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VoidExpanse - Patch notes v1.0.x

Started by Lurler, January 27, 2015, 03:40:29 AM

Lurler

VoidExpanse v1.0.x Update patch notes.

Yup, that's right. The 1.0.x is here! Still in experimentals though. As always, see the list of changes below.

Note: achievements are not yet enabled. They will be available with the next small patch, probably with stable release.

=== VoidExpanse v1.0.0 ===
New features:
   * Added achievements to the website and steam.
   * New music track.
   * Completed localization logic.
   * Pirates are now much smarter and may retreat from a futile fight with another NPC.
   * Added muzzle flashes for energy weapons.
   * Other small additions.

Changes:
   * Balancing changes.
   * Russian localization almost entirely finished, still some corrections to the texts are required.
   * If an NPC kills another NPC there will be no drops.
   * Other small changes.

Fixed:
   * Female NPC & localization issues.
   * Loot.
   * Holodeck and science points.
   * Script issues.
   * Fire origin on Aurora and Boomerang hull.
   * SP/MP missions.
   * Memory leaks.
   * Escort missions / following NPCs.
   * Quest item moved to Storage and can't be equipped again after hull switching.
   * Server icon not copied into the game build for Windows.
   * Game freeze on docking, breaking savegame.
   * Projectiles firing through the objects.
   * Various other issues.

=== VoidExpanse v1.0.1 ===
New features:
   * Target unlock (Shift+R).

Changes:
   * Experience progression and scaling.
   * Mining experience and money earning by selling resources rebalanced.
   * Extended targeting radius (R key) - it will lock on the closest to the cursor enemy.
   * Slow projectiles like nuke missile, don't inhere the shooter ship velocity now.
   * Russian localization include voices!
   * Various performance optimizations.

Fixed:
   * Localization issues.
   * "New npc" instead of NPC names in escort quest.
   * Stingray Mk2 engine trail position fixed.
   * Anti-hive weapon not dealing any damage.
   * NPC name not being displayed in the locked target display.
   * Generic quests re-added (only "escort" quest was available in 1.0.0).
   * Character generation - wrong number labels.
   * Huge UI controls memory leak.
   * Autopilot issues.
   * Some projectiles remains in space.
   * Removed ALL debug code! :)

=== VoidExpanse v1.0.2 ===
New features:
   * Achievements! Yay!

Changes:
   * Experience curve adjusted. Hopefully it is the last time we need to introduce any changes here.
   * Server descriptions.
   * Background now can be dimmed if it's too vibrant for you.
   * Key rebinding improved, now you can assign key which is already used.

Fixed:
   * AI pathfinding stall
   * "Cannot reach destination" if navpoint is inside any space object like asteroid + other autopilot improvements
   * Multiplayer "sort by" doesn't display default value
   * Experience meter doesn't update
   * Localization improvements

=== VoidExpanse v1.0.4 ===
New features:
   * New item comparison tooltip - now shows +/- values.

Changes:
   * Mining experience adjusted
   * Key bindings, now non blocking
   * Multiplayer saves from non-dedicated server now stored in the user documents
   * MP: Ship stats update is now a configurable option.
   * GameServer processor resources / memory usage is reduced drastically
   * Group invite notification added
   * Some more signposting to make certain things easier to figure out
   * Topics list is dimmed during an active conversation
   * Notification time increased
   * New screenshot notification
   * Stacking consumables on pickup

Fixed:
   * Lots of fixes to in-game texts
   * AI pathfinding stall
   * Typing quanity when moving items doesn't update the price
   * Mac/Linux fixes
   * Pause issue
   * Hardcore death doesn't display player ship explosion
   * Radar offline/interference

I hope you enjoy this update! ^_^

It should be the last version in this branch, hopefully :) (fingers crossed)

madpinger

#1
Is the mod support getting to where it's fairly static now then ?

Sounds good tho, I'll update and give it a play ^.^

*edit* Nice "Incompatible" image across my save :3  Figured as much, but worth a shot ^.^
Time for a diff build,  did fighter last game.  lvl 118.

Lurler

Quote from: madpinger on January 27, 2015, 06:54:56 AM
Is the mod support getting to where it's fairly static now then ?
It should be, yes. I don't think there will be any major changes before the release, so, feel free to safely tinker with the game now :)

madpinger

Nifty, it'll be a bit before I can tinker tho,  have dev project on commission atm so can't say I'm looking to do more code for fun just now.
Hopefully others will take that as a queue to get going tho :3

Come on ppl, I know you're out there.  Nothing to say about the patch >:

So far, can't say I've ran into anything worth note in the patch.  I shoot things and they explode.  All as would be expected thus far :3

Hammish

I'll make sure I get BTC up to snuff if anything needs to be changed, probably over the weekend. :)

Lurler

New VoidExpanse update v1.0.1 is out! I've update the first post to include the list of changes.

djs4000

Congrats on getting everything ready for the steam release! Everything is looking good.   :D Any plans on adding Steam Workshop support for the mods? I have no idea what that entails (and I'm sure it'd a be good bit of work), but it would be such a boon for the modding community on this game.

Lurler

I mentioned that somewhere before, but essentially we'd like to add it, but it will definitely not happen until after the release, otherwise we'd have to push the release even further.

ai_enabled

#8
Forgot to mention ΓÇô VoidExpanse v1.0.1 now is stable version!

Lurler

I updated the first post with the list of changes from the last v1.0.2 update. Still experimental, but if you feel like it - give it a try. The main thing is the achievements. And if everything is well that will be the last version we release until after Steam launch. But we will not introduce any new features until the Steam release, only bug fixes if needed.

InVasMani

Anyway to revert back while keeping my old previous save file to a stable version didn't realize I could no longer connect to the US server at patching to latest experimental build. Is my character saved server side so just reinstall perhaps?

ai_enabled

#11
Quote from: InVasMani on February 04, 2015, 01:31:13 PM
Anyway to revert back while keeping my old previous save file to a stable version didn't realize I could no longer connect to the US server at patching to latest experimental build. Is my character saved server side so just reinstall perhaps?
Sure, you can downgrade with our game launcher or just by downloading previous version from our website - it's still there.
About the game server - we are updating it only when releasing a new stable version... anyway, soon we plan to stop hosting official public server, as we get more public servers hosted by the community, and we can't host enough capacity for thousands of Steam users who will purchase our game. The official public server with only 64 player slots was there only for testing during the alpha phase...

InVasMani

Ahhh ok guess I may as well just play single player with experimental in mean while then so hard to say when a reliable public server will crop up at this point in time. It would be nice if you could use your single player saves some how for host or client in the future even if you could only partially use portions of them due to the random seeding aspect of creating a single player or hosted game.

ai_enabled

Quote from: InVasMani on February 05, 2015, 09:27:36 AM
Ahhh ok guess I may as well just play single player with experimental in mean while then so hard to say when a reliable public server will crop up at this point in time. It would be nice if you could use your single player saves some how for host or client in the future even if you could only partially use portions of them due to the random seeding aspect of creating a single player or hosted game.
If I understand you right, it's already implemented - you can use savegame from the multiplayer server in singleplayer game and vice versa. You just need to copy it from multiplayer server saves folder to the singleplayer saves folder.
Regards!

InVasMani

Happen to know what default file locations are for these? That would be helpful to know.