• Welcome to AtomicTorch Studio Forums.
 
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - FlessenGreendart

#1
Bug reports / Crash during server login [0.9.0]
January 20, 2017, 04:46:20 PM
Hi,

Tried logging into the test server, realised I selected the wrong (0.8) server and used the pause menu to attempt logging into the new one.
An error message popped up regarding a memory write error. Logs below:

https://www.dropbox.com/sh/o0nfkgyifr8qzpt/AABg2oa9Pm3SZ2WIXnpTiNk3a?dl=0
#2
Help section / Re: Barrich Detector reset?
April 14, 2015, 02:00:28 AM
Just for the record, you use the commands in chat, not the console
#3
Sounds like what I'm doing with starfighters (minus the 360 turrets)
But yeah, feel free to use it  ;)
#4
Updated with Omni weapon slot!
#5
W00! Omni Slots!
#6
Modding info / Re: shielding bubble question.
April 08, 2015, 04:37:47 AM
Alas, that was all I could do. I bought it down to the size of the Aurora.
Failing that, make the collisions smaller. It would be less accurate, and there's a risk of clipping, but it might suffice
#7
Modding info / Re: shielding bubble question.
April 08, 2015, 03:46:54 AM
I remember this issue when creating the Enterprise. I would really love to see oval shields implemented.
#8
Game discussion / Re: Game Launcher
April 08, 2015, 12:44:54 AM
Actually, since VoidExpanse updated to using an in game mod manager, the only advantage to using the launcher is that it acts as a shortcut to the mods folder. As that is now in "My Documents" it isn't too hard to navigate to.
#9
Mods / Re: Expanded NPC Ships
April 07, 2015, 03:28:19 PM
Updated to work with Version 1.2.1 of VE.
#10
Mods / Re: Avatar Set ver 1.3 (v. 1.0.x)
April 07, 2015, 02:19:01 PM
Another small update.
Also, Steam Version :P
#11
I like the sound of that.
With mods, you an add more objects like the satellites and old space station, but it would be good to see something more animated in the background.
#12
This file is now depreciated in favour of YT-Series Hulls - http://forums.atomictorch.com/index.php?topic=628.0
#13
Star Wars - YT Series Light Freighters



Author:
Flessen

Download:
http://www.nexusmods.com/voidexpanse/mods/11/?
http://steamcommunity.com/sharedfiles/filedetails/?id=421370578

Description:

Adds the Corellian Engineering Corporations YT series Light Freighters from the Star Wars universe to the game.

That's three hulls (plus variations), a radar dish, and a quad laser turret and a dual laser turret.

Pirates may also spawn in these hulls.

With Expanded NPCs, this mod will also have traders & patrols spawn in these hulls
http://forums.atomictorch.com/index.php?topic=336.0
http://www.nexusmods.com/voidexpanse/mods/4/?


Detailed Description:

This mod adds the following things to the game:

The YT-1300 hull

Most famous example: Millenium Falcon

The YT-1300 is first and foremost a freighter, with a fairly high cargo capacity.
It's a hardy ship, with two 360 degree tier 1 energy turrets, and a slow moving energy slot intended for the radar attachment (see below).
The high cargo capacity and armour rating comes at a cost of maneuverability.

Stats:
Structure Value: 2000
Armor Value: 2
Cargo Capacity: 400
Maneuverability: -20%

There is a Millennium Falcon variant with beefed stats and a missile slot, as well as a variant with a clone wars era paint job (no stat change), and a pirate paint job.

The YT-2000 hull

Most famous example: Otana - Star Wars: X-Wing Alliance

The YT-2000 is a heavier duty freighter, with a slightly lower cargo capacity.
It's a more armoured ship, with two 360 degree tier 2 energy turrets, and a slow moving energy slot intended for the radar attachment (see below).
Consider it the fighting man's light freighter.

Stats:
Structure Value: 3500
Armor Value: 15
Cargo Capacity: 300
Maneuverability: -20%

There is an "Otana" variant with beefed stats and additional slots, as well as a couple of colour variants.

The YT-2400 hull

Most famous example: Outrider - Star Wars: Shadows of the Empire

The YT-2400 is a smaller and lighter freighter, with a slightly lower cargo capacity.
It's a cheaper and more accesable hull, but also has two 360 degree tier 2 energy turrets, and a slow moving energy slot intended for the radar attachment (see below).

Stats:
Structure Value: 1300
Armor Value: 0
Cargo Capacity: 300

There is an "Outrider" variant with beefed stats and a missile slots.

The Radar dish attatchment (takes up an energy weapon slot)

Technically a Tier 1 Energy weapon, this device acts to compliment the existing radar array, increasing its range, targiting speed and targiting range. The cost is the fact that it takes up an energy weapon slot.
This can be used an any hull that has an energy weapon slot.

Stats:
Radar Range: +15
Radar Targeting Range: +10
Radar Targeting Speed: +50
Energy Consumption: 1

1D Servo - Dual Laser Turret (Energy Tier 1)

Adds what is basically an updated version of the plasma cannon, firing Star Wars style energy bolts.

AG-2G - Quad Laser Turret (Energy Tier 2)

An enhanced version of the 1D servo, also fires Star Wars style energy bolts.


Installation Instructions:

AtomicTorch Game launcher method 1 (recommended):
1. Double click the RJ_yt_hulls.mpk (it should say the mod was installed)
2. launch the game, and on the main menu, select the "Mods" option
3. make sure the checkbox is checked for this mod
4. Play game

AtomicTorch Game launcher method 2:
Using the AtomicTorch Game launcher, do the following
1. In the cog menu, next to "Play", click "Open Mods folder"
2. Paste the RJ_yt_hulls.mpk file in the folder
3. In the game, open the "Mods" menu
4. make sure the checkbox is checked for this mod
5. Play game

Manual method:
1. Navigate to game folder
    (By default C:\Users\*username*\Documents\AtomicTorchStudio\VoidExpanse\)
2. Paste the mpk(s) inside the "Mods" folder.
3. launch the game, and on the main menu, select the "Mods" option
4. make sure the checkbox is checked for this mod
5. Play game


Changelog:

1.0.1
- Fixed to work with 1.0.1 of VE

1.0.0
- Initial release
#14
Gah, and I've only just updated my Expanded NPCs! :'(
Seriously though, I look forward to seeing the re-balanced ballistics, and not having to fork out my entire life savings to repair my Aurora :D
#15
That looks pretty badass, especially from the front. :D

I had a similar idea about a plethora of light weapons, but no luck   :-\