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VoidExpanse - Patch notes v0.9.x

Started by Lurler, July 24, 2014, 04:11:09 AM

ai_enabled

Thanks for reporting. Fix will be available very soon.

ai_enabled

The v0.9.7c released today provide hotfixes for reported issues.

Lurler

VoidExpanse is updated to v0.9.7c.

This will be the last patch of v0.9x version. It solves all reported issues and should be stable and give us time until the next big release.

=== VoidExpanse v0.9.7c ===

New features:
   * New API functions (as requested on the forums)

Changes:
   * Aurora hull is now a little bit bigger

Fixed:
   * Business Station upper Dock does not work
   * Tooltips eat memory
   * Server crash
   * Server hogs memory (Mono)
   * Crash on exit
   * Quest issue
   * Item count selection dialog crash
   * Savegame info metadata is broken





Lurler

#33
VoidExpanse is updated to v0.9.8.

Apparently v0.9.7 wasn't the last version of 0.9.x branch :)

=== VoidExpanse v0.9.8 ===

New features:
   * Add load/new Server start arguments
   * Command line argument for launching the server so it could autoload from a particular save slot.

Changes:
   * Changed build naming, now [game]_[version]_[platform]
   * Console commands improvement
   * Updated the credits to include people who made a great contribution to the game
   * Retina and other HiDPI screens support improved (check "Screen pixels density" option near "Screen resolution" if you have Retina display)
   * Peformance significantly improved on Fastest and Fast quality levels (for slow PC)

Fixed:
   * Offline players seem to continue updating Star System
   * The yellow stash boxes with guards spawn in the first system (they shouldn't)
   * StarSystem Map scale bug
   * Slaver kidnap mission problem
   * Mac launch issues - black screen

Known issues: disabling Post Effects on Mac decreases performance.

kyokei

#34
Very awesome!! will update kunix tonight and also monitor the cpu usage :D
Just missing a -autoupdate function now :D /tease

FlessenGreendart

I've noticed 0.9.9 has come out in experimental. What changes have been made in that?

Lurler

Quote from: FlessenGreendart on August 28, 2014, 05:37:29 AM
I've noticed 0.9.9 has come out in experimental. What changes have been made in that?
A few bugfixes.

FlessenGreendart


Lurler

=== VoidExpanse v0.9.9b ===
Seriously, these new versions just keep coming and coming! :)

Changes:
   * NoesisGUI updated to v1.1.11
   * Scripting API change: OnShipKilled() now depricated in favor of OnShipDestroyed() which now receives caster_id (killer ship id)
   * PPAA antialiasing for user interface when MSAA not available

Fixed:
   * Server writes to CLIENT log on Mac
   * Key reassigning bug
   * Various AI scripts issues
   * Check connection issues
   * Crash on exit
   * Some quests can be received again bug
   * Turret firing in circle
   * Other issues reported on the forums

FlessenGreendart

You guys are really motoring through versions!
It's good to see these bugs being so quickly addressed  :)

Hammish

While it didn't impact me directly, thank you for the mention to the scripting API up there.  Nice to get a heads-up on the changes both to the game itself and the inner workings.

And like Flessen said, good job cranking through all the bugs!

ai_enabled

VoidExpanse v0.9.9d released today as hot fix for several small issues, sometimes leading the game server to crash.
Please update if you experience any problems while playing.
Regards!

Lurler

Glad to hear that guys! Thank you for supporting us! :)

Tchey

Thank you for the bug squeezings, and for the updates, and for the patchnote everytimes it matters.
http://jeux1d100.net/blog/

Tchey

Are you planning to release 1.0 series after 0.9, or you will go to 0.10 ? When is 1.0 ? What is the content planned for 1.0 according to your new knwoledge and timetable ?
http://jeux1d100.net/blog/