Author Topic: Rework Raiding  (Read 407 times)


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Rework Raiding
« on: January 25, 2019, 03:53:58 pm »
Hello, id like to bring in my though on this, having played for some months now i remember a time when TOOLS did damage to walls and people broke bases by that.

problem now? : you prepare some bombs at home then go to someone base, plant a bomb and break it in 5 seconds and run away (this happened to me within 2 minutes of getting new ore)

solution? : Ditch bombs or turn them for mining but give the player Wall Raiding Tools wich are hard to produce (T3-4-5) and make it so people actually have to invest Time at _MY_ Base insttead of thers.

 if i have a Base with a brickwall, i expect atleast 3-5 players coming with Wall raiding tools trying to break in and getting shot by Turrets while doing so having to regenerate health if they want to break in

so it should look like this:
- get 3-4 people
- get raiding tools and armor
- get medication
- then bash a wall for 10+ minutes depending on wall types maybe even 1+h

the current system of building bombs at home sneaking to the enemy base, planting bombs and then breaking in within 10 seconds just doesnt work since even if you have 10 layers of walls it takes no efford for any prepared enemy with bombs to get in under a minute thus people losing the interest in the game if they go out hunting come back and see a dozen layers down in a minute.



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Re: Rework Raiding
« Reply #1 on: January 27, 2019, 10:53:44 am »
I agree that instant raiding is about the worst thing one could come up with.

But there should be raiding tools at all tiers, just with according efficiency.

As a rule of thumb, it'd be a good idea to have an attacker spend about as much time (or effort) per wall as a defender needed to build a moderately sized wall of that type.