Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Mods / Re: Drone/Follower mod // in-progress
« Last post by ninekorn on March 05, 2019, 03:35:03 pm »
Military station interior. Work in progress.




phew... I'm finally done with modeling the station interiors. Now back to the unwalkable station interior tiles for the drone pathfind to work... Then I gotta place the colliders with the physics ajuster tool.
22
- Bookmarks

So you can bookmark your Friend/enemy or raid victim.

-Enemies

Some hardcore boss to defeat to get some more LP twords T4 . Well, can grind ore and chop woods for days or hunting animals until you reach 500 LP.
Still feels like taking water over head.

-Fishing
Some fishing skill, the higher cooking you get in the tech tree, the better fish you get.

-Sentry guns for base
Well,maybe breaking the KOS, but maybe a bit more challange to raid a base and blow it up. Need's fuel to run and ammo in storage or else, won't work and a safelist, so it doesn't kill your friend. (that wouldn't be so fun...or maybe it would *evil grin*)

Getting +1 sentry slot per land claim upgrade

-Easter egg's
Who doesn't like a easter egg :3

-scoreboard ?
a scoreboard of the player useing most bomb's of the week, ruin raider, lithium /oil gatherer, hunter, woodchopper,forager etc just for fun (or maybe some prize in the future,like small bonus yield).
23
Bug reports / stacked radiation issue
« Last post by Sleepless on March 05, 2019, 08:16:18 am »
I was in mid-big ruin, with no protection on and exitied the ruin with 52% radiation poisoning and Had over-used herbal medicin and then died. Respawned randomly in world. Came into newplayer zone, then when close to a small ruin there and instant died there of radiation,just of a tiny small dose. Like i was far and the geiger sounds just started and *bam* dead.  Don't know if it should work like that. But i have a gut feeling, that something isn't right,but can't put finger on it.
24
Mods / Re: Drone/Follower mod // in-progress
« Last post by ninekorn on March 04, 2019, 08:24:11 pm »
mining station interior. Work in progress.

25
Help section / Re: Overriding a whole folder of scripts in Cryofall?
« Last post by ai_enabled on March 04, 2019, 07:56:00 am »
Hello!

Unfortunately, it's not yet possible to completely override a single folder by a mod to ensure it will be not included in the scripts compilation.

Unfortunately, even if it was supported, it's not that simple. UI is tightly coupled with scripts - there are many (many!) parts of UI code (from Core.cpk/UI folder) which requires several C# classes and interfaces which are spread all through the Core.cpk/Scripts subfolders.

Our primary idea is to split Core.cpk on MicroCore.cpk (which includes some really necessary stuff like login menu to AtomicTorch.com account or base classes and UI controls) and CryoFall.mpk (which includes CryoFall related code, assets and UI). This way it will be possible to make total conversions of the game and distribute them as mods.

Alas, it's not going to happen at least in the next 6 months as we have more important tasks to finish (including Steam release and several large content updates which are already being planned).

Regards!
26
Mods / Re: Drone/Follower mod // in-progress
« Last post by ninekorn on March 03, 2019, 10:14:50 pm »
Business station work in progress.

27
Modding info / Void Expanse Free ASSETS.
« Last post by ninekorn on March 03, 2019, 12:15:07 am »
Hello guys,

So here are the assets:

********* GIMP assets. *********

1. Those are only the original dismantled sprites of items, with the background picture removed and with item rarity or "MK0 to MK5". If I remember correctly, I was able to clean ALL of the item assets with Gimp in order for them to be ready for the infinite items mod. You just have to install GIMP and then open up every GIMP project and export the sprites (PNGS). With an export pluggin in GIMP it is faster.

https://drive.google.com/open?id=1X0zMSLVuj-73KwMPLm4RNj6Pw5gVb7Ca

nine
28
Mods / T4 weapons balancing
« Last post by Warsis on March 02, 2019, 08:19:46 pm »
T4 weapons balancing
Authors: Warsis

These weapons get -25% durability but get + 40% damage and 25% range max
- ItemLaserRifle
- ItemPlasmaRifle

These weapons get +25% durability and AmmoCapacity, but get - 25% damage and range max
- ItemMachinegun300
- ItemRifle300

These weapons get -25% durability and + 10% energy use per hit and shot, but get + 40% damage
- ItemRapierLaserGreen
- ItemRapierLaserRed
- ItemRapierLaserBlue

Note: This is a server-client mod. It will only work if you and the server both have the mod.

Mod type: Client-server mod.

Latest version: 1.0.0

Supported game version: 0.19.1.1

Download latest version: https://drive.google.com/drive/folders/1R5_SCiLSYg7hTl5UtaCS3q7rcm28tXwa?usp=sharing
29
Mods / Divine Foods
« Last post by Warsis on March 02, 2019, 06:38:08 pm »
Divine Foods
Authors: Warsis

These food items get an unlimited freshness and some bonus :
- ItemPieBerry (Food +110)
- ItemSaladFruit (Food +60)
- ItemSaladVegetable (Food +60)
- ItemSandwich (Food +60)
- ItemStew (Food +110)
- ItemYuccaFried (Food +20)
- ItemCoffeeCup (bonus time X 2)
- ItemCornOnCob (Food +20)


Note: This is a server-client mod. It will only work if you and the server both have the mod.

Mod type: Client-server mod.

Latest version: 1.1.2

Supported game version: 0.19.1.1

Download latest version: https://drive.google.com/drive/folders/1R5_SCiLSYg7hTl5UtaCS3q7rcm28tXwa?usp=sharing
30
Help section / Overriding a whole folder of scripts in Cryofall?
« Last post by ninekorn on March 02, 2019, 04:19:43 pm »
Let's say I want to override a full folder of Cryofall, to get rid of all the scripts inside of it for testing purpose.

In Void Expanse, I had to manually "comment out" each scripts that I didn't want or remove all "function calls" towards those scripts and put those scripts in the MOD folder of Void Expanse. As for XML Files, I would have to make them unavailable in the shops etc..

Removing the scripts for the core.cpk in the Steam folder wasn't the way to go in Void Expanse so I presume I cannot do this either in Cryofall? So Let's say I want to remove all Mobs to start off. I want to remove all items, all tech trees, all world objects, all weapons, all skills, all quests etc... I want to know how the server loads Cryofall first and foremost and how the world is created, not how the objects are created. I want to know where and when the world starts if thats a better explanation. If anyone knows already, it would be much appreciated to have an explanation and I am more than willing to write down in my scripts that explanations are coming from other modders for the credit of how I was able to get there myself.

I have decided to go in another path for modding Cryofall. At first I wanted to build an infinite weapons/items and Zombie/Skeleton Mod but now I want to go a different way.

Any help is appreciated.

nine


 
Pages: 1 2 [3] 4 5 ... 10