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91
Game discussion / Re: A Cancer Growing in this Game
« Last post by Lurler on October 08, 2018, 04:03:33 am »
Well, u know my opinion on that already. And a proposal of a solution which I already gave you few weeks ago.
http://forums.atomictorch.com/index.php?topic=1075.0
I hope THAT day will come in which you will start taking it seriously under consideration.
We consider all feedback seriously. Even is some idea not used directly it always gives us other ideas or alternative solutions that can be used.
I personally read ALL messages on the forums and on discord. Every single one. And I try to imagine myself in the shoes of a person who gives this feedback.
But to reply to your specific point - sorry if I sound a bit blunt when saying that - but your suggestion simply wouldn't work. There are many more angles that you need to look at the problem. There are always ways around any system. And as ai_enabled replied in your original topic - read that article and see how it is always a losing battle. Not matter how complex the system is - there is always ways around any limitations.

Could you please say more how you want to achieve this? All means available to a player will be automatically available to a group of players, since they are still players. Or, if you want to buff single and nerf team, they will hang around not as a team, just a loose group of accidentally met people going for a raid, accidentally on the same target. I am so curious about your ideas on that....
Our strategy is to use iterative process. Do not try to solve all of the problems in one go. It never works.
Instead, try to solve individual elements of a larger problem or goal by implementing specific small changes, consequences of which are clear. Then observe them in action and do another iterative round of changes and eventually you will arrive to a great and balanced solution.
We apply this approach to problem solving and to gameplay balance and mechanics and it works great so far for us.

Anyway, I merely expressed our position regarding issues raised in this topic and I hope our position is clear.
We are not happy about those things and we will try to address them as best as we can and as fast as we can.
92
Game discussion / Re: A Cancer Growing in this Game
« Last post by Swiur_Yngwi on October 08, 2018, 03:26:13 am »
Please don't use words such as "you loose your potential customers every single day."

We play together on the same server. I see what is just happening there - insults, stupid PK, rage quititing. For you it is all ok? Then lets wait for steam release and comments and grades people will give to Cryofall. I presume it will be a disaster.

I feel you want to help the game. I feel you're frustrated. Chill, and you'll notice you'll become better than before. Angry people are loosing awareness, especially to the obvious things.

There's a way to avoid PvP. Host your own server. Invite your friends with you. Friends in real life or in game you've just played with. Devs are implementing ways to make hosting a server a lot easier. We just have to wait.

I do want to help the game because I just love its potential. And yes, I am frustrated, because i am affraid all hard work Devs did so far will be gone and wasted by a bunch of hostile players, discouraging others by their stupid actions. People will come, dissapoint and leave, forgeting the name Cryofall.
And I am chilled about myself. I play this game for weeks now, I know its mechanics, I experience the changes, I reach the goals I put to myself. I can follow or quit any time now. Keep in mind or simply forget. Just like all my friends in the game.  But it is not about me and my feelings why I do share all my impressions and suggestions here on forum.
93
Bug reports / Re: The problem of starting the alpha test for the first time
« Last post by Lurler on October 08, 2018, 02:49:01 am »
Sorry, but I don't understand what you are saying.
Can you please join our discord server https://discord.gg/pRMGjRz and we will try to help you.
94
Bug reports / The problem of starting the alpha test for the first time
« Last post by Mordred133 on October 08, 2018, 02:38:49 am »
After completing all three items necessary to run the alpha test, When you run the Atomic Torch game launcher file, the security system asks the question "Unable to check the publisher. Do you really want to run this program?" After clicking "yes", the inscription appears. "The work of the Atomic Torch game launcher has been broken." My system is fully compliant with the requirements, the Seventh version of Windows. I apologize for possible errors in the text, all claims against Google translator))
95
Game discussion / Re: A Cancer Growing in this Game
« Last post by Xargt on October 08, 2018, 12:51:59 am »
Damn it. If I don't like this game this much, I won't be spending a second to write in a forum.  ;D

Please. I want to stop writing in any game forums. I'll stop now, thank you. You guys are on your own. <3
96
Game discussion / Re: A Cancer Growing in this Game
« Last post by Xargt on October 08, 2018, 12:29:39 am »
Well, u know my opinion on that already. And a proposal of a solution which I already gave you few weeks ago.

http://forums.atomictorch.com/index.php?topic=1075.0

I hope THAT day will come in which you will start taking it seriously under consideration.

I haven't read all the conversation yet, because when I saw "Punishment", it's good enough to get my attention.
Welcome to Earth, where there will always be a war and peace. People try to maintain peace by making laws, but there are always smart people that can go around it. So people implement another laws. So on and so forth. Whoever gets tired first, loses. No. There will always be new set of people. New generation.

In other words, this is an intricate thing, implementing laws such as "Punishment" on a PvP server.

What if the children became the law breakers?
So you'll try to make another law. There will always be a lot of "what ifs" to be followed.

In a game, that would turn into an infinite bytes of download.

I don't want to be a smart***. I just want to help you understand.

About PVP. Yes, it is. But it cuts both ways. You don;t need to kill other players because of PVP definition of the game. You can cooperate with other player and it is still in PVP definition of the game. It is us, players, to decide, which path we choose. And I see there are more votes against PK in pvp, than for. So, Devs, at least admit to trying to do something because you loose your potential customers every single day.

Please don't use words such as "you loose your potential customers every single day."
It's very irritating to read in my opinion. I feel you want to help the game. I feel you're frustrated. Chill, and you'll notice you'll become better than before. Angry people are loosing awareness, especially to the obvious things.

There's a way to avoid PvP. Host your own server. Invite your friends with you. Friends in real life or in game you've just played with. Devs are implementing ways to make hosting a server a lot easier. We just have to wait.

...
Thanks.
97
Game discussion / Re: A Cancer Growing in this Game
« Last post by Swiur_Yngwi on October 07, 2018, 11:35:25 pm »
Now, about PvP. Yes, the game is 100% PvP and there is not much we can do about large groups of people ganging up on individual players.

Well, u know my opinion on that already. And a proposal of a solution which I already gave you few weeks ago.

http://forums.atomictorch.com/index.php?topic=1075.0

I hope THAT day will come in which you will start taking it seriously under consideration.

About PVP. Yes, it is. But it cuts both ways. You don;t need to kill other players because of PVP definition of the game. You can cooperate with other player and it is still in PVP definition of the game. It is us, players, to decide, which path we choose. And I see there are more votes against PK in pvp, than for. So, Devs, at least admit to trying to do something because you loose your potential customers every single day.

So, rather then combating this, where large clans can dominate smaller ones or individual players our goal is to balance the game in such a way that even small players have means available to them to retaliate as well as deincentivizing large clans from even attacking small players in the first place.

Could you please say more how you want to achieve this? All means available to a player will be automatically available to a group of players, since they are still players. Or, if you want to buff single and nerf team, they will hang around not as a team, just a loose group of accidentally met people going for a raid, accidentally on the same target. I am so curious about your ideas on that....
98
Game discussion / Re: A Cancer Growing in this Game
« Last post by Lurler on October 07, 2018, 10:04:17 pm »
So, I want to say a few things, so you guys understand our position on this.

As you probably know, most of these issues came up only with the latest update where we have significantly more new players playing the game. Now that the problems are known we can decide on a solution. But you have to understand, even when the problem is known to us it still takes some time to make changes to address it.

First, let's take abuse in chat. This is absolutely not acceptable, but thankfully it is something we can address relatively easily. We are already working on a chat filter system that would prevent people from using abusive language there. But also on individual mute button that would allow you to block any players you don't want to hear in the game. We will work on this in the upcoming versions too and hopefully eventually we can settle on a decent system.

Now, about PvP. Yes, the game is 100% PvP and there is not much we can do about large groups of people ganging up on individual players. Large groups would always have advantage unless we completely neuter the game and set some hardcoded rules to prevent it. But then it would severely limit what players can do in the game making it into a completely different thing. So, rather then combating this, where large clans can dominate smaller ones or individual players our goal is to balance the game in such a way that even small players have means available to them to retaliate as well as deincentivizing large clans from even attacking small players in the first place. There has never been a perfect solution to this problem in all history of gaming, but we can at least try to get as close to it as we can. Plus, we will also launch PvE servers where it shouldn't be a problem at all and allow people to play in a peaceful environment.

And finally, the griefing. As you probably noticed, our last version (A16) has had already quite a large number patches most of which were specifically aimed at addressing different forms of griefing and exploiting that we witnessed. It is not something that can be solved in a week, but we will continue working on it and hopefully eventually we can prevent most forms of obvious griefing that we know of. But again, if someone wants to be an asshole they would always find a way to cause grief to another person. That's just the nature of people unfortunately.

Bottom line it, we are aware of the problem and we are working on it, so please be patient and we will address all of the know problems in time.
99
Mods / Re: CNEI
« Last post by Lurler on October 07, 2018, 09:43:37 pm »
I think this will be the most popular and used mod for CryoFall!
Thank you, this is really great :)
100
Ideas and suggestions / Re: Trading
« Last post by Jpeasy on October 07, 2018, 07:39:52 am »
Even a simple marketplace people can access from within their bases to trade with others would be nice
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