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Mods / Re: COMBAT + REPAIR DRONES - 9s/\/\()|)s - Part 2.1 of 9.0
« Last post by ninekorn on June 22, 2019, 03:56:00 am »
NEW UPDATE - 9s/\/\()|)s - Part 2.1 of 9.0


Ability to spawn Mining Drones.

LIST OF STUFF:
  • I added the ability to Release and Recover drones with the inventory items beeing removed and added accordingly
  • fixed a couple bugs in the repair drones release.

TODO
  • Add scopeShips to the pathfind of the mining drones so that the drones are not hitting each other when going to mine.
  • Replace npc.InstantStop with npc.Stop so that the mining drones motion are less jerky when approaching an asteroid.
  • Change this version number to part 2.2 because i forgot to only change the version but DID UPDATE THE FILES ON STEAM
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Mods / Re: COMBAT DRONES RELEASED - 9s/\/\()|)s - Part 2.0 of 9.0
« Last post by ninekorn on June 21, 2019, 11:41:05 am »
NEW UPDATE - 9s/\/\()|)s - Part 2.1 of 9.0


Ability to spawn Repair Drones.
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Bug reports / Re: Colliders Server Thread Aborted crash?
« Last post by ai_enabled on June 21, 2019, 09:38:44 am »
Yes, it's very likely to be related to the distance from stations to asteroids and any other objects (which are using polygon shapes to define their physics).

I've tested the MPK you've uploaded but with it, I cannot reproduce any issue when I teleport to other systems (tested several star systems).
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Bug reports / Re: Colliders Server Thread Aborted crash?
« Last post by ninekorn on June 21, 2019, 08:22:29 am »
Hi,

I have just tested again with the station interior and somehow, the crash only happened once I changed system. Here are the logs. Could it be that jumpgates or turrets jumpgates are spawning inside of the station colliders?

https://drive.google.com/open?id=1nm59bY0oZ748a6k519PZgSvJHM6Gpby6
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Bug reports / Re: Colliders Server Thread Aborted crash?
« Last post by ai_enabled on June 21, 2019, 06:57:31 am »
I see. So the issue is random...
Ok, please let me know if you will stump on it again and then send me your latest server log file to check.

Regards!
26
Bug reports / Re: Colliders Server Thread Aborted crash?
« Last post by ninekorn on June 21, 2019, 06:45:46 am »
Hi ai_enabled,

Thank you for investigating. The bug is not happening at a precise moment. It can happen at 30 seconds gameplay or at 10 minutes gameplay for no apparent reasons. I removed all of the polygon colliders from the station interior xml files, I removed the turret spawning and repair/refuel platforms spawning and still, the bug was apparent. I have got no clue on what is creating the error.

I have just released the part 2.0 of 9.0 of the 9sMODs series without the station interior, but I am still using 8 different rotations for all stations. It seems that the bug is not apparent when I am only using the original station colliders... But also, I made sure to use the original copies of the station XML files with only modifying their name and rotation and size. Next, I will try to reincorporate one by the one the station interiors to see if it can handle it. Thank you again,

Don't continue testing as again, its a periodic bug that happens and I have got no clue on how to reproduce it faster. You will lose time working on Cryofall if you start playing Void Expanse just for this bug. When I will have a more pinpoint way of knowing where the bug comes from, I will update the thread here.
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Bug reports / Re: Colliders Server Thread Aborted crash?
« Last post by ai_enabled on June 21, 2019, 04:27:17 am »
I've tried your MPK but I cannot reproduce any issues. It works flawlessly here as far as I've tested (flying in shuttle around and inside the first base).

Please let me know any exact steps I could use to reproduce the issue.

Also, please pay attention to the "physics_ms" performance stat in the game log. If it's going much higher than 1.00 milliseconds something is probably wrong.
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Bug reports / Re: Colliders Server Thread Aborted crash?
« Last post by ai_enabled on June 21, 2019, 03:15:23 am »
Hello!

I've checked your MPK source code and it doesn't have any polygon-shaped colliders used anywhere.
Are you certain you're using only this MPK and your Core.cpk is not modified?

We're using polygon physics to define physics for some asteroids (probably all asteroids), hulls (though only a few of them), and stations in Core.cpk. So the issue might be related to our physical shapes having a calculation problem when they collide with the physical shapes you've defined in your mod.

I will try using your MPK to try to locate the issue.

Regards!
29
Mods / Re: COMBAT DRONES UPDATE - 9s/\/\()|)s - Part 2.0 of 9.0
« Last post by ninekorn on June 21, 2019, 12:04:57 am »
RELEASED: 9s/\/\()|)s - Part 2.0 of 9.0


9sMODs part 1 of 9 was a failure because the station interior models and colliders were not compatible with the current physics library.

9sMODs part 2.0 of 9.0 is a reroll to the original stations just made bigger. BUT all prior functionalities that were added in part 1 of 9 are STILL inside the game and they are better now.

NEW: Combat Drones are now accessible.

LIST OF STUFF:
  • Players can add each other to a list of friendlies with the OnBoard Computer. This makes it so that the drones will NOT attack at will your friendlies. You can also remove friendlies at any time
  • Players have the ability to Release and Recover up to 11 different types of Drones. Current Drone Weapon Types are Ballistic and Energy and drones are only using the "Close Combat (cc) technique" for the moment. "Range Combat (RC)" will be available in future updates.
  • The drones have a maximum distance of combat of 25 InGame Units from the player. After that, they go back in formation. Once their current target dies, they go back in formation unless other enemies are close. Once an enemy ship comes into range, they automatically go attack the enemy.
  • The drones "kills" give experience to the owner player.
  • The collision between the same player drones or between the player and drones that are owed by that same player are nullified.
  • Players have the ability to reconstruct Station Turrets at a certain price depending on the System Danger Level and Tech Level of Stations.
  • The Galaxy Market is available from INSIDE the station or from your own ship if you purchase the OnBoard Computer at any stations inGame.
  • You need to purchase an OnBoard computer to have the ability to Release Drones.
  • The Mod Is Compatible with the expansion the Pariah's Bane
  • It works in Multiplayer
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I'm glad Editor works fine :-)

Quote
if you destroy his land claim, it would still take many hours to have it disappear!
Indeed. But you could take away content of the containers which might be worth dozens of hours to collect.

Regards!
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