When defining a new WeaponFireTracePreset, would "tracespeed" dictate the speed of the projectile??
example
public static readonly WeaponFireTracePreset HonedPragmiumShard
= new WeaponFireTracePreset(
traceTexturePath: "FX/WeaponTraces/HonedPragmiumShard",
hitSparksPreset: WeaponHitSparksPresets.Firear m,
traceSpeed: 40,
traceSpriteWidthPixels: 363,
traceStartOffsetPixels: -10);