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Messages - Lurler

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Servers / Re: How to configure the local server?
« on: Yesterday at 09:31:23 pm »
Would it be possible to make a setup video that shows us how to host a server?
You can join our discord and people there will be happy to help you with configuration. It's not that difficult actually.

Ideas and suggestions / Re: List of ideas.
« on: Yesterday at 09:28:44 pm »
I remember writing about not being able to claim someones land and that a lot of people left after they realised this. Looks like it's even worse now - 96 slot safe space storage - are you kidding?
You have to remember that it is still alpha and we are working on other things at the moment.
We have technical requirements that must be fulfilled first, before we go back to working on game features and content again.
A17 was purely content focused. A18 is a technical update (modding, localization).

I'm not trying to mock anyone here, but I read this whole document and realised that everything was written 2 months ago - even suggestions are the same. I really want this game to succeed, but I cannot do anything for it.
Changes take time. And there are essentially just two people working on the code. You can't expect things to magically change overnight.
We are doing our best, but it still takes time. So, please just be patient and all of the things you mentioned will be addressed :)

Ideas and suggestions / Re: List of ideas.
« on: December 16, 2018, 09:57:38 pm »
Dear devs, if you actually consider these ..."solutions" good, I seriously fear for the future of this game.
I will say this - we read all ideas and suggestions very carefully. We might agree with some, while disagreeing with others.
But what's important - we see how people think and what people find important. This is the key. Not what people SAY we should do, but what people report as having to be changed/added/removed.
And then we make our own decisions based on all information we have: our own statistics and mathematical models, player feedback through our own lens of understanding, our long term plants on features and content implemented, etc.
We never implement anything as suggested as-is, but we also never ignore the feedback :)

So, to all: please keep the feedback coming. It's very useful to us in helping understand what's important to the players and seeing if our own assumptions are correct.

Ideas and suggestions / Re: List of ideas.
« on: December 11, 2018, 03:14:02 am »
Thank you for taking time to write such a detailed list of suggestions.
I've read the document several times and I agree that most of these are very on point.
Some of the things we are already planning, such as making the oil and Li deposits respawnable and depletable.
I also made some changes to a few other things such as skills - now the final skill level decreases number of hits needed to mine/chop by one.
I unfortunately can't commend on each individual point you mentioned, but I've added a good few of them in my todo list and implemented some of them already.

Bug reports / Re: Large Fridge
« on: December 09, 2018, 10:06:29 pm »
Hm, okay. That's VERY strange. We will investigate more thoroughly.

Servers / Re: How to configure the local server?
« on: December 09, 2018, 10:05:32 pm »
Server setup guide can be found here

As for changing some game mechanics, it is as @PanBanan said, you can create a simple mod that overrides those values or adds new implementations to certain things.

Bug reports / Re: Large Fridge
« on: December 07, 2018, 03:33:15 am »
Mmmm, are you sure you are using the left mouse button? I just tried and it works fine.

Bug reports / Re: Large Fridge
« on: December 06, 2018, 09:51:07 pm »
Um... what?

« on: December 06, 2018, 09:50:55 pm »
It's sound really stupid to make a turrets that defend your land and then punish more someone who try to raid you... Really stupid idea... It would really kill the game idea of pvp and raid.
Adding active defenses (e.g. turrets) would allow to us to make defensive structures weaker (walls), to make it easier to raid.
You just need to look at the whole picture and make appropriate balance changes to all aspects of raiding, rather than just adding a single feature without changing the rest.

« on: December 05, 2018, 10:44:04 pm »
but if you die on someone elses land claim, maybe some punishment could be in order.
Normally you are never on someone else's land claim as they usually build walls right to the edge. It is not a reliable determining factor.

« on: December 05, 2018, 09:31:41 pm »
It's quite easy to make dying more painfull, for example you are losing some of your skill points. Not technologies. Skillpoints. So despite losing LP and EQ on death you may also lose some experience in skills ;) Also it would be great to add longer respawn, so you can't gear up again so fast and get back to raid'ing.
The problem with that - it would mostly punish noobs. Just imagine you just joined the game and happily strolling around in the forest killing chickens, you just unlocked couple of skills and enjoying the game. Then some a-hole comes along and kills you with a plasma rifle. Then you lose all of your items, skills and LP. Not a particularly happy experience. Hence we don't want to introduce elements that are too punishing. It's already enough that you lose all items.

« on: December 05, 2018, 03:22:21 am »
Yes, this is a bit of complex topic. We have some ideas, but none of them are ideal solutions.
What would you suggest, though?

Help section / Re: CryoFall - General FAQ
« on: December 05, 2018, 03:20:50 am »
Thanks! I updated the post to include additional information. I will add a bit more later, as I didn't answer everything yet. And I'm sure there are more questions too.

« on: December 04, 2018, 11:39:26 pm »
I really like these ideas. We obviously thought about adding mines into the game and in fact we already have sprites for them. So we were planning to add them most likely in A19. But the traps idea is very good! We will most likely add them as a universal system: both traps and mines. Though, we will make them single-use. So you have to plant them again after they have been used and restrict their usage only on your land claim.

As for turrets - that too, we have them in the plans, but it's much more difficult to do because they need to be animated and have their own AI. But we absolutely want to add them later.

Smoke grenades are a great idea as well. Though, we will probably separate that into normal smoke grenades like CS:GO and toxic smoke grenades that will do what you described.

Anyway, really appreciate you taking time to post it! We are certainly going to add all of that! :)

Help section / Re: Where did the servers go?
« on: December 04, 2018, 09:47:13 pm »
Just in case someone else has the same issue - you need to update the client to the latest version as there was protocol change.

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