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Mods / Re: Crybox
« Last post by Formifer on Today at 03:09:31 am »
Next update

- More fallout Medicines (Psycho, Mentats, BuffOut, Jet, etc)

- More fallout Drinks

- Finished Exo Power Armor (Only 1 model atm)

- Sound Distance changes have been reverted, as they currently dont work properly, AI_Enabled has stated he may change how audio is delt with in the future, and at such time I will re-add the changes.

- Updated all the nuka-cola's with health regen

- Rebalanced Radiated food/drink, now you should avoid stuffing yourself full of it, seeing as nuka-cola is now super effective in fights, so if you spam it you will easily kill yourself, but if you use it caringly it will still help quite a bit (this may need more balancing)

- Added in new seeds, as this mod is based around scavenging, so some resources are much harder to find and can be gated by larger groups of players, this should allow other players access to some of these resources (atm theres all the medical Herbs, and Water Bulbs)
News and Updates / Re: CryoFall - Patch notes v0.22.x (PvE Update)
« Last post by ai_enabled on Yesterday at 05:52:07 pm »
A22 hotfix 1 (v0.22.1.10):
* Fixed an issue with food degrading too quickly and trees regenerating too fast (often when you just hit them).
* Fixed an issue when it was forbidden to gather farm plants of other players on PvP servers.
* Expanded unclaimable area around oil/Li deposits for players who don't have Xenogeology tech.

A22 hotfix 2 (v0.22.1.11):
* Fixed network issue when the server was suddenly becoming inaccessible for 10-15 minutes.
* Fixed server physics threads race condition.
* Fixed items desync issues such as an issue when just crafted item doesn't show up in the inventory (until reconnect) when it's becoming full.
* Fixed new resource deposit spawn notification displayed incorrect coordinates.
* Fixed player characters sometimes despawning (removing from map while keeping items) on PvE server restart.
* Braided armor tech will unlock armorer workbench.
* PvE servers: opening other crates located in other players' land claims is forbidden now.

Please update client (restart Steam Client!).

A23 hotfix 3:
* All servers: better resync for items when desync is detected due to network latency.
* PvE: Disabled creatures damage to offline players.
* PvE: improved server performance (physics optimization for despawned players).

This is only a server patch, no client update necessary.

A22 hotfix 4 (v0.22.1.22):
* Added IME input support for Chinese and Korean.
* Players spawn zone extended to the whole temperate forest area.
* Respawn buttons now have small delay before enabling so you cannot misclick and skip the death message.
* Further increased no-claim area size around the fresh-spawned deposits so it will be definitely not possible to surround them and restrict other players from building a land claim there.
* Land claim footprint size restored to A21 size so you can again walk close between them and other structures (crates, farm, etc).
* Added glowing to pragmium statue.
* Shorter respawn timer for newbies.
* Notification about resource spawn will be removed when object disappears or when switching game
* Allow opening console to OP players even if Developer Mode is not enabled.
* The game will keep only 20 latest log files.
* Chat entry will display a context menu on left mouse button click. The context menu style is also improved.
* Improved Master Server connection (especially for players from China).
* Improved "server inaccessible" dialog message.
* Fixed land claim "only the owner could upgrade" message not displayed in some cases.
* Fixed steel gates and vertical doors inconsistent opening distance.
* Fixed local chat bubble text trimming (missing ... char in case of the trimmed text).
* Fixed inconsistent door opening sound volume in some cases.
* Fixed random crashes on exit.

This is a client and server update, however, the update is not required as it's compatible with the previous version.
If you're managing a community server—please update it.
Game discussion / Re: Looking for english speaking teammates.
« Last post by Lurler on May 23, 2019, 09:14:08 pm »
I think it is better to ask this kind of question in our discord, as this way people can respond to you right away and you can chat with them to see if it works for you or not.
Feel free to join here:
Modding info / Re: Simple Test MOD - Overrides appear to not be working.
« Last post by defe on May 23, 2019, 05:15:48 am »
My hello world-like works now, so I can proceed ahead.  Thanks again!
Modding info / Re: Simple Test MOD - Overrides appear to not be working.
« Last post by ai_enabled on May 23, 2019, 05:12:16 am »
Yes, if the game was restricted to access the Documents folder by the antivirus/Windows Defender, it will use "%LocalAppData%/AtomicTorchStudio/CryoFall Editor" path instead.

Modding info / Re: Simple Test MOD - Overrides appear to not be working.
« Last post by defe on May 23, 2019, 05:03:24 am »
Ah, yeah, that helps a lot.  However, it seems more like it wants to find it all in AppData/Local rather than Documents.

Game discussion / Looking for english speaking teammates.
« Last post by rehab on May 23, 2019, 04:54:34 am »
Anyone want to join up? I play the china server. It is the most populated. I've got tier 3 so far. Let me know.
Modding info / Re: Simple Test MOD - Overrides appear to not be working.
« Last post by ai_enabled on May 23, 2019, 04:50:11 am »

Indeed, we're currently not providing any documentation or guides other than this page
The path to data that I've provided is for portable editor installation, sorry. If you're using Steam version, the actual path is "Documents\AtomicTorchStudio\CryoFall Editor"

Modding info / Re: Simple Test MOD - Overrides appear to not be working.
« Last post by defe on May 23, 2019, 04:47:30 am »
None of the files you're talking about exist anywhere in the editor.  No ModsConfig.xml anywhere, after running the editor, there's no Logs directory.  Near as I can tell, the editor that is delivered via Steam is broken without a lot of extra effort that includes knowing things that are not mentioned anywhere as near as I can tell.

You guys really need to at least provide documentation on how to fix the editor's setup and configuration so that we can actually expect it to DO anything.  I don't even know where to freaking BEGIN to get it to where the editor is working properly, but apparently it involves a whole ton of missing files.
Mods / Re: Drone/Follower mod // in-progress
« Last post by ninekorn on May 22, 2019, 05:48:18 am »
current progress. The AI script architecture was changed because it wasnt going to work in multiplayer. But in the last 3 days I was able to get even further ahead in the mod with my new scripts. Watch this video to see new types of drones, with close combat drones and range combat drones with different weapons.
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