Events - Introduced boss spawn delay in PvE (20 minutes) to give players enough time to arrive and prepare for the event
- The boss will despawn instantly after the event timer is expired
- Killing boss minions (especially Thumper) will count much higher towards the boss score, so playing a support role now provides a proper reward when the boss is defeated
- Boss minions will despawn when too far away from the boss. Also, a teleportation effect is displayed when the boss and its minions are spawned/despawned
- Learning points for boss victory are provided proportionally to the number of the allocated loot (which is proportional to the amount of total damage dealt to the boss and its minions)
- Several events were rebalanced to make them more useful now (e.g. Sand Tyrant boss and both migration events are a good source of keinite)
Food - Cactus drink now gives more water and food
- Coffee cup now gives more water and provides the Energy rush status effect for a longer duration
Technology groups - New "Exotic weapons" tech group (T5)
- Changed T4 and T5 electricity-related technology groups to accommodate newly introduced tech in T5
- Moved canning from T5 to T4
- Moved some individual tech nodes around for better progression and balance
Status effects - Heavy laceration (a new status effect that can be inflicted by strong creatures)
- Status effects such as Toxins and Bleeding were made much more damaging to creatures but will expire much faster (so you don't have to wait for minutes until your prey is dead from such effects)
Map - Minor improvements to the map (generally just small fixes of geometry and props, nothing breaking this time)
Visual changes - A lot of existing items, world objects, minerals, characters, plants, props, etc. have been updated with new visuals to make them fit better with our current visual style and to bring their quality to our current standard
- New cliffs visuals
- Adjusted item icon plate positions for crates and fridges to make them visible when placed behind the walls
- Negative stat modifiers (by status effects and character origin) will appear in red color
Containers & input/output - Bioreactor now has 4 slots instead of 1
- Gasoline generator now has two slots for input and output allowing you to put more canisters inside
- Water pump and cistern have more input and output slots
- Canisters are now crafted in batches of 5 (yes!) and they are much cheaper
- Increased barrel and cistern speed when adding/removing liquids
Misc - Power grid efficiency penalty decreased from 5% to 2% per extra land claim in the base
- Medkit and Stimpack provide slightly more healing now
- Solar panels no longer require pragmium. So they are much more accessible making them a very good mid-to-late-game choice for energy production. Optical components also no longer require pragmium. But as compensation for making solar panels much more accessible, their durability decreased from approximately ~7 days to ~5 days (real-world time)
- Armored safe layout changed to require two vertical tiles
- Floor tiles are now roughly 5 times cheaper to build
- PvE: Relocating floor with toolbox will reduce its durability only slightly
- Optical components no longer require pragmium to craft
- Hunter tools are cheaper to craft
- Pragmium sensor is cheaper to craft
- Medical station is cheaper to build
- Metal armor recipe is now simplified, it does not require flux powder separately now, but instead of iron it requires steel
- Increased deconstruction speed with a crowbar
- Added weapon ready delay when entering a mech to make it consistent with regular weapon change (doesn't apply to hoverboards as the weapon is not changed when entering it)
- Reworked door access editor to make option "opens to everyone" separate from other options
- Improved client console autocomplete
- Added unlocked structures number to Construction menu
Props - New broken gate prop
- Existing props improved
- New external wall type added in certain radtowns
QoL - When you send drones to mine a mineral or cut a tree, they automatically reserve space in your inventory to prevent a situation where there is no more space for them to return
- Improved crafting amount selector—after entering the number just press Enter key to start crafting it
- Added outline when selecting a structure for relocation
- Added outline for construction site when mouse over
- Various minor visual improvements
- When dropping an item on the ground by pointing on a tile too far away or that has obstacles, the item will be dropped in the closest available tile to the character
Server rates config improvements - By a popular request—added new server rate setting "ItemStackSizeMultiplier"—multiplier to adjust the item stack size (useful for high rates servers but will inevitably affect power generation balance as well as PvP balance and other aspects of the game)
- New "WorldEventDelayMultiplier" allows adjusting when certain world events (like boss spawn) should start on the server after the world creation/wipe
- Confusing "PvE" setting was replaced with "PvP" setting (to make your server PvP just set it to 1)
Technical changes - Replaced outdated ambient occlusion option with an optimized approach. The previous option barely affected the game visuals and we found a more optimized approach to achieve similar results
- Added proper error message for missing KB3063858 in Windows 7 (.NET 5 dependency)
- Game executable files now signed with the code signing certificate from Sectigo to prevent false-positive detection by antivirus software
- Updated NoesisGUI to v3.0.11
Fixes - PvP: it was not possible to plant a bomb near some structures (e.g. above the destroyed wall/door)
- When respawn menu appeared while the chat menu is opened, it was not possible to respawn
- Biomaterial collector: if there is not enough space in the inventory, the collected biomaterial vial was lost
- Fixed slugs description which incorrectly stated that they had high stopping power
- Dropping items on the ground sometimes fired the active weapon/used the active item from the hotbar
- Other various small fixes
Important - This update is compatible with the savegames from the with previous (A29) version savegames (no wipe is necessary)
- Community server owners can choose whether to update (
server update guide) or not (we're providing legacy A29 client version in Steam Client -> CryoFall Game properties -> BETAS tab)
- Some mods are not updated by their authors for this version. Feel free to contact mod authors to ask them to update their mods
And finally, please consider leaving an honest review for the game on Steam if you haven't done so yet. Thank you for playing CryoFall and always supporting us!