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MoreItemsPack [0.1.1]

Started by deseven, April 04, 2014, 05:06:17 PM

deseven

Title: MoreItemsPack
Image: link (http://dl.dropbox.com/u/943974/mip-screen.png)
Author(s): deseven
Description: more items :)
Mod version: 0.1.1
Game version: 0.7.8/0.7.9
Game mode: all

Just to start with something and to motivate other people to start making mods :)
This tiny mod adds some new items.

Features:
- quality division for (almost) all standard items
- high density fuel tank
- antimatter generator
- antimatter engine
- light laser XL
- rotary AC 20P CU

How to install:
1. Put mip.mpk to the "Mods" folder.
2. Open "ModsConfig.xml" in any text editor.
3. Put line "<mod>moreitemspack_0.1.1</mod>" after line "<mod>core_0.1.0</mod>".

Download:
MoreItemsPack 0.1.1 (http://dl.dropbox.com/u/943974/mip.mpk)
Changelog (http://dl.dropbox.com/u/943974/mip-changelog.txt)
Heaven is out of reach, hell is in sight.
Give it up. Learn to let it go.

Lurler


DLirry

I tried it out, and it's really great one! Good balance, nice communistic icons =)
Though, "Light laser XL seems like cheating) It makes killing pirates too easy, like a child's play.
Maybe, it'd be fair to give pirates this weapon to defend themselves?
Doubting yourself is the only path to perfection

deseven

I didn't think about game balance (yet), this is just a quick try to make sure that it's possible to create mods right now.

P.S. Эй, это не коммунистические звезды, просто из меня хреновый дизайнер :)
Heaven is out of reach, hell is in sight.
Give it up. Learn to let it go.

Lurler

Quote from: deseven on April 05, 2014, 12:40:35 AM
I didn't think about game balance (yet), this is just a quick try to make sure that it's possible to create mods right now.
It is certainly possible! :)

Quote from: deseven on April 05, 2014, 12:40:35 AM
P.S. Эй, это не коммунистические звезды, просто из меня хреновый дизайнер :)
This is an english speaking forum, so please don't include replies in other languages.

deseven

Quote from: Lurler on April 05, 2014, 01:20:03 AM
This is an english speaking forum, so please don't include replies in other languages.
Then you should probably add some forum rules.
You're the boss, sorry for that.
Heaven is out of reach, hell is in sight.
Give it up. Learn to let it go.

deseven

Heaven is out of reach, hell is in sight.
Give it up. Learn to let it go.

DLirry

This mod made me think, that, maybe, we need a section in forum, something like "Mods showcase", like the one here:
http://tes.ag.ru/skyrim/mods/
This mod is pretty good, but no one can find it because it's hidden deeply in forums.
Doubting yourself is the only path to perfection

deseven

Yeah, but i think that just a forum section is not enough.

Check out bukkit dev site (for example - http://dev.bukkit.org/bukkit-plugins/grief-prevention/).
Every plugin here have it's own information page, wiki, files directory and issues tracker.
Which is really really nice.
Heaven is out of reach, hell is in sight.
Give it up. Learn to let it go.

Lurler

It's nice, but we simply wouldn't be able to manage that. If we start managing plugins then we wouldn't have time to make the actual game...

Tchey

Hi,

I think it's good enough, i find it obvious to have mods in mods section of the forum, it's not like "it's hidden deeply in forums".
http://jeux1d100.net/blog/

deseven

Quote from: Lurler on April 08, 2014, 01:53:29 AM
It's nice, but we simply wouldn't be able to manage that. If we start managing plugins then we wouldn't have time to make the actual game...
It could take not too much of your time.
You can contact Curse Network authors directly and if they will show some interest in your game they can provide you a ready-to-use platform for mods and other community goodies (as they did for bukkit and many other commercial or non-commercial projects). But of course it can be a plan only for some distant future.

What can we do right now? Well, forum section is the easiest way, but it's not very flexible and you'll end up with either wasting too much time for moderation or having semi-ordered chaos.
I think it's far more better to have an organized catalogue for mods, but there are no freely distributed engines for that. You can take one of the very powerful engines such as modx or drupal and build something on top of that, but it still requires too much work time.
Or you can wait until someone from the community do something like that for you. Actually, i can do that (i'm working as a linux admin and a web developer), but i'm not sure right now that my effort will do any good for me (i mean i'm not sure whether such catalogue is needed by someone or not). Also i'm not too good in design, so i definitely need some help.

However, it's up to you how you'll support the community.
Heaven is out of reach, hell is in sight.
Give it up. Learn to let it go.