Recent Posts

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Yes, we are planning to add this feature in the future.

But you can already upgrade floors. You can just build a new floor over existing one.
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Ideas and suggestions / I hope the walls can be upgraded, not just demolished and rebuilt.
« Last post by timo on September 14, 2019, 06:17:58 am »
It's really a drain on patience.

 :( :( :( :(
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Ideas and suggestions / Pipeline's
« Last post by gaara on September 11, 2019, 12:58:39 am »
maybe some pipelines
advanced oil pump>>>>cistern>>>>oil refinery>>>>engine generator

water pump>>>>cistern>>>>steam generator
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Game discussion / Re: My melee has been upgraded to 20
« Last post by Lurler on September 10, 2019, 04:23:58 am »
I'm not sure it would work like that.
Can you suggest how to reword what's already in the game? Just one line there.
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Game discussion / Re: My melee has been upgraded to 20
« Last post by qi1989223 on September 10, 2019, 12:22:39 am »
Maybe because translation in Chinese is not good? Maybe we should change the text?
How would you change it?

just like this

特效触发概率(几率加成,20级即为双倍几率) +??%
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Ideas and suggestions / Re: Trading
« Last post by BobTheFish on September 09, 2019, 03:11:10 am »
Thank you for your reply! I had assumed trading was part of your original vision for a normal play-through.

Great to hear you have plans to expand on trading. There are plenty of new things each patch without it, so there's no rush of course, especially if trading is not something everybody is into.
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Game discussion / Re: My melee has been upgraded to 20
« Last post by Lurler on September 09, 2019, 02:25:31 am »
Maybe because translation in Chinese is not good? Maybe we should change the text?
How would you change it?
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Game discussion / Re: My melee has been upgraded to 20
« Last post by qi1989223 on September 09, 2019, 12:29:23 am »
所以我就说了吧。。几率的加成。。。双倍几率。。中文和英文的理解是有一定差别的。
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Game discussion / Re: My melee has been upgraded to 20
« Last post by Lurler on September 08, 2019, 09:16:31 pm »
That's not how it works.

For example your iron mace has 7% to trigger the special effect, so with the skill which gives +100% (effectively doubling the chance) it will now be 14%.
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Ideas and suggestions / Re: Trading
« Last post by Lurler on September 08, 2019, 09:14:44 pm »
While I agree on a premise - not everyone wants to trade and forcing people through quests isn't really a good idea.
Quests are designed to explain things that everyone would be doing during a normal play-through, while trading is completely optional, hence it is not part of a quest.

In regards to map preview of the trading station - it is definitely planned for the future, but currently we must finish a few other things first.

Well, anyway, we definitely want to expand on trading as it's an important part of the game! :)
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