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玩Official Global Clan Wars服务器得想法,建议

Started by QQ272168223, January 26, 2021, 03:45:58 AM

QQ272168223

派系系统更改特别成功,红色ID ,白色ID,绿色ID,这样能实现50人以上团战,团战比较刺激,
但派系系统更改后,每个派系多了10个派系基地,每个玩家又有三个。个人基地,满地图上都是基地,没地方采药,传送点也需要耗血,团战也需要很多药品,
所以建议传送点耗血后,可以在两三分种后恢复到原来血量,建议草甸上面不允许建造基地,建议下个版本更新地图,增加高产药材区域等等,药品可以多供应,多打团战,少抄家,
The faction system changes are particularly successful, with red ID, white ID, and green ID, so that team battles of more than 50 people can be achieved, which is more exciting.
But after the faction system is changed, each faction has 10 more faction bases, and each player has three more. Personal bases, there are bases all over the map, there is no place to collect medicines, teleportation points also need blood, and team battles also require a lot of medicines.
Therefore, it is recommended that after the teleport point consumes blood, it can be restored to its original blood volume after two or three minutes. It is recommended to pile up construction bases on certain areas. It is recommended that the next version update the map, increase the area of ΓÇïΓÇïhigh-yield medicinal materials, etc., and more medicines can be supplied. Fight more teamfights and ransack home less,

ai_enabled

Hello!

Thank you for your feedback!
We've checked the world on the Global Clan Wars server regarding how many land claims are there. It's 675 currently, which is comparable to what we saw in previous big update launches (e.g. A27, A25). It would be worrying if the number was 1000+.
Regarding the medicine, as I've mentioned in another topic, we've already improved this in the latest patch:
Quote
- PvP: as a temporarily measure to improve the balance, we've increased amount of green herbs received per gathering from 1-2 to 2-3 and increased their spawn rate (from 20 minutes interval to 15 minutes)
We will gather more feedback and consider further improvements.

Regards!

QQ272168223

黄色蘑菇最少,草药汤,自疗效果加百分之30那个,就需要这个蘑菇,粉黄色小蘑菇
The least yellow mushrooms, herbal soup, 30% of the self-healing effect, you need this mushroom, pink small mushroom

ai_enabled

@QQ272168223, do you mean the mushroom spawn rate is too low? You cannot gather enough to craft herbal medicine and medical tincture?


ai_enabled

We're not planning to change the mushrooms spawn or any other resource spawn now. It's exactly the same as it was during A27-A28 versions of the game.
The green herb spawn was increased for PvP servers only with the purpose to help with teleports. As we can see, the problem with teleports is resolved now.

betocorp

Quote from: ai_enabled on January 28, 2021, 06:43:53 AM
We're not planning to change the mushrooms spawn or any other resource spawn now.

We cant craft enough herbal meds/medkits to heal because the lack of redherb/murshroom, we are healing after teleport with bandages, we can craft 3big chests of bandages but dont even have enough mushrooms for few stacks of tinkture/herbalmed.
Having to use 7bandages with all cooldown time after teleport is a bit silly.

Lurler

It makes sense that there is a cost associated with using teleports. Especially for a large clan, otherwise it essentially makes the entire map pointless. We have recently increased the drop rate of green herbs, but it is likely we won't be boosting it more.
Bottom line is - it is important to choose when to travel by using teleports and when not to.
Still, we are certainly open to changing the balance based on more feedback. So thank you for sharing!