While we are finishing up some infrastructural tasks (we call it "VoidExpanse curse") to be able to actually launch CryoFall here's something I thought could be interesting.

(click to enlarge)
It is the first version of our tech progression in CryoFall.
- All technology in the game is separated into 5 tiers (each horizontal row)(not all tiers are complete at this moment, obviously, there's a lot more to be added in the future)
- Each tier has several groups (rectanbles)
- Each group might required some other groups as its prerequisites
- And each group has a large tech tree inside it with several dozens of individual technologies that you can learn
What we are trying to do is make it so each player pursues completely different path, thus specializing in a very specific field, making them competitive on the server and allowing for social interactions beyond just "kill everything that moves" you see in most other open world online games. Let's see how it plays out
