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Messages - Lurler

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Thanks. That's interesting, so you programmed something in like respect into the AI ;)
Well, not exactly :)

Aye aye.. So it won't affect the patrol ships in the other systems?
That should be the case, it shouldn't affect other systems.

Once I destroy all patrol ships that are hostile to me in the system, will new patrol ships be spawned? And second question, will this have an impact on my relationship with the faction?
They will be spawned again, but they shouldn't be aggressive to you.
As for faction relation - no, it won't affect it.

Bug reports / Re: Dinocide PC - character error
« on: June 21, 2017, 08:57:00 pm »
Please, I wait for Dinocide II!
I really hope we can do that some day :)
I already have a bunch of good ideas how we can improve the game.
There are a lot of things that can be done much better for sure. This was our first platformer game after all.

Well, for now though, we are focusing on CryoFall. If you'd like you are welcome to participate in the closed test! We will be launching it in an a few days already.

We've investigated what's happening here. Quite a difficult situation to be honest as it involves quite a few different systems working together.
Well, for now the simplest solution would be just to kill all patrol ships that attack you :)
They will respect how you are stronger than them and won't attack you again if you kill them all in a particular system (again, only the ones that actually attack you).

Bug reports / Re: Dinocide PC - character error
« on: June 21, 2017, 06:56:20 pm »
It is not a bug :)
The snake charms you so your character is confused! :)

Development discussion / Re: CryoFall - new screenshots & news
« on: June 18, 2017, 10:12:31 pm »
We are launching our second closed test.
Please find all important information in the following thread:

Development discussion / Re: CryoFall - Guide for Closed Alpha Test
« on: June 18, 2017, 09:48:31 pm »
This topic has been updated since the last test to contain up to date information.

Development discussion / CryoFall - Closed Alpha Test 2
« on: June 18, 2017, 09:31:01 pm »

It's been quite a while since our last test. Last time the information we were able to gather proved invaluable and given how much the game has progressed in these several months we feel that we need to repeat it.

So, with that post I'd like to announce our second closed alpha test for CryoFall.

As before, each of these milestones is a huge step for us towards completion of the project! :)

The aim of this test is to:
* Get general feedback about all new additions into the game.
* Specific feedback about new important mechanics such as skills and tech tree.
* Possible general suggestions about future additions and roadmap for new features.
* Also to identify and fix any possible bugs that might be present.

Please note that:
* For now we can only provide a build for Windows, because other builds are still in development and will not be available until the actual release.
* The game is not even in alpha. It is still an early development build, so many of the basic features are still missing.
* You will need an Internet connection to play the game as CryoFall is designed for a multiplayer experience.

How to participate?
1) If you have already taken part in previous test - you are already set! Just download a new client when the test is live and join the server. No need to do anything extra. We will announce it here, so, please ensure you're subscribed to notifications from this topic - press "NOTIFY" button at the top of this page.
2) If you are new - you will need to apply to be a part of alpha testers team. Please fill in the form below and post in this thread.
You will be provided with an activation code for the alpha test of the game. To activate the access code you have to have an account on the AtomicTorch site. If you still don’t have one, create it here:

Application Form
Location - Country and city or at least a general region where you are (mostly to understand your ping)
Hardware and OS - General information about your rig and system
Internet connection - Type and speed of your connection
How much time can you dedicate - Just how much time can you spend on that and when are you usually free, your time zone (e.g. everyday on late evenings PST)

Example of a filled form
Location: USA, LA
Hardware and OS: HP Envy 17 laptop (8GB ram, 2 GB video), Windows 10
Internet connection: ADSL, 8Mb
How much time can you dedicate: Couple of hours every evening, my local time is GMT -10.

We are hoping to see you in the game!

PS - please also read this topic with all the necessary information on installation and participation.

Game discussion / Re: Necessary sugestions for "VoidExpanse"
« on: June 11, 2017, 11:30:57 pm »
Thank you for your support!
I hope you can enjoy both the game and the expansion to the fullest! :)


Development discussion / Re: CryoFall - new screenshots & news
« on: June 06, 2017, 03:32:21 am »
That's nice ! I guess you will have more of these effects later.
Certainly, we plan to have a whole bunch of different environmental effects and anomalies.
Well, otherwise there wouldn't be a reason to have so many stats in an armor :)

Can you shot at them so they may explode or at least release their contain ?
Probably not, because they need to be there for that effect to work. But maybe we will add separate exploding barrels that could respawn or something along these lines.

Development discussion / Re: CryoFall - new screenshots & news
« on: June 06, 2017, 02:24:15 am »
New blogpost!

Blog post: CryoFall Dev.Blog #21 - Environmental assets

Images (click on the images to enlarge):

Development discussion / Re: CryoFall - new screenshots & news
« on: May 31, 2017, 09:52:05 pm »
Guys! We will have the second closed test VERY soon.

Right now we are implementing (or rather ai_enabled is implementing, I should say) the new serialization library to enable the game to save and when that's done we will launch that second closed test. I really hope you guys can be a part of it!

Although, I must say again that there won't be a linux build any time soon, sorry. We just can't afford to split our efforts into supporting several OS at this point as this would only slow the development down. The plan it to have a solid beta first, and then, when it's quite close to being ready, then we will be able to also create and support other OSes. But linux build is certainly a priority for us. Our first two games were received very well by the linux community, so we certainly wouldn't want to disappoint you guys with this one :)

Development discussion / Re: CryoFall - new screenshots & news
« on: May 31, 2017, 02:36:59 am »
New blogpost!

Blog post: CryoFall Dev.Blog #20 - Production chains

Images (click on the images to enlarge):

Development discussion / Re: CryoFall - new screenshots & news
« on: May 18, 2017, 02:03:58 am »
APART ? Environmental Protection Armor Requiring Trisloted.
GPS ? Green Padded Suit
Void Armor ?
The first one is funny, I like it :)
That's literally what it is!
Not sure if we will actually use it, but it's a decent candidate :)

Development discussion / Re: CryoFall - new screenshots & news
« on: May 18, 2017, 12:01:24 am »

We've just finished adding this new suit!
But frankly we aren't entirely sure what to even call it now :)
It is supposed to be a good combination of conventional armored suit as well as environmental protection suit (aka hazmat).
As you can see in the screenshot below we are currently just calling it "Environmental Protection Armor", but I don't really like that name. Not to mention it's too long.
Maybe you guys have some better ideas what to call it?

PS - another interesting thing about this armor is that it occupies all three slots (head+chest+legs) unlike all other armor sets.

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