Recent Posts

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91
Mods / Re: Upcoming unlimited weapons mod and also a Galaxy Market.
« Last post by ninekorn on July 31, 2017, 09:37:54 pm »
Showcasing the market mod. Please Watch the video to see the market features! And leave your comments here or there!

https://www.youtube.com/watch?v=Hp6zYf-7AzM
92
Development discussion / Re: CryoFall - Closed Alpha Test 2
« Last post by p0ki on July 27, 2017, 11:40:41 am »
Hopefully you will be part of the next test as well!
I feel like I missed out on something. Next time I will participate again :)
93
Ideas and suggestions / Re: A few thoughts on the game.
« Last post by ai_enabled on July 27, 2017, 02:35:11 am »
- It'd be nice to have an option to show shortcut numbers on the tool bar, just a little number showing 1 to 0 next to the icons.
BTW, we've added a subtle separation between two groups (5 slots each one) in closed alpha test #2. Not sure if anyone noticed it, perhaps it would be better if we split it into two separate panels.
I also tried to add shortcut numbers now and, in my opinion, it looks too dense and a little bit confusing:
(s1-s5 means press a shortcut while holding the Shift key)
But we definitely could have this as an option.
94
Bug reports / Re: Scripting API items.RemoveItem not recognized as a function!
« Last post by ai_enabled on July 27, 2017, 01:00:33 am »
That sounds cool :-).
95
Bug reports / Re: Scripting API items.RemoveItem not recognized as a function!
« Last post by ninekorn on July 26, 2017, 11:45:35 pm »
Ok! Tested it and it works! Thanks. I can now buy items in the whole galaxy. The items go in the player storage Inside the station where the item was bought and 1 item is removed from the station themselves.
96
Bug reports / Re: Scripting API items.RemoveItem not recognized as a function!
« Last post by ai_enabled on July 26, 2017, 09:54:47 pm »
Hello,

I don't know who wrote API :-)  but it's really unexpected API method name:
Code: [Select]
items.RemoveItemQuantity(int container_id, int item_id, int quantity);
(if the quantity is zero - remove item completely).
97
Bug reports / Scripting API items.RemoveItem not recognized as a function!
« Last post by ninekorn on July 26, 2017, 08:31:50 pm »
Hi,

The Scripting API doesnt seem to recognize items.RemoveItem not recognized as a function! I've also tried station.RemoveItem or generator.RemoveItem or game.RemoveItem but none seem to work. items.RemoveCargo won't work because im trying to remove items from the station shop container. This is for my galaxy market mod.

Thank you in advance.
nine
98
Mods / Upcoming unlimited weapons mod and also a Galaxy Market.
« Last post by ninekorn on July 26, 2017, 03:25:29 am »
Still in the works of course just like the drone mod and follower mod. Ive still got to balance everything for the weapons and Im only done doing the basics of the Energy weapons for the moment.

https://www.youtube.com/watch?v=DKeEzVCNRTc
99
Mods / Re: [WIP] AbyssExpansion
« Last post by Acuru on July 23, 2017, 02:21:21 pm »
Damn. My computer crashed and im now on my old, rusty PC, so propably there will be little to no updates for few next days :C
100
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« Last post by ai_enabled on July 21, 2017, 07:56:38 am »
 2.0.1 is fine. No server-related changes were done.
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