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Game discussion / Re: Biomaterial Collector
« on: December 15, 2019, 12:48:45 pm »
Sorry - disregard !   It's working, the filled vials were going to his hotbar.

Game discussion / Biomaterial Collector
« on: December 15, 2019, 12:46:58 pm »
I'm playing PVE, I unlocked genetics and made the biomaterial collectors and empty vials.  I gave one collector and vials to our team members, but it doesn't seem to work for them to help collect genetic material.  Does the collector require the Cybernetics skills to be unlocked to use?


Ideas and suggestions / Research ideas
« on: December 10, 2019, 02:00:02 pm »
Hi, I've only been playing for a few days so I'm not yet an expert.  I had a few ideas I'd like to post from the early game, at least from a PVE perspective.

The ammo for different firearms currently unlocks in the same tier research as the firearm itself.  I think you'd have more chances to trade and improve the economy if ammunition for all the firearms opened up early.  Players would have some incentive to trade or purchase for a pistol if they can make ammo themselves.  Also, for teams the junior members could get involved making ammunition early even for T2 / T3 weapons.

The repairs, I like that the Tinker bench adds the quality of the two weapons, then adds 10% ... it would be nice to have an option to repair with just the duct tape for less of the repair bonus.  Maybe half.  It's just inconvenient to finally build a nice shotgun but then have to craft another when it degrades, save both, and then repair them together.  It's a hassle and not fun.

The chat system is inconvenient, with the different tabs for different content.  I'd prefer all the chats show up in one window, with a different color or a different number in front of the channel. 

Also with chats, the party system at 10 people is too small.  Maybe we could have the ability to create custom channels that people opt-in / opt-out from but with a larger limit (or no limit).

As far as objects in the world, I like the chests made from wood / iron / steel but I think it would be nice to add a label (like the sign) but directly to the chest.

The skills leveling up right now isn't really exciting.  I guess you'll get a lot of suggestions how to make them more interesting, but for now it's just grindy without much to show for level 20.

It's a great game so far, I really do like it - keep up the good work.  I trust you guys to make an awesome game   :)

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