Recent Posts

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21
Modding info / Re: Stack Sizes
« Last post by Daitallica on September 12, 2018, 05:54:06 am »
Got it all working now, thank you for the help!!!
22
Modding info / Re: Quests/Skills
« Last post by ai_enabled on September 12, 2018, 04:40:37 am »
That's because the game client is running in a portable mode when you start it directly as "CryoFall Client.exe". The game data location is different in this case. See my response here http://forums.atomictorch.com/index.php?topic=1086.msg6595#msg6595
23
Modding info / Re: Stack Sizes
« Last post by ai_enabled on September 12, 2018, 04:30:02 am »
You need to ensure that you're actually using the game mod on the client and server. Otherwise, the client will be unaware of the changes you have done and will still use the old stack size limits.

Unfortunately, modding right now is a bit complicated as there is no easy way to install and configure mods.

Basically:
1. you have two separate ModsConfig.xml files (client and server!).
2. you have two separate core folders (client and server!!).
3. you have two separate mod folders (client and server!!!).

All are needs to be configured in exactly the same way... and you need to use exactly the same mod code for both the client and the server - there are two ways to achieve this - use a copy of the mod folder or make a symlink folder (so no need to copy it every time).

Exact locations:
1.1. ModsConfig.xml for Client is located at <client installation root>/Data (if you're NOT using the Launcher) or in the shared folder <your Documents>\AtomicTorchStudio\CryoFall (if you're USING the Launcher). So, depending on how you launch the game client, you need to edit a corresponding ModsConfig.xml file.
1.2. ModsConfig.xml for Server is always located at <server installation root>/Data.
2.1. Core: <client installation root>/Core (should be in the extracted form)
2.2. Core: <server installation root>/Core (should be in the extracted form)
3.1. Mods: <client installation root>/Data/Mods
3.2. Mods:<server installation root>/Data/Mods

I suggest making a symlink for both 3.1 and 3.2 to point on some folder so you don't have to copy it twice.

After these changes, both the client and the server should use exactly the same mods. To ensure that everything is configured properly, you can check the client and server log files - right at the beginning of the log file there are log info about all the data locations the client/server is using and also what the mods are configured/enabled.

Regards!
24
Game discussion / Messing about with modding and servers **LV-246 (Hadleys Hope)** WIP
« Last post by Daitallica on September 12, 2018, 01:05:56 am »
I've been messing about with modding and servers, these are the edits made so far :

      Max Skill Level = 50,
      Faster XP,
      Bigger Stacks :
         Fiber                      - 1000
         Charcoal                    - 250
         Water Bottles               - 250
         Food                      - 100
         Powders(salt,black,nitro etc) - 1000
         Water bottles (empty & full)  - 250
         
   -Well now has a capacity of 10000 (around 100? bottles) and refills 4 times faster
   -Enemies no longer run away on low health and they provides slightly more xp,
        -Coal now spawns in all biomes, also spawns with less density as its now widely available
        -Pink Mushrooms now spawn in all biomes
        -Waterbulbs now spawn in Desert, (until cacti are implemented)
   -Rubber Trees now spawn as much as the other trees
   -Oven has 2 fuel slots
   -Furnace has 4 fuel slots
   -Oil & Lithium buildings have 4 fuel slots
   
I think that's it, if you notice anything else let me know and I will add it to the list.

You need to follow the modding prerequisites (backup and unpack core.cpk etc) first, then extract the attached zip file to your "Cryofall/data/mods folder"
and you shared folders "data/mods folder" and update your modsconfig.xml files accordingly


http://cryofallmods.evailable.co.uk/wp-content/mods/HadleysHope.zip

25
Modding info / Re: Quests/Skills
« Last post by Daitallica on September 12, 2018, 12:18:15 am »
If I launch the game from the Launcher it shjows the old stats, but if I launch directly from the exe it shows the new stats
26
Modding info / Re: Quests/Skills
« Last post by Daitallica on September 12, 2018, 12:16:53 am »
I kinda know what the issue is
it's to do with the  " ~/Documents\AtomicTorchStudio" folder

I will investigate further
27
Modding info / Re: Quests/Skills
« Last post by Daitallica on September 12, 2018, 12:08:37 am »
OK, now I am really REALLY confused

I tried to load cryofall from the launcher this morning but got this error:
Critical error.
Please provide the game logs to developers.

System.ArgumentException: The path is not of a legal form.
   _____________________________ ________stack trace________________________ _____________

   at Path.NewNormalizePath(path, maxPathLength, expandShortPaths)
   at Path.NormalizePath(path, fullCheck, maxPathLength, expandShortPaths)
   at Path.GetFullPathInternal(path)
   at PathHelper.GetFullPathCrosspl atform(path)
   at PathHelper.GeneratePathToDyna micData()
   at GameMain.InitDataPaths()
   at GameMain.Init(gameApplication)
   at CBNDMonoGameApplication.Initi alize()
   at Game.DoInitialize()
   at Game.Run(runBehavior)
   at CBNDClientLauncher.Launch(isEditor, getServerLoggerProviderFunc)
   at #=zaFtPRXzSNSrZ0JZ5dgXyHT8$bZKmSC6lRA==.Main()
   _____________________________ _____________________________ ___________________________



So I loaded the cryfallclient.exe directly and it worked, but not only that my skills were showing correctly?????

I'm going to try repairing my installation and see what happens....
So many confused haha
28
Modding info / Re: Quests/Skills
« Last post by Daitallica on September 12, 2018, 12:02:21 am »
They are on both Client and server
I copied the server core.cpk folder to the client folder
I have also moved the core.cpk files to a backup folder so it would read from my edited files
29
Modding info / Re: Quests/Skills
« Last post by Lurler on September 11, 2018, 10:11:42 pm »
For it to display the number correctly the changes have to be made in both: server and client.
The client can't know the different numbers if they are only on the server.
30
Modding info / Quests/Skills
« Last post by Daitallica on September 11, 2018, 01:14:17 pm »
When I change the requirements for quests, for example
Gather Resource quest 40 Fiber instead of 20, the quest will still show it requires 20, however I will still need to collect 40, the ui then shows 40/20

With Skills I have maxed the skills to 50 and changed the xp requirement however the UI still shows the old numbers.
I have implemented this on the server and client
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