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MULTIPLAYER: Trading with other players.

Started by Cybermind, April 26, 2015, 03:14:45 AM

Cybermind

It would be nice if you could open a trade window with other players. Both players have to click "ACCEPT" after anything changed in the trade. Furthermore, if you trade with other players in a station you can trade anything you could store in a station or in your ship :-) It is kinda annoying that my friend can't give me a ship, only drop stuff in a crate when in space :-(

Cybermind

Nevermind, we don't play VoidExpanse anymore because we can't trade important stuff like ships and credits between players. It ruins the game for us as some want to be traders and others mercenaries. And trading is not so good when you can't get prices at other stations before you go there you have to find a broker first, and you don't get experience for being a trader which I think you should seeing that it can be a carriere in the game.

MenschMaschine

[Sarcasm on]
If i cannot exchange the rims on my car, which i bought because i really like it,
then i just don't drive my car anymore, because now i hate it.
[Sarcasm off]

If you go to your local supermarket tomorrow, you also do not know about the exact
prices there, before you arrive, do you stop going there then?
You do know the rough pricerange, sure, but that is the same in VE.

Let's say you arrive in a system with 3 stations, press a button and a window pops up.
In it, you see all prices of all stuff you can buy at all three stations.
Even though in a VE-reality, it would be pretty probable to have such a system,
where is the adventure in VE as a game if you had such a system? Where is the risk?

You almost certainly would end up calculating all in advance, fly to a a neighbouring system to see,
what the prices are -there, then fly back, only to find out the prices have already changed again,
rinse and repeat...

About trading ships... That would probably require some big codechanges, as we cannot even "carry" them in
our cargohold, and if we could, then we all would surely have at least three, one big, slow trader,
one fast agile hunter and one ship that can do a bit of both hunting and trading.

Then, as needed, we just switch at the next station if a quest or a system is too difficult or something like that.
That would kinda ruin the gamemechanics, would you not agree?
No Berries!

loudent

Quote from: MenschMaschine on May 24, 2015, 10:30:05 AM
About trading ships... That would probably require some big codechanges, as we cannot even "carry" them in
our cargohold, and if we could, then we all would surely have at least three, one big, slow trader,
one fast agile hunter and one ship that can do a bit of both hunting and trading.

Then, as needed, we just switch at the next station if a quest or a system is too difficult or something like that.
That would kinda ruin the gamemechanics, would you not agree?

I don't see it requiring a log of code to change. In fact there's just probably a check somewhere during the item transfer event that checks specifically if it's a hull and disallows the transfer to your ships hold.

If not it would get trickier but still relatively simple. You could add in a "packer" that transforms hulls into a ship "item" that could be later used to "unpack" a regular hull in another system.

It's not something that I care about either way. I have hulls stashed all over the galaxy and enough cash to pick up any hull I want at any time.


Cybermind

[Sarcasm on]
If i cannot exchange the rims on my car, which i bought because i really like it,
then i just don't drive my car anymore, because now i hate it.
[Sarcasm off]

Well, that car really gotta suck then if you can't change the rims which is a preeeeetty standard thing to do on a car...