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flickers buttons [0.9.6 - 0.9.8] [main menu] [SP]

Started by Nitro, August 15, 2014, 03:10:29 PM

ai_enabled

Thanks for testing! Did you try to switch to desktop and back to the game (with Alt+Tab)? It helps for us resolve issue on video (screen render should refresh).

About the rendering - I'm sure rendering result is 99% same for OpenGL and DX9 (when there are no issues), maybe the GPU driver has different gamma settings for OpenGL and because of it game looks different. The reason why DX9 chosen as primary renderer on Windows is that OpenGL is relatively slower and less supported by some GPU's (especially older Intel integrated). On Mac and Linux we utilizing OpenGL and game looks exactly the same as on Windows with DX9.

Nitro

  I have update game to 0.9.9 version with some problems (http://forums.atomictorch.com/index.php?topic=263.msg1754#msg1754).. nevermind i test start game with commandline opengl parameter and have here is (https://www.dropbox.com/s/zwh6l53vke3mryu/VoidExpanse%202014-08-29%2016-58-44-171.avi?dl=0). After alt+tab i see nice picture on the screen (https://www.dropbox.com/s/ap1to1asetqmezv/VoidExpanse%202014-08-29%2016-59-14-015.avi?dl=0).  :D no blinking!  Btw logs here (https://www.dropbox.com/s/h4ciinzfdnbos2k/Log_VoidExpanse_Server_2014-08-29_17-06.zip?dl=0) and here (https://www.dropbox.com/s/do19c5ebx9slhi3/output_log.zip?dl=0).

  And then I started the game as normal through the launcher. First start game crashes (https://www.dropbox.com/s/8nqml0n8een2n8w/VoidExpanse%202014-08-29%2017-22-17-218.avi?dl=0) without any messages. I try second start and watch again the exact same picture (https://www.dropbox.com/s/7g6oo505kxbw7wn/VoidExpanse%202014-08-29%2017-25-21-296.avi?dl=0).  :-\
  Logs here: launcher logs (https://www.dropbox.com/s/srcsp9dytasdqje/Log_AtomicTorchGameLauncher2014-08-29_17-22.zip?dl=0) and game logs (https://www.dropbox.com/s/bhfow6l5bwpvexl/Logs_1.zip?dl=0).

Do you have any more ideas of what can be done? I'll try to help..

ai_enabled

All right, now we know the issue is present only with DX9 renderer.
I will report about it to GUI library team and wait for their response.
Thanks for testing!