Author Topic: Trading  (Read 85 times)

Swiur_Yngwi

  • Newbie
  • *
  • Posts: 13
    • View Profile
Trading
« on: August 30, 2018, 12:18:29 am »
Do you like the sound of money flow and the "cha-ching" effect made by your cash register? Let the profit rule the world!

Trading

Well, almost no experiences on that field, because trading doesn;t exist in the game at the moment. And I mean buying and selling goods for coins. Because barter is doing quite fine.
As for the moment the biggest issue for other players is to travel to my trading station through the whole map and buy/sell nothing. Mostly because they don’t know in advance what i want to buy or sell. They get that info while on place and that is too late (u dont bring your whole inventory of stuff for a trip in which u can die every three seconds and lose all). Therefore i suggest adding a new building – trading info point – in which u will be able to check buying/selling lists of all active offers and the name of the trader. To be build by the players itself. Then everyone will be able to find and compare the buying/selling offers and make a choice or even reservation.

The same with jobs. Like: need 200 coal. Time to do:24 hours. Payment: 20 steel ingots. Payment locked in advance in the machine. When another player chooses offer it will lock for him. When done: payment + LP bonus. When failed - LP substraction and offer is active again till cancelled by the "caller". Can be done the same way as trading + info points build by players itself.
« Last Edit: August 30, 2018, 01:39:28 pm by Swiur_Yngwi »

EvilMammoth

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: Trading
« Reply #1 on: September 03, 2018, 03:40:41 am »
 And here comes my view:

  Trading

 a) Newbies and undeveloped players should be available to trade too. Not only high tier players, who “researched” commerce. For new player map may look too big, dangerous and unrevealed. So it can be a problem for him to run and find trading station of another developed player. A newcomer should be also available to set his trading table and sell some raw materials (stone, fiber, wood, farm production and other). So developed players can come and check if they need something (they always need raw materials) and buy it.
 b) I strongly sure that copper coins should be removed out of trading system. It cost nothing and can be found in rad-towns. Therefore, as a seller – I don’t want to trade my goods for those copper coins. Because I can go and loot it myself in radtown. Or craft it at low cost out of cheap copper.
 On another side – gold coins have its value. Gold is hard to find, it is needed in high level craft so it is interesting to sell goods for gold.

 So just remove copper coins and add 1-2 types of coins, made of gold + steel in different %.
 Like :
- 1 gold coin (clean gold)
- 1 mixed 30% gold + 70% steel coin
- 1 mixed 10% gold + 45% iron + 45% copper coin

 All types of coins should contain valuable gold. No any of those should be available easy to loot in radtowns. It should be possible to smelt coins back into gold, steel, iron, copper ingots with 10-20% material loss.
 Any player, even newcomer, should be able to craft at least cheapest coins.
 
 c) Players need to barter. For example: I want to sell 20 canisters of mineral oil, so I set price not just in coins, but also/instead I can set price in one of the raw materials and, may be, even simple resources - 2000 fibers, 3000 iron ore, 130 iron ingots, 30 berry jam bars, 5000 planks…

 d) As one of the players noticed – it will be nice to have some kind of list, where players can find united information: who sell what and where.

 c) May be it will be interesting idea to think about safe zones for trading, so seller and buyer can come and be sure – they will not be robbed. Guarded underground market, island or orbital trading – can be a kind of solution.
 Because on PVP servers raiders can wait near trading station for buyers and sellers.

 d) Player’s trading stations should be VERY hard to destroy even with explosives because seller lose everything inside. No one will set trading station in the middle of the PVP map and put good stuff inside, because first griffer will destroy it “just for lulz”

« Last Edit: September 03, 2018, 02:18:00 pm by EvilMammoth »
Дует ветер, падает снег, по застывшей реке бредет человек.
Следом погоня, но тонок лед: вряд ли догонят, вряд ли дойдет

Swiur_Yngwi

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: Trading
« Reply #2 on: September 03, 2018, 11:35:55 am »
And here comes my view:
...

I agree with all what was written. Excellent ideas.