tier III construction
new tier Super Heavy structures, unlockable in tier 5 Advanced industry
Walls floors doors and gates
Very strong, twice that of armored steel, but very expensive
Increased production speed of all machines / crafting stations
Increased storage of fridges and slightly increase to freshness keep of large fridges
Increased solar panel electricity production
New crafting stations
Added new ammo bench, can craft all standard types of ammo, as well as advanced ammo for craftable weapons
recipes in X5
Can also craft nitro / black powder in X5


New storage




Vehicles
All mechs inventory size increased
New mech, Scout. Has less damage resistance than the skipper, and higher fuel consumption, but moves twice as fast and boasts a huge cargo capacity, also has brighter lights for scouting.
Added hoverboard Mk3, lighter, much faster version of the Mk3, much less armor and higher crafting cost, has medium cargo bay
Added small cargo bay to Mk2 hoverboard

Working on new sprites for the scout mech but it's difficult

Misc
Added crafting recipe to mineral processing plant, converts ore+copper ore to stone
New drones and controller

