Author Topic: Incorrectly determines the fullness of the inventory  (Read 305 times)

Grumli

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Incorrectly determines the fullness of the inventory
« on: June 15, 2019, 03:54:27 am »
All inventory cells are occupied. But for example the stack of berries is not full. I collect berries - a message is issued that the inventory is full. Berries fall to the ground. Pick up them from the ground in inventory. And so not only berries.

ai_enabled

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Re: Incorrectly determines the fullness of the inventory
« Reply #1 on: June 17, 2019, 01:32:06 am »
Hello!
Yes, we still have this problem when all the items cannot be spawned right in the inventory so the game is reverting the operation and drops items to the ground instead.
It's going to be fixed by utilizing a new algorithm for item droplists.

Regards!